IsIf you want more asteroids overall, lower the "asteroidProbability". 1 would be every chunk has one asteroid, 50 means one in 50 chunks has an asteroid. So higher number means here lower spawn chance.
[Deprecated GT6 Addon]GalacticGreg 1.9 - Gregtech Oregen on Galacticraft Planets
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Msg me when the api is finished
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Hello. After i update greg6 and ICexperimental to latest verzion minecraft is crash in a start. When i disable Galagtigreg it is ok. I dont understand the log. Ther he is
sorry me bad english
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Can you try this version? The error is a bit random to be sure.
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it looks okay. Fully load in a first time
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Just checking here: I'm using Minecraft 1.7.10 and Gregtech 5 Unofficial, so to use Galaticraft with Gregtech, all I need to do is add the Galacticcraft files plus the GalaticGreg 0.5 addon (0.5 cause its Gregtech 5) correct? I do not have to do anything special in the configs or Gregtech or Galaticcraft?
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Every 0.x version is for GregTech 5, so the newest is 0.7. The default configs should be ok, but there is allways the possibility to change something.
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Every 0.x version is for GregTech 5, so the newest is 0.7. The default configs should be ok, but there is allways the possibility to change something.
Great! I assume I can just swap it out, build new world and not have to delete any configs. Thank you! -
i think i have far more tin than what would be realistic fine with the iron though
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Greetings! i have ran into a few strange problems:
1. When using Galacticraft 3.0.12.403, GalacticGreg 0.7 & Gregtech 5.09.11, some GT ores in space dimensions spawns incorrectly, look at screenshot: http://imgur.com/eujW9GP
Only related thing i have found is https://github.com/micdoodle8/Galacticraft/issues/1157 but that was before GalacticGreg, using GC standard generation. Anyone know how to fix it?
EDIT: seems ore restores its data only when stepping on it, and only after a few seconds, so no way to identify ore before, very annoying still
2. In GT configfile some small ores do not get parameters to spawn in GC dims or not, for example first one is ok, second is not (also affects plutonium vein). Is it possible to just manually add these values for ores?diamond {
I:Amount_2=1
B:Mars_true=true
I:MaxHeight_10=10
I:MinHeight_5=5
B:Moon_true=true
B:Nether_true=false
I:Ore_500=500
B:Overworld_true=true
B:TheEnd_false=false
}emerald {
I:Amount_1=1
I:MaxHeight_250=250
I:MinHeight_5=5
B:Nether_true=false
I:Ore_501=501
B:Overworld_true=true
B:TheEnd_false=true
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Hi. If I use latest version of GT with GalacticGreg it causes me error. I guess there is something with Chalcopyrite. Here is a report:
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this version works with GT 1.7.10-6.01.06 ?
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this version works with GT 1.7.10-6.01.06 ?
Doesn't appear to, I'm crashing. Probably a bug.
http://pastebin.com/ewdhNCFD@BA :3
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Updated for GT6.01.06
->GalacticGreg 1.10
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java.lang.ClassNotFoundException: bloodasp.GalacticGreg.GalacticGreg
GalacticGreg-1.10
gregtech_1.7.10-6.01.06
GalacticraftCore-1.7-3.0.12.454 -
well
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updated gregtech and no apparently your mod now gives an error message, for whatever reason your mod actually makes the game error
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I updated GalacticGreg to support GregTech 6.02.03.
In development environment I explored some of the moon and found ores. In my playing environment I haven't yet reached moon, so it at least does not crash. Source code at github: https://github.com/laurynasl/galacticgreg . Looks like I wasn't the first to update - there is an older pull request from ultrasn0w: https://github.com/Blood-Asp/galacticgreg/pull/7 .
BloodAsp, I could maintain this branch of GalactigGreg for GregTech 6 because of personal interest - I switched to GregTech 6.Backup your world(s) before updating, as usual.
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updated to support GT 6.02.06, adjusted scheelite and sapphire veins to match GregTech generation.
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Laurynasl, your version also crashes on startup: (similar bug for GTExtras..)
http://pastebin.com/mNUVKW9L