Every 0.x version is for GregTech 5, so the newest is 0.7. The default configs should be ok, but there is allways the possibility to change something.
Posts by Blood Asp
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Updated to GT 5.09.10
This version has huge changes in my dev enviroment, so a chance something is messed up.
Also ShawnBuckly joined the project quite active.Update to Foresty 4.0 api.
Improved Nuclear Control support. (ShawnBuckley)
Huge code cleanups. (ShawnBuckley)
Fixed Sulfurci Gas spelling. (ShawnBuckley)
Some small performance improvements. (ShawnBuckley)
Changed some crop textures. (from Marks)
Fixed naquadah reverse processing exploid.
Changed U235 processing to output U238 instead.
Added more Hydricsulfide recipes.
Fixed Pyrolyse Oven. -
Confirmed.
Effects IC2 Experimental 787+ due to the following addition: http://ic2api.player.to:8080/job/IC2_experimental/787/
Added basic Fluid Canning Machine NEI Recipes. To be improved. (detail)Effects GT 5.08.32 and GT 5.09.09 equally.
Here is the crash report with relevant stuff only: (looked up UU Matter Fabricator recipe, then Field Generator (IV) = crash, Circuit Boards = crash, doesnt matter -> anything that loads Integration crashes)
Fixed in IC2-790
At +100/+100, the oven accept some of the hatches and buses (except maintanence and the inputs, the muffler). At all other positions nothing happens. I hope you can fix that fast
Well, i guess this is the reason. Will try to fix it.
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Really cool that the max efficiency is set to the value in mB/t. This brings up my final question: do GT pipes with pumps update every tick? That is to say if I want 40 B/s to one input hatch could I use two fluid regulators feeding 1 B/t to a huge tsteel pipe with an EV pump outputting to the hatch and get the expected EU out?
The GT pump covers work every tick.
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My Question to you guys is: am I doing something wrong or did I misunderstand something ?
The Large turbine has a long spin up time. Let it run at last one minute before you start measuring the produced energy.
Every GT block ?! Depends the loss on the voltage of the transmitter and is there a max. distance?
Currently no max distance, max loss is reached at 10000Block distance or interdimensional. The usual loss every GT block has also gets added to it, but at HV+ that should not be that bad anymore. Also there is passive energy use when active, transmitting energy or not.
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Please, comment here https://github.com/ForestryMC/ForestryMC/issues/902 , if you know some about this issue.
Thanks.Isn't that more something to ask the Cauldron devs?
Anyone can explain how work Microwave energy transmitter? What should perform the role of the receiver?
Every GT energy accepting Block can be directly filled. The transmitter has only a quite big loss. 10-50% depending on the distance.
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The multiblock scanns in a certain pattern. Collums down ->up, rows east->west and these south->north. So with the changed casings you can see how far it got before it failed. From the patters i would say once hitting the center with the scan, it failed somehow. So there it must hit a not accepted block somewere.
In case you can somehow understand code: https://github.com/Blood-Asp/g…ity_PyrolyseOven.java#L84
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While we are missing wiki article, could some make small description of building Pyrolyse Oven?
To my shame I can't get controller block to believe that structure is completed. Am I missing something here? http://imgur.com/y7qGB7eSeems ok with the basic blocks. The blocks around the coils will have outputs, maintainance and energy. The center 3x3 on the top has muffler and inputs.
So my large plasma turbine with large tsteel rotor supplying with 7 L/t of helium plasma can produce 7*4096*1.4 = 40 k eU/t? And it can output only 32k eU/t thru LuV Dynamo hatch, right?
So am i need to use ZPM Hatch?Yes, ZPM Hatch.
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BTW, Blood. What does numbers on Large TSteel Turbine means? Does 30000 eU/t already including 140% Efficiency or i should multiply 30k x 140%? And which dinam
The efficiency get't added later, so a 30k EU turbine rotor produces 42k at 140%.
Also the turbines will change a bit in the calculation soon. The max will be higher, but material combinations that are most efficient will also change. Pyure is currently doing the last few fixes on that.Also when someone says: "Far to low output for the large gens, compared to the reactor". Who needs 650kEU/t? I expect that running for something like 1/4 of the time and storing the plasma for later.
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Add chromium recipe to fusion wiki please.PPS
Why don't use word "rotor" for turbine item?
Everyone can add infos to the wikipages. There is not even programming knowlage needed... I do not have the time to do everything.The renameing will also happen in the turbine changes.
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Ah ha, thanks for clearing that up. I guess it's up to me to create the config I want XD. Boo hard coded stuff :(. Not a fan of gating the mod behind hours and hours of waiting for the Bronze Blast Furnace to smelt steel or alternatively dumping thousands of bronze on multiple furnaces. On another note, can the Blast Furnace be fed by pipes or a hopper? Can they be emptied like that?
You can use blocks of iron/coal at once. That is not faster, but more material at once in the BBF. Then you should then go as fast as possible towards the EBF.
http://ftb.gamepedia.com/Fusio…fficial%29#Fusion_Recipes
Up to 464k EU/t. In LargePlasmaGen with 140% efficiency 650kEU/t. -