[GregTech-5][1.7.10-FORGE-1355+][Unofficial but approved Port][Stable] Even GT5 Experimental is slowly getting stable.

  • I'd reccomend quantum computers rather than biocomputers.

    Quote

    Quoted from "zorn":
    People can't handle losing. Lots of new games are like this. My son's Lego games? You die and respawn on the spot, just lose a bit of money. It's made so that anyone can win, even the worst players. Like TE, or EU. They say that IC2 is 'keeping them from moving on' but can never say what that is. In reality they just failed, blew up a bunch of stuff, and their fragile egos couldn't take it so they gravitate towards mods designed to guarantee that you succeed.

  • Also on fusion overclocking does it follow the same EU overclocking rules where it consumes 4x EU for half the duration?

    I'm curious about the fusion overclocking as well. I hope it isn't based on the energy hatches the way other multiblocks are, because according to the Wiki, the Mark I requires LuV hatches at least, and 16 of them would push it up to UV processing, and 4 of the fusion recipes are listed as IV (8192 EU/t) or less. I'm not sure basing the overclocking on the reactor tier would work well either, since iron plasma requires a Mark 3 fusion reactor to store enough to start the reaction, but only 8192 EU/t (Insane Voltage) to sustain it, and none of the recipes even list full ZPM voltage. Maybe the fusion reactor doesn't overclock, but I haven't found a clear indication of that on the Wiki page.

    Also, could I get some suggestions for simple ways to initially power my fusion reactor? I've got the structure built, and 64 lapotronic orbs in some 4-slot insane voltage battery buffers pointing into LuV energy hatches, but I haven't charged the batteries yet. I was planning to make some IV-tier solar panels, and I got as far as writing an AE2 crafting pattern for an EV-tier solar panel, but actually making it would require something like 360 kilobytes of crafting storage (as well as way more iron, redstone, carbon, and a few other materials than I had in stock).

  • I believe reaction tier is based on the start energy and max internal storage of the reactor. If it's less than 160 MEU then it's mkI, 160-320 MEU it's mkII, 320+ MEU is mkIII. I know the energy hatches don't affect it since I'm doing D+T with 16 hatches and it's behaving as expected.

    I also think overclocking is based on the reaction tier relative to the reactor tier. I've heard that mkI recipes done on a mkII reactor are done at twice the rate (not sure about EU) and four times as fast on a mkIII.

  • I used a Naquadah reactor MK3 to produce my first plasma, after that a small plasma generator MK3. Now that my reactor runs 24/7 im using huge naquadah alloy turbines. I still have the question, what happens if my turbine durability runs out?

  • You can also make it via fusion, and then once you have a block, you can cross-breed a stargatium plant to produce it more efficiently.

    Quote

    Quoted from "zorn":
    People can't handle losing. Lots of new games are like this. My son's Lego games? You die and respawn on the spot, just lose a bit of money. It's made so that anyone can win, even the worst players. Like TE, or EU. They say that IC2 is 'keeping them from moving on' but can never say what that is. In reality they just failed, blew up a bunch of stuff, and their fragile egos couldn't take it so they gravitate towards mods designed to guarantee that you succeed.

  • You can also make it via fusion, and then once you have a block, you can cross-breed a stargatium plant to produce it more efficiently.


    Two problems with that: 1. I'm looking for a way to initially power the fusion reactor, so making materials via fusion isn't really an option yet. 2. I think stargatium is only in GT 5.09, while I'm still on 5.08 (I actually started the world back in February using GT 5.07, though I interspersed playing other mod lists for several weeks at a time)

  • Naquadah generates in Infitech, which is what im playing...

    Without naquadah i wold recommend to build a small LuV plasma generator and directly hook it up. The internal storage of the reactor should be enough to keep the reactor running until your plasma generator kicks in, this first buffer filling could be dont with anything, even good old steam when you wait long enough...

    Edited once, last by Elthy (November 3, 2015 at 10:00 AM).


  • That paints it white. That doesn't unpaint it.


    Machines painted white & unpainted look and behave the same.
    You should notice that cables/pipes painted white and unpainted ARE different, though.
    (If you want to get the unpainted cable/pipe back, just replace it).

  • I just found out what fusion reactor is terribly unefficent as selfsufficent powersource. To make it selfsufficent you have make 160 basic electrolysers, 160 basic centrifuges, 32 advanced centrifuges and they consuming about 6420 eu/t without counting cable losses. MK3 plasma reactor outputing only about 22400. So 22400-6420-4056=11928 Eu/t. I can make just 150 windmills with fiber rotor and they would make as much. And they are much cheaper.

    Also can i suggest "turn off cable losses" option? Because its pain to make your machinery tied together. Especially then you making some sort of automatic betwen. Factory just becoming a mess.

  • Naquadah generates in Infitech, which is what im playing...

    Without naquadah i wold recommend to build a small LuV plasma generator and directly hook it up. The internal storage of the reactor should be enough to keep the reactor running until your plasma generator kicks in, this first buffer filling could be dont with anything, even good old steam when you wait long enough...

    I had enabled Naquadah mix veins in WorldGeneration.cfg before my first visit to the End, but I dug 13 mineshafts in the End (at x/z = +/- 24 or 72, except where there that would immediately drop me into the void; iirc, none of the +/- 120 or beyond locations were viable) and didn't find any Naquadah veins. I had slightly better luck raiding jungle temples, though only the first of the eight I visited had a zero point module, and I'm using that now.

  • just 150 windmills

    "just"

    145 Mods isn't too many. 9 types of copper and 8 types of tin aren't too many. 3 types of coffee though?

    I know that you believe that you understood what you think I said, but I am not sure you realise that what you read was not what I meant.

    ---- Minecraft Crash Report ----
    // I just don't know what went wrong :(

    I see this too much.