I recompiled and test addon with Minecraft Forge build 1084. Seems working. Ldog, you may download new version 0.43 on first page.
Posts by Foghrye4
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Ldog.
Thank you for notifying bug. I think, problem may be linked with that i spawn item entities from both client and server worlds in previous version. I tried to fix it in new version. Addon was tested in Minecraft Forge10.12.1.1060 and IC2 2.1.477.
Report any new bugs or any suggestions, thank you one more time. -
Very cool mod.
I've got a problem though, the shield is destroying all blocks instead of dropping them.
In your screenshots I presume the scattered blocks all around are being dropped by it.
Was this an intentional change or a bug?No, this is definetly bug. Please, post your Minecraft Forge and IC2 version here. Addon was tested in Minecraft Forge10.12.1.1060 and IC2 2.1.477.
Also i have founded 2 more bugs (upgrade - related). I'll try to fix them as fast as i can.
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Hard Gregtech server: [BETA] [1.7] Gregtech Hardmode Server (aka Kirara 2.0)
Hope my addon wouldn't greatly increase lag. I used IC2 NetworkManager very widely. -
kirara
Kirara? -
Big and long awaited update. Or entirely new addon.
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*facepalm* I was had to read first message carefully! What a shame...
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It seems, that it won't work with my version of gradle.Code
Display MoreA:\Forge 1.7.2>gradlew build FAILURE: Build failed with an exception. * Where: Build file 'A:\Forge 1.7.2\build.gradle' line: 21 * What went wrong: A problem occurred evaluating root project 'Forge 1.7.2-1061'. > Could not find method compile() for arguments [net.industrial-craft:industrial craft-2:2.1.470-experimental:dev] on org.gradle.api.internal.artifacts.dsl.depen dencies.DefaultDependencyHandler_Decorated@23442dbd. * Try: Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. BUILD FAILED Total time: 4.939 secs
Here is build.gradleCode
Display Morebuildscript { repositories { mavenCentral() maven { name = "forge" url = "http://files.minecraftforge.net/maven" } maven { name = "sonatype" url = "https://oss.sonatype.org/content/repositories/snapshots/" } maven { name = "ic2" url = "http://maven.ic2.player.to/" } } dependencies { classpath 'net.minecraftforge.gradle:ForgeGradle:1.2-SNAPSHOT' compile 'net.industrial-craft:industrialcraft-2:2.1.470-experimental:dev' } } apply plugin: 'forge' version = "0.40" group= "com.yourname.modid" // http://maven.apache.org/guides/mini/guide-naming-conventions.html archivesBaseName = "modid" minecraft { version = "1.7.2-10.12.1.1061" assetDir = "eclipse/assets" } processResources { // this will ensure that this task is redone when the versions change. inputs.property "version", project.version inputs.property "mcversion", project.minecraft.version // replace stuff in mcmod.info, nothing else from(sourceSets.main.resources.srcDirs) { include 'mcmod.info' // replace version and mcversion expand 'version':project.version, 'mcversion':project.minecraft.version } // copy everything else, thats not the mcmod.info from(sourceSets.main.resources.srcDirs) { exclude 'mcmod.info' } }
Any guess? -
You probably call it client side, only the server should do this, typically from the tile entity providing the slot.
Yes, thank you. Also i forgot to writein container class.
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I've got a question. I use
QuoteElectricItem.manager.discharge(this.dischargeSlot.get(),20,1, false,false);
to discharge battery in discharge slot. In GUI everything looks fine, but when i extract battery from slot, it returns to full charge. What i forgot to add to code? -
I've been waiting for such feature like tywo years long. Is corovan robbing planned too?
Yes, yes, i know that you talking about. About that:
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Actually he wrote:
Quotesmall sacrifice
Offer electric Flint using some liquid. In order to fill.Correct statement will be looking like this:
QuoteНебольшое предложение.
Предлагаю электрический кремень, использующий какую-либо жидкость для заправки.
Zoomik, now you must sorry for bad russian. -
Yes he is. Just drop it into your lib Folder (and link it in eclipse) and you should be fine.
Oh... OK. Thanx SpwnX, Player and GregoriusT. I'll try.
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Dev Environment Version of IC2
Dev-what? What a difference between "Dev Environment" and "normal" version of IC? It means, i can decompile it more correctly or something? -
It will be much more easier and faster to me to make addon, if i could use native methods of ic2 classes "InvSlotCharge", "InvSlotConsumableLiquid" and others.
Is it possible to add it to API next build? -
fuyuyuki
I'm done, here it is:
http://www.mediafire.com/downl…_handpump_v0.32-ic2v2.zip
Version for minecraft 1.6.4.
Enjoy it, and report any bugs, exploits and suggestions. -
fuyuyuki
Ok, why not. Where i can find IC2V2 build for minecraft 1.6.4? -
Addon updated!
Mediafire is also decent.
I hate liquids is a far better name, btw xD
Nice texture, too!"I Hate Liquids" - is my mod, that addon is based in (http://www.minecraftforum.net/…2164forge-i-hate-liquids/). Actually, this addon still have some functions from original. Try to break 2 blocks under water flow and watch what's happened.
How about in your recipe Instead of a wooden tree tap you use electric. It is more reasonable and makes more sense because we will be sucking up lava with this and lava and wood don't really mix.
Where is no "natural logic" or "common sense" in minecraft or any of it mods. In vanilla minecraft you take a wooden chunk from tree with your naked hands and then you split it to boards with your naked hands. Industrial craft isn't much less surrealistic. For example, water mill consume cells with water and turn it to air, generating electricity. This is a "matter annihilator" of some kind, not a water mill, using common sence!
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it's good, because i find a major bug already. I upload new version (with a rude patch) on mediafire.