I'm rather bored.
It doesn't make much sense but using litres is more realistic.1000 litres in a bucket isn't though.
That is not a bad idea even... other than the implementation details of chunkloading / detecting energy.
EDIT: Would be nice if a player can activate a homing signal that another player operating the "reverse teleporter" can lock onto and then portal selected person over.
Use CC's PDAs and a chunk loader and assuming OpenPeripherals has GT Teleporter support,remote control a Teleporter.of course,a Teleporter recall function would need adding.
You could also use the PDA for a lot of things as well as your Teleporter-opening doors,remote-controlling a factory and things like that.
The problem is IC2 is so buggy and unstable, and it's been that way since 1.5.
And anyway, IC2 is pretty shitty without gregtech. The only unique feature is crops, which is so tedious and over complicated that nobody uses it.
I'm glad they're moving to RF.
It's fine now.IC2 has nice features like jet packs,electric tools,the old EU system and stuff like that.
The crops aren't THAT tedious and complicated.
RF stuff is pretty much copies of IC.Flux tools?Copied.Jetpacks?Copied.Electric armor and textured?Idea copied and textures just negatived.Lots of things copied from IC2.
RF and Addons are pretty much oversimplified OP copies of IC.
Just found this. Pretty much every feature from IC2 is now in a RF mod. Unless player does something amazing, and fast, IC2 will lose a lot of players.
Edit: It's not just armour, also will have old UU stuff.
That link is broken.
- MCP makes KingLemming invincible from OptiFine in the ForgeCraft pack
- Logistics Pipes adds viruses that only activates alongside Atum
- MineChem fans claim that open-source mods should have better underpowered items
- M3gaFr3ak says AUTOMATIC_MAIDEN's attitude is too vanilla
- Carpenter's Blocks fans claim that Forestry should be more like GregTech
- Drullkus claims not to use Not Enough Mods
- Vazkii complains about the Mojang launcher breaking underpowered items
- Dinnerbone complains that Soaryn replaced CraftGuide by Chisel in ATLauncher
- Greg sues Tekkit developers lol ~SpwnX
- MCPC+ makes Backpacks crash Universal Electricity when used by Notch
- mDiyo threatens to kick Sengir until they add new wood types to ICBM
- kirindave tweaks balance in Universal Electricity too much, annoying FTB Forums
- Dinnerbone rants about ICBM on IC2 Forums
- Mr_okushama tweets BetterStorage causes bees when used with Universal Electricity
I'll edit my post.
@Greg exactly.The fanbase of TE is mostly made of noobs who want easymode and should just use creative mode.
Some don't though.
TE just speeds up progression loads.Theres no real sense of achievement.
This is definitely a big argument,so many illogical replies to my posts on the FTB forums and so many posts on here today.
Whelp, new drama
One of the IC2 devs (presumably player) told the author of the RF Jetpack Mod that his mod copied some of the code from IC2 jetpacks, the mod author took his mod down, and now reddit has exploded.
Although to be fair, think about it. If the mod author didn't steal code, why would he take it down when confronted? (not saying he did, just asking) But player threatening court is bad, and makes us look bad too. Edit: He says he wanted to do it to avoid drama, which is kind of failing (in fact, it's the exact opposite. There would be less drama if he hadn't said anything).
Who made that pastebin post?
I am very curious about what will happen to BC/IC2 and I would certainly not mind separation and becoming a standalone mod having it all. Considering you already added pipes for liquids and items and even sorting systems. You already added new wires. What is left to become a full standalone? Having it all? I don't see why not. Why continue to be an add-on for IC2 and why rely on BC in some ways. I would love to see you continue to add functionality on all fronts. Buildcraft keeps breaking and the E-net is always broken .Trying to prepare to updates for 1.7.2 and just very curious about what will come next, who likes what APi and which mods will continue to work well together? Can i still rely on being forced to use BC to add LogisticsPipes? Is Eu being replaced with RF>
Anyways, i do love the new idea of the wiring system where Voltage(range) and Ampere(Booom Power) seem really realistic wether or not insulated. Would love to see an accurate reading system for data involved though. Since the EU-scanner seems broken, making exact calculations will be hard without some kind of accurate setup info.
Would also like to mention that default wires always seem to connect, wether painted or not. Would be easier if default would not connect to coloured cable to make it easier to add new lines.
A last thing, i would love to see Teleportation ... !? Would love to see way better functionality to the teleport system IC2 has always had. "Microwaves", whatever ... , but You seem to be missing one of the often used ways of item distribution, although i also love the struggle to be forced to use RailCraft and some Nether Portal system and network to be able to deliver across great distance. Fast transport, instant teleport even. I would love to see extreme and really late game 'over-powered' (dont get me wrong here, -insert sarcasm-) use of generated power in the form of maybe teleportation of items and liquids or any entities. Eventually we would just love to use some of the power we generate as a late-tier thing.
To complete it all, one thing missing ... red logic (nikolite?)... and you would cover most of the power and networking resources created, what else do we need?
Keep up the good work
I think the only things from IC2 GT needs are
- Nuclear power
- The items for recipes
- Possibly the storage units
- (Possibly) Matter Fabrication
- Internal stuff
- Rubber trees/some other WorldGen
GT is slowly becoming independent.
Will there be superconductor cables and GT glass fiber?
I said it would go back to a list of raw items-wood planks,cobblestone,diamond,iron ore/ingots,gold ore/ingots etc.
Maybe a list of raw materials and values that get added up based on the crafting recipes.
For example,if a diamond costs 5000mB and a diamond block is made of 9 diamonds,a diamond block costs 45000mB.
Or if wood costs 20mB,a stick would cost 10mB and a wooden pickaxe would cost 80mB.
I find idsus very useful for my creative cities.
I built an idsu storage extender to double the idsu's storage.
Gregtech does not have MJ storage to power some power hungry machines (like those from extra bee). That's the main reason why I wanted to use RF (RF can be converted to MJ on the fly, but not the other way around).
Extra bees isn't really balanced.
Some sort of Swiss Army knife type tool that you could put a few different tools in and use any of them automatically would be useful to have.
Isn't 1/4/2014 April Fools?
Has nobody else noticed?
I think it's a conflict.
GT has fluid pipes.