Oww... I just found out his hasn't got extabiomesXL support
Maybe you could add it, so I can use the extrabiomesXL wood in the gassifiers too?
You could add an entry in the config for additional wood ids, that would even make it work with other mods
Greets, Shadow
Posts by Shadowlife
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RickyTheHedgehog
About the IV-Transformer: I think it's called like this, because Gregtech already has an EV Transformer as far as I know, and as a way of avoiding swapping them, it's called like this.
The PESU turning into an IV trasformer happens for me too, but with a difference: th crafted one turns into an IV-Transformer on placement.
There is another one that works, but it's not craftable as I've written before.
Has that changed with an Update I don't know of or have you got an older version where this didn't happen?
chaoschamp already said something about a great future update, let's have a look when it's released, if It still has got those errors in it.
Greets, ShadowBTW, sadly your website is suspended, so I can't have a look at the changelog. Could you try to get it running again or make a new one please?
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That would have been what I'd have suggested, look up if you've got the missing classees in your server.
I suppose one of your mods was written without forge installed by forge src installer, but only forge universal copied in the client jar.I've got to admit, I'm not really sure of that, but as it seems, its not important anymore anyway.
I just don't know why the causing mod was adv generators, because I haven't had this problem yet. But Im gonna try it with a server with a fresh install of forge and try if this happens for me too.
Greets, Shadow
Edit: ok, this happens for me too, obviosly I had a few client classes in my server too, because of some working with mcp and problems while decompiling.
So, F4113nb34st, would you mind adding the missing client classes to your mod or just put the methods you need into one of your mod files and import them?
That would probably help lots of people who use this and don't know what do do with this errorlog. -
Ok, glad that it works for you too.
Going to use this in a few weeks on multiplayer with my friendsGreets Shad0w
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Wow, thanks
Im already looking forward to onehitting zombies at last
BTW, I'm already using this version, because I found out my other addons work with 1.115 too, and it's real funGreets, Shadow
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Ah, ok, thanks for that info, so i can keep using the transformer. But still For using all of the nergy it emits, i've got to use 16 mfsus, but thats not much of a problem...
Its good that the storage size of the pesu can be configured, because i got a normal one filled in about an hour yesterday...
Oh, right before I forget it: the modules i was talking about.
I meant plasma tier items, and so on (in your first post here), because i dont use the other things much except the plasma stuff
but thats not necessary, as i've still got about 400 block ids free D:Greets. Shadow
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Yeha! sorry for posting again, butI found a solution for the pink cable bug!
You just have got to extract the cables.png from the textures folder of the mod and copy the first line of cableversions (red, wihite, blue,...) with your chosen texturefile editor, eg. Paint.NET
then place it in the first line above the picture of the cable Item.
Works with me, if it doesn't help you, or you don't understand what I mean, I will post an example with the author's permission.
Greets, Shadow -
So here you've got the mods list:
FML: MCP v7.26a FML v4.7.22.539 Minecraft Forge 6.6.0.518 Optifine OptiFine_1.4.6_HD_U_C3 23 mods loaded, 23 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
mod_CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
mod_NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BasicComponents [Basic Components] (BasicWrench.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
IC2 [IndustrialCraft 2] (industrialcraft-2_1.112.170-lf.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
AtomicScience [Atomic Science] (AtomicScience_v0.4.1.162.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Backpack [Backpack] (backpack-1.5.7-1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ChickenChunks [ChickenChunks] (chickenchunks.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ExtrabiomesXL [ExtrabiomesXL] (ExtrabiomesXL-universal-1.4.7-3.8.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
F4113nC0r3 [F4113n C0r3] (F4113nC0r3_Universal-4.0.5.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
AGCore [AdvGenerators] (IC2AdvGenerators²_Universal-3.3.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
IC2NuclearControl [Nuclear Control] (IC2NuclearControl-1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
mod_InvTweaks [Inventory Tweaks] (InventoryTweaks_v1.49_(1.4.6).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
mod_TreeFeller [TreeFeller] (mod_TreeFeller_v2.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MoreFurnaces [More Furnaces] (moreFurnaces_1.3.2_Universal.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MultiPageChest [Multi Page Chest] (multiPageChest_1.2.2_Universal.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
PortalGun [Portal Gun] (PortalGun1.4.7v2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
urecipe [urecipe] (uRecipev3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CustomOreGen [Custom Ore Generation] (CustomOreGen.[1.4.6]v2.Common.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
mod_CustomOreGen [mod_CustomOreGen] (CustomOreGen.[1.4.6]v2.Common.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
PowerCraft [PowerCraft] (PowerCraft-Forge_3.5.0_AlphaI.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
its just the loaded mods section, if you know which mod might interfere, tell me
Ás additional question: could you please update the mod to ic 1.115 or does this one run with it too? (as far as it runs with me...)And if we are already at it, I just wanted to tell you the IV transformer is wasting loads of energy... it would need to have 16 output sides to convert 32768 EU/t to 2048 EU/T without energy loss, so you should better let it output 8192 EU/t and add another Transformer (Extreme Voltage = EV Transformer) to get the 8192 EU/t transformed to 2048 EU/t, so you don't have that much energy loss and can use your energy much better
Greets, Shadow. -
Ok, thanks for that, but as I said some of them sort of dont work,like I can craft one PESU, but the other one is the working one.
And I just got my minecraft crashed... A direct connection from a pesu to a plasmafier which should have blown up the plasmafier i think just crashed minecraft (I've got your core version 4.0.5)
Minecraft has crashed!
----------------------Minecraft has stopped running because it encountered a problem; Ticking tile entity
A full error report has been saved to C:\Users\mathis.mohr\Desktop\Minecraft\MC1.4.6\.minecraft\crash-reports\crash-2013-02-28_19.34.27-client.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash
--- BEGIN ERROR REPORT 5dae6b46 --------
Full report at:
C:\Users\****\Desktop\Minecraft\MC1.4.6\.minecraft\crash-reports\crash-2013-02-28_19.34.27-client.txt
Please show that file to Mojang, NOT just this screen!Generated 28.02.13 19:34
-- Head --
Stacktrace:
at ic2.core.network.NetworkManager.initiateExplosionEffect(NetworkManager.java:552)
at ic2.core.ExplosionIC2.doExplosion(ExplosionIC2.java:164)
at ic2.core.IC2.explodeMachineAt(IC2.java:2053)
at f4113n.core.te.parents.FCTile.explode(FCTile.java:301)
at f4113n.AdvGenerators.tileentity.tierPlasma.TileEntityPlasmafier.injectEnergy(TileEntityPlasmafier.java:206)
at ic2.core.EnergyNet.emitEnergyFrom(EnergyNet.java:283)
at ic2.core.EnergyNet$EventHandler.onEnergyTileSource(EnergyNet.java:61)
at net.minecraftforge.event.ASMEventHandler_31_EventHandler_onEnergyTileSource_EnergyTileSourceEvent.invoke(.dynamic)
at net.minecraftforge.event.ASMEventHandler.invoke(ASMEventHandler.java:35)
at net.minecraftforge.event.EventBus.post(EventBus.java:103)
at f4113n.core.te.parents.FCTile.sendEnergy(FCTile.java:314)
at f4113n.core.te.parents.FCEnergyStorageTile.emit(FCEnergyStorageTile.java:210)
at f4113n.core.te.parents.FCEnergyStorageTile.g(FCEnergyStorageTile.java:142)
at f4113n.AdvGenerators.tileentity.tierPlasma.TileEntityPESU.g(TileEntityPESU.java:41)-- Tile entity being ticked --
Details:
Name: PESU // f4113n.AdvGenerators.tileentity.tierPlasma.TileEntityPESU
Block type: ID #0
Block data value: 2 / 0x2 / 0b0010
Block location: World: (40,107,391), Chunk: (at 8,6,7 in 2,24; contains blocks 32,0,384 to 47,255,399), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Stacktrace:
at yc.h(World.java:2153)java.lang.ClassCastException: ays cannot be cast to iq
at ic2.core.network.NetworkManager.initiateExplosionEffect(NetworkManager.java:552)
at ic2.core.ExplosionIC2.doExplosion(ExplosionIC2.java:164)
at ic2.core.IC2.explodeMachineAt(IC2.java:2053)
at f4113n.core.te.parents.FCTile.explode(FCTile.java:301)
at f4113n.AdvGenerators.tileentity.tierPlasma.TileEntityPlasmafier.injectEnergy(TileEntityPlasmafier.java:206)
at ic2.core.EnergyNet.emitEnergyFrom(EnergyNet.java:283)
at ic2.core.EnergyNet$EventHandler.onEnergyTileSource(EnergyNet.java:61)
at net.minecraftforge.event.ASMEventHandler_31_EventHandler_onEnergyTileSource_EnergyTileSourceEvent.invoke(.dynamic)
at net.minecraftforge.event.ASMEventHandler.invoke(ASMEventHandler.java:35)
at net.minecraftforge.event.EventBus.post(EventBus.java:103)
at f4113n.core.te.parents.FCTile.sendEnergy(FCTile.java:314)
at f4113n.core.te.parents.FCEnergyStorageTile.emit(FCEnergyStorageTile.java:210)
at f4113n.core.te.parents.FCEnergyStorageTile.g(FCEnergyStorageTile.java:142)
at f4113n.AdvGenerators.tileentity.tierPlasma.TileEntityPESU.g(TileEntityPESU.java:41)
at yc.h(World.java:2153)
at net.minecraft.client.Minecraft.l(Minecraft.java:1863)
at net.minecraft.client.Minecraft.J(Minecraft.java:846)
at net.minecraft.client.Minecraft.run(Minecraft.java:771)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT a4c306ed ----------I took out the mods i used because it was too long
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Great mod, going to download it soon, when everything else i'm using is up to date too
Just a question, if there is all this uprade stuff and so on, why don't you add a quantum saber and maybe also a quantum bow? they might be a bit op, but I suppose they'd be hard to get...
Greets ShadowBTW, I'm from Germany, so I'm sorry for any mistakes I've made. ;D
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Ah, sorry for telling this again, but i've still got thi pink cable bug in my version (downloaded 10 mins ago) and also there are 2 pesus in NEI. The first PESU works, but has no crafting recipe and the second one turns into an iv transformer on placement and has got a crafting recipe - which doesn't work.
Is this a compatibility bug, or a normal one?
BTW, it would be great if you could let the modules be turned on and off in the config, and maybe give the PESU a configurable EU output, best in the GUI?
I know it's hard work to write such a mod, as i've only written a recipemod for myself, which lets me extract uranium drops to uranium ingots, as AtomicScience turns off the compressor recipe.
Greets, ShadowAlmost forgot, sorry for any grammar or spelling mistakes 'cause I'm from germany
€dit: Oh, the recipe for the "bad" PESU works - but the iridium stone which i should use has the metadata 10 and that does not exist, the right iridiumstone has meta 7. Sadly the output still is the wrong PESU (with crafting the iridiumstone I get the meta 10 one, but as i said, the visible iridiumstone has meta7)