Posts by Alblaka

    I felt like writing this story for a long time now. And finally managed to write it down.
    WARNING! The story is some sort of (extremely short) summary of my "Die Rückkehr der Drachen" trilogy (the book I've written and published, in Germany).
    As such a reader of the mentioned book could see parallels and it would as well spoiler the end of the trilogy.


    Effectively, this story links up my book to the world all my short storys take place in, and as well (in a ridicolous and horribly wrong way) explains how 'Daina' (and everything related to it) is not just a fantasy world, but actually an 'alternate reality'.
    If you read 'The Demonlord Chronicles', you will as well, eventually, find some clues to link up for yourself in this story.


    Be advised this story is not exactly a real 'novel' but more of an 'novelish informative explanation'. Nontheless worth to be read if you're interested in my stories, but probably entirely boring to everyone else.

    Files

    Changelog 1.106 > 1.107:



    Changelog 1.1.07 > 1.108:



    Changelog 1.108 > 1.109:

    The IC²-Developement team proudly presents:
    Industrial Craft ²
    Version 1.111 SSP/SMP


    If you want to support IC²'s developement, or want to thank the team in a more materialistic way, feel free to drop us donations:


    Return (String) System.getMostRecentPieceOfValuableInformation();
    This is it. IC², the future of IC.
    While playing it, you will feel right at home again, rediscovering most of the stuff known from IC. However, once you get your machines running, you will quickly notice how smooth and well-designed everything works now. Wiring is easier, batterys aren't as twosided (on/off) anymore, new cables, rubber stuff, new machines, EVERYTHING was added.
    Create obstacle courses of Metal Poles and Rubber-Sheets, explore the Nether with an Electrical Jetpack or blow up whole landscapes at once by using the Dynamite-O-Mote. Or discover the much more complex mechanisms of Nuclear Engineering, blow up your hut or burn your hands. Or grab the rusty ol Composite Vest, and start hunting Creepers with the new, allmighty NanoSaber.


    It's up to you, it's MINEcraft after all.



    How to install, how to report errors, how to NOT bug the IC² developers:


    What do i need to install IndustrialCraft / Prerequisite ?


    *This is the RECOMMENDED version. You may use different ones, but in that case bugs may occur.


    How to install the Mod itself:
    DOWNLOAD (mirror)
    You can (and actually, must) install IC² by dropping the downloaded JAR-file into your mods-folder. If there is none, install Forge and just start-up minecraft once for it to be automatically created. It is located inside your .minecraft directory.


    If you get any sort of crashes or errors, consider first reading the FAQ, before bugging the Support section:


    If you want to report Bugs; we got a Bug-Tracker for that purpouse.



    If you got questions, considere browsing through the official IC wiki.
    Note: It's the official wiki, nontheless coders of IC² are not actively updating it. Any information found/provided there can be incorrect or entirely false.


    Or pay the Dev-Team's official YT-PR-Managers a visit:

    Yes, you've heard right, now we got two specialists for promoting IC on the web. I'm sure you already heard of and watched
    Direwolf20's Youtube Channel.



    How to setup your own IC²-Server:
    Well, with the new 1.3.2 netcode of Minecraft, you can use your client to easyly create LAN servers. For global servers, just proceed as usual, the IC-jar provided above can be installed on dedicated servers as well.


    If you're looking for a server, check out the Server-Section of this forum.
    Or just directly grab your reserverd slot on
    Industrial Rage


    If you want to setup an server but don't got the hardware, consider checking our official hosting service partnership:


    IC² now provides are more or less well documented API.
    If you're a modder yourself and want to create a mod implementing IC²s features, download THIS file, and add it's contents to your source-setup (MCP ned). By using the provided classes and interfaces you can in this manner create a mod using IC² features without requiring the whole IC² sourcecode.
    You can find some sort of more detailed doc at this site.


    LAST BUT NOT LEAST, CREDITS
    Firstly, we would like to thank the whole MCP team. Without their work, modifying Minecraft would be MUCH more complicated and time-consuming.
    Additionally, thanks go to Risugami, Flan and the MCForge team, a big mod like IC² just can't live without all these base-modifications.
    As well, i would on this spot thank my developer team personally:

    • Player - Coder & Co-Leader of IC²
    • alexthesax - Coder
    • Drashian - Coder
    • elementalist - Coder
    • RichardG - Coder
    • Feanturi - Spriter
    • tahu44 - Modeller
    • Lurch1985 - Sound Artist
    • The whole set of Beta-Testers, who i constantly annoyed by throwing buggy new versions at them while smiting every of their bugreport with a casual "It's not a bug, it's a feature".

    And our third party contributors:

    • silentdeth - For his BC3-Triggers code
    • ChickenBones, mistaqur - For their additions to the NEI submodule code



    COPYRIGHT:
    IMS-License 2.0 (It's my stuff!)
    Everything seen on this website/thread and directly related to the content of this post is copyright'd by the respective author of this mod (IC² Dev-Team, names mentioned above).
    Any sort of files associated with this content (= the Download) is intended to be used for it's actual purpouse (playing IndustrialCraft²).
    Modifying any or all of the files of IC is permitted without limitations for private use only.
    The publication of modified or genuine IC² source files is prohibited.
    The publication of modified IC² files (in compiled format) can be permitted under conditions noted here.
    Except for the author and associated websites, third party's may redistribute IC²'s original files (for example in form of 'ModPack's) under the conditions noted HERE
    Any of the limitations above can be nullified by an explicite permission of the author.


    Addendum I:
    Any individuum is allowed to showcase this mod in form of screenshots and/or videos on any platform/website/forum under following restriction:
    -A link to this thread must be provided, clearly visible under/next-to the media element(s).

    Yeah, about that bug...
    Where can we get a link to the fixed version of the mod? Do we just sit and stare at the bugtracker note that states that it's been ''fixed''? Y'all should actually post links in those notes, that direct to the download for the fixed version, rather than expect us to know what the URL is telepathically.
    Other than that, I can now update my Minecraft version and get all of the cool new content from the other mods that work in unison with Industrial-Craft! My industrial complex is so much more HAYO-ish now!


    Fixed = Fixed in dev version = Not released yet

    Whats the big issue with upgrading mods to 1.4.6?


    Need to resetup your MCP-environment. Again.
    Takes time. Again.
    Adds new bugs. Again.


    I doubt there will be that much of incode change, but it will still take a couple of hours and IS annoying at some point. I mean... FIREWORKS?!

    You can suggest 'building tools' which can double as weapons. F.e. Mining Laser and Chainsaw are primary utility, but work for fighting as well.

    You're hyping it there, alot.


    The original Industrium Conflict was a set of 9 fix weapons with the ability to load different ammo (and later on I added the idea of modifying the weapons with attachments).
    Never said it would contain build-yourself-a-weapon.

    Place a magnetizer, add ~50 poles on top of it, place second magnetizer on top of that. Then place a third magnetizer 3 y-levels below, diagonally adjacent to the second magnetizer and again stack 50 poles on top of it (with a 4th mag at the end).


    Important facts about magnetizers used in this construct:
    -they power 20 poles below them, as well
    -due to the momentum, they can easyly propell a player further then just the 20 powered pieces.