[Addon v1.112]AdvGenerators²v3.3.0-New Toys!!!

  • LenghthyAxis9890: can't help you without a crash log, also not sure if FTB packs are like modpacks, but please make sure it follows the modpack rules laid out in my profile page
    Jugg3rV: on the main page, there are links to info pages

  • sorry about that here it is


    ---- Minecraft Crash Report ----
    // There are four lights!


    Time: 2/24/13 4:46 PM
    Description: Failed to start game


    cpw.mods.fml.common.LoaderException: java.lang.ClassNotFoundException: f4113n.AdvGenerators.AGCore
    at cpw.mods.fml.common.LoadController.transition(LoadController.java:130)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:504)
    at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:161)
    at net.minecraft.client.Minecraft.a(Minecraft.java:410)
    at asq.a(SourceFile:56)
    at net.minecraft.client.Minecraft.run(Minecraft.java:744)
    at java.lang.Thread.run(Thread.java:680)
    Caused by: java.lang.ClassNotFoundException: f4113n.AdvGenerators.AGCore
    at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:185)
    at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
    at java.lang.ClassLoader.loadClass(ClassLoader.java:247)
    at cpw.mods.fml.common.ModClassLoader.loadClass(ModClassLoader.java:57)
    at java.lang.Class.forName0(Native Method)
    at java.lang.Class.forName(Class.java:247)
    at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:418)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
    at java.lang.reflect.Method.invoke(Method.java:597)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
    at com.google.common.eventbus.EventBus.post(EventBus.java:268)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:153)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
    at java.lang.reflect.Method.invoke(Method.java:597)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
    at com.google.common.eventbus.EventBus.post(EventBus.java:268)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:86)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:494)
    ... 5 more
    Caused by: java.lang.NullPointerException



    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------


    -- System Details --
    Details:
    Minecraft Version: 1.4.7
    Operating System: Mac OS X (x86_64) version 10.7.5
    Java Version: 1.6.0_37, Apple Inc.
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Apple Inc.
    Memory: 199989248 bytes (190 MB) / 266272768 bytes (253 MB) up to 1060372480 bytes (1011 MB)
    JVM Flags: 5 total; -Xms256M -Xmx1024M -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:+AggressiveOpts
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v7.26a FML v4.7.32.553 Minecraft Forge 6.6.1.524 Feed The Beast Mod Pack 62 mods loaded, 62 mods active
    mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed
    FML [Forge Mod Loader] (coremods) Unloaded->Constructed
    Forge [Minecraft Forge] (coremods) Unloaded->Constructed
    CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed
    NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed
    AGCore [AdvGenerators] (AdvGenerators) Unloaded->Errored
    CoFHCore [CoFH Core] (CoFHCore.zip) Unloaded->Constructed
    BuildCraft|Core [BuildCraft] (buildcraft.jar) Unloaded->Constructed
    ComputerCraft [ComputerCraft] (computercraft.zip) Unloaded->Constructed
    CCTurtle [ComputerCraft Turtles] (computercraft.zip) Unloaded->Constructed
    ThermalExpansion [Thermal Expansion] (thermalexpansion.zip) Unloaded->Constructed
    OmniTools [OmniTools] (omnitools.zip) Unloaded->Constructed
    IC2 [IndustrialCraft 2] (IC2.jar) Unloaded->Constructed
    TwilightForest [The Twilight Forest] (TwilightForest.zip) Unloaded->Constructed
    BuildCraft|Builders [BC Builders] (buildcraft.jar) Unloaded->Constructed
    BuildCraft|Energy [BC Energy] (buildcraft.jar) Unloaded->Constructed
    BuildCraft|Factory [BC Factory] (buildcraft.jar) Unloaded->Constructed
    BuildCraft|Transport [BC Transport] (buildcraft.jar) Unloaded->Constructed
    BuildCraft|Silicon [BC Silicon] (buildcraft.jar) Unloaded->Constructed
    factorization [Factorization] (factorization.jar) Unloaded->Constructed
    ExtrabiomesXL [ExtrabiomesXL] (extrabiomes.jar) Unloaded->Constructed
    Forestry [Forestry for Minecraft] (forestry.jar) Unloaded->Constructed
    Railcraft [Railcraft] (railcraft.jar) Unloaded->Constructed
    RedPowerCore [RedPower] (redpowercore.zip) Unloaded->Constructed
    RedPowerBase [RP Base] (redpowercore.zip) Unloaded->Constructed
    RedPowerMachine [RP Machine] (redpowermechanical.zip) Unloaded->Constructed
    RedPowerCompat [RP Compat] (redpowercompat.zip) Unloaded->Constructed
    RedPowerWiring [RP Wiring] (redpowerdigital.zip) Unloaded->Constructed
    RedPowerLogic [RP Logic] (redpowerdigital.zip) Unloaded->Constructed
    RedPowerLighting [RP Lighting] (redpowerdigital.zip) Unloaded->Constructed
    RedPowerWorld [RP World] (redpowermechanical.zip) Unloaded->Constructed
    RedPowerControl [RP Control] (redpowermechanical.zip) Unloaded->Constructed
    ThermalExpansion|Factory [Factory] (thermalexpansion.zip) Unloaded->Constructed
    ThermalExpansion|Energy [Energy] (thermalexpansion.zip) Unloaded->Constructed
    ThermalExpansion|Transport [Transport] (thermalexpansion.zip) Unloaded->Constructed
    XyCraft [XyCraft] (xycraft.zip) Unloaded->Constructed
    GregTech_Addon [GregTech-Addon] (GregTech.zip) Unloaded->Constructed
    IC2NuclearControl [Nuclear Control] (IC2NuclearControl.zip) Unloaded->Constructed
    mod_InvTweaks [Inventory Tweaks] (InvTweaks.zip) Unloaded->Constructed
    IronChest [Iron Chest] (IronChest.zip) Unloaded->Constructed
    PortalGun [Portal Gun] (PortalGun.zip) Unloaded->Constructed
    PowerConverters [Power Converters] (PowerConverters_1) Unloaded->Constructed
    StevesCarts [Steve's Carts] (StevesCarts.zip) Unloaded->Constructed
    Thaumcraft [Thaumcraft] (Thaumcraft.zip) Unloaded->Constructed
    AdvancedMachines [IC2 Advanced Machines Addon] (advancedmachines.zip) Unloaded->Constructed
    AdvancedSolarPanel [Advanced Solar Panels] (advancedsolarpanel.zip) Unloaded->Constructed
    ChickenChunks [ChickenChunks] (chickenchunks.jar) Unloaded->Constructed
    EnderStorage [EnderStorage] (enderstorage.jar) Unloaded->Constructed
    BinnieCore [Binnie Core] (extrabees.zip) Unloaded->Constructed
    ExtraBees [Extra Bees] (extrabees.zip) Unloaded->Constructed
    GraviSuite [Gravitation Suite] (gravisuite.zip) Unloaded->Constructed
    MiscPeripherals [MiscPeripherals] (miscperipherals.jar) Unloaded->Constructed
    ModularForceFieldSystem [Modular ForceField System V2] (modularforcefieldsystem.zip) Unloaded->Constructed
    NEIPlugins [NEI Plugins] (neiplugins.jar) Unloaded->Constructed
    ObsidiPlates [Obsidian Pressure Plates] (obsidiplates.zip) Unloaded->Constructed
    TC [Traincraft] (traincraft.jar) Unloaded->Constructed
    drceph.petrogen [Petroleum Generator] (petrogen.zip) Unloaded->Constructed
    mod_ReiMinimap [mod_ReiMinimap] (reiminimap.zip) Unloaded->Constructed
    SoulShards [SoulShards] (soulshards.zip) Unloaded->Constructed
    WR-CBE|Core [WR-CBE Core] (wirelessredstonecore.jar) Unloaded->Constructed
    WR-CBE|Addons [WR-CBE Addons] (wirelessredstoneaddons.jar) Unloaded->Constructed
    WR-CBE|RedPower [WR-CBE RedPower] (wirelessredstoneredpower.jar) Unloaded->Constructed
    LWJGL: 2.4.2
    OpenGL: AMD Radeon HD 6750M OpenGL Engine GL version 2.1 ATI-7.32.12, ATI Technologies Inc.
    Is Modded: Definitely; Client brand changed to 'forge,fml'
    Type: Client (map_client.txt)
    Texture Pack: Default
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: ~~ERROR~~ NullPointerException: null

  • use spoilers!
    and your problem is that you misinstalled (don't know whether or not it is caused by ftb launcher)

    Quote

    i am not making any money off of the pack, it is just for me, not public


    like I said, follow the modpack rules and I'm fine with it

  • Ah, sorry for telling this again, but i've still got thi pink cable bug in my version (downloaded 10 mins ago) and also there are 2 pesus in NEI. The first PESU works, but has no crafting recipe and the second one turns into an iv transformer on placement and has got a crafting recipe - which doesn't work.
    Is this a compatibility bug, or a normal one?
    BTW, it would be great if you could let the modules be turned on and off in the config, and maybe give the PESU a configurable EU output, best in the GUI?
    I know it's hard work to write such a mod, as i've only written a recipemod for myself, which lets me extract uranium drops to uranium ingots, as AtomicScience turns off the compressor recipe.
    Greets, Shadow


    Almost forgot, sorry for any grammar or spelling mistakes 'cause I'm from germany :D


    €dit: Oh, the recipe for the "bad" PESU works - but the iridium stone which i should use has the metadata 10 and that does not exist, the right iridiumstone has meta 7. Sadly the output still is the wrong PESU (with crafting the iridiumstone I get the meta 10 one, but as i said, the visible iridiumstone has meta7)

    Iff yu find misstaks, you may keep them! (Or tell me if neccessary...)

    Edited once, last by Shadowlife ().

  • pink bug idk what is caused by, and doesn't happen for me on either of my computers
    the multiple copies of items are due to the fact that I recently changed the ids and metas of the machines and have to leave in the old versions for a few versions so the old versions don't just disappear


    and what modules are you talking about?
    the pesu output will not be editable because it outputs IV (32768 eu/tick), it would be equivalent to asking for a cfg option to edit what HV is....

  • Ok, thanks for that, but as I said some of them sort of dont work,like I can craft one PESU, but the other one is the working one.
    And I just got my minecraft crashed... A direct connection from a pesu to a plasmafier which should have blown up the plasmafier i think just crashed minecraft (I've got your core version 4.0.5)


    I took out the mods i used because it was too long :D

    Iff yu find misstaks, you may keep them! (Or tell me if neccessary...)

  • So here you've got the mods list:


    its just the loaded mods section, if you know which mod might interfere, tell me :D
    Ás additional question: could you please update the mod to ic 1.115 or does this one run with it too? (as far as it runs with me...)


    And if we are already at it, I just wanted to tell you the IV transformer is wasting loads of energy... it would need to have 16 output sides to convert 32768 EU/t to 2048 EU/T without energy loss, so you should better let it output 8192 EU/t and add another Transformer (Extreme Voltage = EV Transformer) to get the 8192 EU/t transformed to 2048 EU/t, so you don't have that much energy loss and can use your energy much better
    Greets, Shadow.

    Iff yu find misstaks, you may keep them! (Or tell me if neccessary...)

    Edited once, last by Shadowlife ().

  • Yeha! sorry for posting again, butI found a solution for the pink cable bug!
    You just have got to extract the cables.png from the textures folder of the mod and copy the first line of cableversions (red, wihite, blue,...) with your chosen texturefile editor, eg. Paint.NET
    then place it in the first line above the picture of the cable Item.
    Works with me, if it doesn't help you, or you don't understand what I mean, I will post an example with the author's permission.
    Greets, Shadow

    Iff yu find misstaks, you may keep them! (Or tell me if neccessary...)

  • think the first thing is a bug, it's be fixed next version.
    yay pink cable fix :D, now I know how to fix it for next version


    actually, the IV trans doesn't waste energy, how it works if it has max flow and is converting IV to HV:
    every 4 ticks recieves 32768
    every tick emits 4 packets of 2048

  • Ah, ok, thanks for that info, so i can keep using the transformer. But still For using all of the nergy it emits, i've got to use 16 mfsus, but thats not much of a problem...
    Its good that the storage size of the pesu can be configured, because i got a normal one filled in about an hour yesterday...
    Oh, right before I forget it: the modules i was talking about.
    I meant plasma tier items, and so on (in your first post here), because i dont use the other things much except the plasma stuff :D
    but thats not necessary, as i've still got about 400 block ids free D:


    Greets. Shadow

    Iff yu find misstaks, you may keep them! (Or tell me if neccessary...)

    Edited once, last by Shadowlife ().

    • Official Post

    Yay, a pink cable fix bug. Sphax patch update here we come.

    145 Mods isn't too many. 9 types of copper and 8 types of tin aren't too many. 3 types of coffee though?

    I know that you believe that you understood what you think I said, but I am not sure you realise that what you read was not what I meant.


    ---- Minecraft Crash Report ----
    // I just don't know what went wrong :(


    I see this too much.

    • Official Post

    Yay, a pink cable fix bug. Sphax patch update here we come.

    Update done and live :) The cables look pretty swell in my opinion.
    Only the GUIs (except stone maccerator and PESU one) to go.

    145 Mods isn't too many. 9 types of copper and 8 types of tin aren't too many. 3 types of coffee though?

    I know that you believe that you understood what you think I said, but I am not sure you realise that what you read was not what I meant.


    ---- Minecraft Crash Report ----
    // I just don't know what went wrong :(


    I see this too much.

  • Ok, glad that it works for you too.
    Going to use this in a few weeks on multiplayer with my friends :D


    Greets Shad0w

    Iff yu find misstaks, you may keep them! (Or tell me if neccessary...)

  • Hello everyone,


    I wanted to set up a server with AdvGenerators, but when I start the server I get this error:




    This error I resolved adding a .jar file to my mods folder with the bdg.class and the ats.class out of my client minecraft.jar.

  • That would have been what I'd have suggested, look up if you've got the missing classees in your server.
    I suppose one of your mods was written without forge installed by forge src installer, but only forge universal copied in the client jar.


    I've got to admit, I'm not really sure of that, but as it seems, its not important anymore anyway.


    I just don't know why the causing mod was adv generators, because I haven't had this problem yet. But Im gonna try it with a server with a fresh install of forge and try if this happens for me too.


    Greets, Shadow


    Edit: ok, this happens for me too, obviosly I had a few client classes in my server too, because of some working with mcp and problems while decompiling.
    So, F4113nb34st, would you mind adding the missing client classes to your mod or just put the methods you need into one of your mod files and import them?
    That would probably help lots of people who use this and don't know what do do with this errorlog.

    Iff yu find misstaks, you may keep them! (Or tell me if neccessary...)

    • Official Post

    Plasma Energy Rifle >:D
    Fuel it with raw Plasma and 1 shot yo foes from a Distance.

  • Not sure if you have found this bug and fixed it yet, or if it is intentional (I hope it's not intentional), or none of those, but apparently, when a PESU is hit with any form of explosion, including incorrectly plugging in a machine near it, it turns into an IV-Transformer. Which sounds very costly and would make people sad.


    Also, not sure if this has been said before, but to follow normal naming conventions in IC2, the 'IV-Transformer' should be called an 'EV-Transformer'. (LV-Transformer turns MV into LV, IV-Transformer turns IV into EV. So the transformer is named after what it outputs, not what it takes in.)

    And that is why you should never feed a walrus marshmallows.