Sorry about taking a break everyone, but I had some personal problems in life. It seems that I am now radically outdated in the mods, but I have a brand-new really fast internet, so it should be fun to come on again.
Blub: Make sure to enable it on your side too.
Add support for IC2 Pahoehoe lava. It should do the following:
Fluid cooler: Create a GregTech basalt block
Fluid heater: Create lava
Centrifuge: Same as regular lava, but requiring a lot more EU to run.
Also, make IC2 basalt compatible with Gregtech basalt
Alternative: Create a "smoke stack" block, and make the muffler hatch only output pollution, which can be transported to the smoke stack.
Could you perhaps add support for Walkways with GT cables and pipes?
Don't forget incompatibility with Tinker's Construct! Just crash the game when you detect it! And blame it on the other guy!
Greg has been adding a lot of Twilight Forestry compatibility recently. Maybe we should consider putting it in?
If Buildcraft is implemented:
Keep the Oil (It's fun to see oil wells)
Remove the pump (But not when the oil wells can be pumped quickly with REDSTONE ENGINES)
Remove the quarry (The IC2 advanced miner is more stable)
Nerf pipes to require plates and require either an assembler (MV) or some tools
Nerf redstone pipes to require a canning machine
Remove liquid pipes
Keep the gates as-is. They were already nerfed in Buildcraft 5.
Require all recipes to use plates (In the case of the laser, lenses)
We need some mod that transfers RF Energy. Currently we have two mods that deal with RF: Forestry, and Railcraft. Both of these have balanced engines (unlike Thermal Expansion...) but with no way to transfer RF, it gets impractical to use these two mods, which in my opinion is not the best choice.
The mod implemented should have the following restrictions:
* No way to transfer RF --> EU (EU --> RF is fine)
* If it has Item or Fluid pipes, they should be inferior in design to GregTech pipes (Recipes do not matter, we have Minetweaker).
* It should have no machines that take up any functions of any machines from the following mods: IC2, Forestry, Railcraft, GregTech.
Could we update to Railcraft 220.127.116.11 please? It fixes a very critical bug with minecarts, specifically this one:
FIX: Supported vanilla cart entities are now properly replaced with Railcraft's implementation on use. (many thanks to Yopu!)
Without this, chest minecarts cannot properly load railcraft minecarts, which is pretty much mandatory considering our nerfed stack sizes. I believe this also affects detector blocks and furnace minecarts.
I honestly would prefer if you linked NEIPlugins in the description. Ported by Tonius (http://www.minecraftforum.net/…acks-fluxedfeederunit-nei), it is actually quite stable and offers additional mod support (AE2, Forestry, Railcraft...).
Do not use either of the NEI plugins provided with the new NEI version. They break. I would really recommend using NEIPlugins instead, as they are superior in stability.
Honestly, at this point, IC2 Classic and IC2 Experimental are so different from each other that they do feel like completely different mods. I suggest a rename to emphasize this, just like what was done with IC --> IC2.
Anti-Matter is the opposite of matter. It actually destroys matter on contact. However, it is theorized that anti-matter batteries could store a ton of energy. So much in fact, that they would be superior to chemical batteries by at least 10 orders of magnitude.
Anti-Matter would be used for the following:
Highly Lossy (but compact) energy storage (possibly going over 2 Billion EU.. but at a cost of 8 Billion EU)
Fuel for Stargates
Highly Destructive Bombs
I wonder if you could possibly add support for sealed GregTech cables, pipes, and other things like that.
If a machine fails (or too much voltage is pumped in with high-end fuses), instead of blowing up, there will be an 80% chance that the fuse will blow instead. This allows you to save your investment, but not in a completely cheap way. Putting a fuse in without fixing a problem only carries a 20% chance that the fuse will blow however, so make sure that you fix the problem!
Some fuses will randomly blow up though. You can prevent this by getting a better fuse. Also, replacing the fuse without disconnecting the electricity from the machine will result in your death by electrocution, and potentially destroy the machine anyway.
Similar to a Fusebox, but does not require fuses. However, these are less reliable, as they carry a 70% chance that they blow instead of the machine, and turning it on without fixing the problem will almost certainly destroy the machine. They are also far more expensive than fuses. However, they do not actually require fuses, and they are safer than fuses.
INB4 bug has ability to clone Iridium and Tungstensteel
Suggestion: Add new forestry Gene Machines to TooEasyMode which instantly breed bees. That way, no one will ever complain about not having the ExtraBees stuff powered with their fusion reactors..
I love how you guys are complaining about the OPness of the Lava Generator from Power Converters, when there was actually a far larger issue with the thing (INFINITE POWER LOOPS, GO!)
I was referring to the UU Matter recipes.