Not if you're just going for saving server resources compacting solar farms.
Posts by Chocohead
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There's no point making a config option to output EU, as it makes massively more than can possibly be used.
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Big Reactor's reactor/turbines are absolutely amazing. They're straightforward, and they can't explode (yet)
IC2 Reactors, on the other hand, are unnecessarily cryptic and dangerous. If you were to fill one entirely with quad cell MOX fuel and flip the switch, your base would be reduced to a fairly large hole. Avoid the IC2 reactor.
If you have the newer Mekanism, the fusion reactor is late-late game and insanely complex. But unlike IC2, the power output is worth the difficulty.
Literally, Big Reactors exploding (in the future, as if it's going to happen though) is fine, but IC2's doing it is terrible. It's not even worth arguing with the people who started with 1.6.4 and have never played with IC2 properly in their lives.
I guess there's still hope from some people: http://www.reddit.com/r/feedthebeast…nd_game/cqfh1lc
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Link in case you can't find it
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??? Animals -> Wooden Slabs???
A German confusing another German, don't think learning from knowing nothing is going to happen
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How does GT remove a recipe yet not re-write it? Surely it would just fail removing it if it was referring to a non-existent block
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Retep's explanation makes sense, although with all the decompiling fun we've seen so far, Minetweaker looks to be the best way to go.
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Had you stayed longer maybe it might have been
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You basically did an Alblaka, just over a shorter time period. And leaving a less important mod of course : P
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2. Many Railcraft devices are apparently not craftable by default when GregTech 5 is installed: the steam oven, the engraving bench, the rock crusher, the feed station, steel tank valves/gauges (though strangely steel tank walls are still craftable), the boiler fireboxes, the void chest, and the metals chest.
Unless Greg is disabling those, they are all connected in that they need steel plates, that I presume isn't ore dictionaried. -
The most useful thing to know in any language is "I don't speak that language, can you speak *insert language you do know*?".
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I'd rather than NEI pictures showing the crafting chain than nothing at all. It's as much as just knowing what is needed to craft what than knowing what everything is outright.
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You really should open a GitHup repository so I can post all issues ;P
You mean like this one ?
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I thought you meant a machine to act as a cropnalyser in the world, not a cropnalyser that can scan crops in the world.
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Strange?
IHL generates:- Bischofite
- Datolite
- Stibnite
- Chromite
- Mica
- Bauxite
- Cinnabar
- RockSalt
- Limestone
- Gypsum
- Gyubnera
- Trona
- PotassiumFeldspar
- Apatite
- Saltpeter
- Oil
- Saltwater
All these are presented IRL.
I never realised you generated that much. Where to find them I guess would be a start to the documentation, unless they're all found randomly everywhere. -
safety-things-that-you-put-into-your-ear-so-everything-is-more-silent
Earplugs
Being 50m away is still way cooler than just watching a video of it. Although I've seen full size demonstrations at a science museum in an old steel mill, still not as cool as the real thing.
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Awwww, that's an awesome trip. I doubt British health and safety even lets anyone under 18 near a working steel mill.
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I think it's being on a Mac, by default it's trying to use Java 6. You might have to explicitly add a Java argument to make it use 7.
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Even without a video, a visual guide to crafting stuff (a bit like the first post of this thread) is actually really nice to know what is needed.
Also, IHL does generate strange named ores/rocks right?