Posts by willis936
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What are some good ways to void excess oxygen? Sending it through wooden pipes is rather slow, and I'm hesitant to add Buildcraft just for the void fluid pipe.
I already have BC so I'm just using a void pipe hooked up to a GT pipe fed by a machine controller/pump controlled by a quantum tank's fluid detector.If you don't have BC I think there's an extra cells block called a fluid void that may do what you're looking for. I think there used to be a TE block called a nullifier too.
Can't think of any way in ic2/GT to do it.
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Yes. Comparing to cost of Fusion reactor and its D-T-refinery this is merely "just".
My point is,what i am suggest to make centrifuge convert more hydrogen with same speed and power costs. This gonna make self sustainable fusion reactor possible.This is why processing arrays exist. I disabled machine maintenance since they're the only drawback to the PAs. With a large tsteel rotor you can get about 44 kEU/t sustained out with a fusion and fuel cost of about 15 kEU/t. That's pretty healthy. What's more is if you make a proper system with EU and plasma buffers you can turn off the reactor and fuel for long periods of time and burst the full 44 kEU/t (even more if you make a second turbine).
From there Be+D tier 2 with D PAs and Be mass fabs are viable. After that there's the T3 nickel fusion recipe mass fabbing both components (takes less than 100 kEU/t). The only issue with the mass fabs is that there is no PA support for it and no reasonable overclocking in 5.08. I'm probably going to dive into the configs soon to see if I can somehow force a desired behavior because honestly hundreds of discrete mass fabs is silly and losing half of my energy to overclocked variants is equally silly.
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I believe reaction tier is based on the start energy and max internal storage of the reactor. If it's less than 160 MEU then it's mkI, 160-320 MEU it's mkII, 320+ MEU is mkIII. I know the energy hatches don't affect it since I'm doing D+T with 16 hatches and it's behaving as expected.
I also think overclocking is based on the reaction tier relative to the reactor tier. I've heard that mkI recipes done on a mkII reactor are done at twice the rate (not sure about EU) and four times as fast on a mkIII.
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http://ftb.gamepedia.com/GregT…imental_Changelog#5.09.00
Read the first line.
The Be+D reaction is still viable in this case. EU cost is around 51 kEU/t for mass fabrication but the net gain is still healthily over 100 kEU/t. You'd also only need like 3 EV mass fabs in that case. All in all it would cost much less osmium and be much more compact. I've been mulling over swapping to GT5Exp for a while now but there are just so many recipe swaps that I'd spend more time overhauling than I think it's worth. Do you plan on backporting bugfixes and enhancements to GT5U indefinitely or just as long as GT5Exp isn't fully ready? -
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My numbers don't include recyclers because I saw no clear way to keep them fed. While it takes more EU I'm not concerned because the net gain is still huge.
Also I calculated needing less EU without recyclers but that doesn't make any sense. The last time someone said they had different fusion numbers I ended up being wrong. I threw that spreadsheet together hastily last night so I'll have to take another look at my calculations and do some testing.
Also my mass fab EU numbers were based off of this page:
http://ftb.gamepedia.com/Mass_Fabricator_(GregTech)Replication EU numbers were based off of NEI. Can anyone confirm that they are correct? They're listed in the facts tab of that spreadsheet.
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Is there a reason recyclers, mass fabs, and replicators aren't supported by PAs? I calculated 201 LV mass fabs for Be production to keep up with the Be+D reaction... I can afford it but it's just cruel to the server.
Be+D fuel numbers if anyone's interested.
https://www.dropbox.com/s/gb6p…9vy/GT5U_D%2BBe.xlsx?dl=032 LV replicators, 201 LV mass fabs (roughly 470 osmium), some H and D PAs (similar to D+T but about a third less). Needs 10-20 kEU/t (depends on loss since discrete LV machines are needed) and produces upwards of 200 kEU/t if you're using a fancy turbine.
For example a large tsteel rotor aims for 30 kEU/t but 2 mB/t is less than that so 3 mB/t is optimal. The EU/t calculation is (3*14336) * 1.4. So one turbine is taking in 3 mB/t and putting out 60.2 kEU/t. The reactor is putting out about 11 mB/t of plasma so you could run just shy of 4 turbines steady state for 240 kEU/t (realistically you'd have to pulse the fourth turbine on and off with plasma and EU buffers for an effective ~220 kEU/t).
You could also bump down to smaller blades but I think there's actually more EU per mB by doing long pulses (reduce spin up losses) with bigger blades/higher efficiencies. -
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Not sure what you want, so i try to guess: GT5.08.31 is compiled with NuclearControl 2.2.5a.
Also i want soon to start playing a new GT5.09 world, so closing my current easy server after 15 months and made some pics. http://imgur.com/a/L46Y4
Pretty slick setup. Did you make a mk2 reactor then immediately upgrade it to mk 3?Also on fusion overclocking does it follow the same EU overclocking rules where it consumes 4x EU for half the duration?
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When using a Railcraft tank, is there any limitation on the input and output rate imposed by the iron/steel valves or the limitations are given by the pump rate and pipes capacity ?
If there is a limit it's higher than a huge tungstensteel pipe can put through (48 B/s). Also I put a large tsteel boiler with one lv output hatch adjacent to a steel tank and saw it fill at 40 B/s. -
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That was my only point. I guess actively cooling superconductors in space wouldn't take much energy because they have a large surface are compared to ho much heat they produce. However heat will still get in through conduction at the edges. I think in the general case you guys are right that because of how hard it is to fight convection in atmosphere. Still I'm not convinced the loss would be appreciable with the way EU works. Oh no you lose 32 EU/block instead of 1. That's still only 0.00000149%.