Posts by SpwnX

    You can only say goodbye hoppers if we get an IMPORT upgrade.
    That is why i would like it to be implemented, also note that hoppers are awful to the server performance.

    Aside that, pretty good setups there guys.

    I designed this based on that you don't have any (cheaty) way other than UU {and dungeon chests} to obtain iridium. Ignore MFR, quarry+ or anything else that may throw balance out of the window.

    Chocohead : Infinite energy that is outputed in high quantities come with a price, it's like GregTech Fusion reactor, infinite energy, but expensive.

    Except that the time it would take to pay itself would be absurdly high, if compared to a GregTech's fusion reactor, which uses a waaay more advanced tech.

    Hey, you're using green energy wind power, don't expect to swim in UUM using it (before i overengineer it of course :3).


    RawCode: IC² is already complicated enough, those various windmills setups will give the player a decision of what will be the best cost/benefit, instead of the simply this one is better than is one that is better than this another one, thus lets make the best and completely ignore the rest.

    You mean MUCH more than * 2 of Geo Generator, because it will create too many easy exploits making Lava that way. I bet you there will be at least one Mod that will create exploits with that.

    I know one of those mods, as GregTech allows lava centrifuging for metals :D

    Aside that, make it similar to what rawcode suggested.
    Use the blast furnace, where you swap the iron for stone dust (that will up the heat cost from 1 to 50+) and obtain lava fluid in the end.

    I'm here to just throw my ideas about the windmills and how it should work.


    About material cost and individual energy production:

    First, windmills should have 3 tiers, Basic, Advanced (like the induction furnace) and Industrial.
    Tier 1 windmills are made with 1 basic machine casing, 2 iron shafts and 6 iron plates.
    Tier 2 windmills are made with 1 advanced machine casing, 2 steel shafts and 6 dense steel plates.
    Tier 3 windmills are made with 1 tier 2 windmill, 2 advanced alloy shafts and 6 (reinforced) iridium plates.

    Rotors efficiency are as follows:
    Wood: 15%
    Iron: 60%
    Steel: 80%
    Carbon: 100%
    Advanced Iridium Alloy: 50% (Adv Ir Alloy rotors last forever and does not wear down, but its weight reduces its efficiency)

    Rotors, those should have variable sizes, for people's different needs (and avoid excessive spam of windmills for high power systems) :
    Small Rotors are made with 4 blades and iron fence. These all occupy a space of a 3x3 square in the front of the windmill.
    Small blades are made with 6 material + "glue" material
    Wood: 6 plank and 3 sticky resin.
    Iron: 6 iron plates and 3 iron fences.
    Steel 6 steel plates and 3 iron fences
    Carbon: 6 carbon plates and 3 steel plates.
    Advanced Iridium Alloy: 6 advanced alloy plates, 2 carbon plates and 1 iridium plate.

    Medium rotors are made with 4 medium blades and iron shaft. These can only be used on the tier 2 windmill. These occupy a 9x9 area.
    Medium blades are made with 6 small medium blades.

    Large rotors are made with 4 large blades and steel shaft. These can only be used on the tier 3 windmill. These occupy a 27x27 area.
    Large blades are made with 6 medium blades.

    Average Energy production at most efficient height using small rotors:
    25 kU/t * rotor efficiency.

    Average Energy production at most efficient height using medium rotors:
    175 kU/t * rotor efficiency.

    Average Energy production at most efficient height using large rotors:
    1225 kU/t * rotor efficiency.

    -----------------------------------------------

    Now the obstruction windmill mechanics:

    Windmills should not stop working if another windmill overlap its area (the ~32 block detection in the perpendicular axis, overlapping rotors of course should stop working), but instead reduce both windmills power production using this formula:


    Energy generated = Overall (from the rotors n such above) * 0.995^X * 0.95^Y
    X = number of obstructions of any kind other than windmills, Y = number of other windmills partially obstructing the wind.

    I think i can grammar check that...

    meh backup


    IndustrialCraft² have a Mantis Bug Tracker >>> http://bt.industrial-craft.net%20<<< for Bug Reports.
    Mantis requires a seperate Account-signup, but listing new issue's is easy and much easier to overwatch/control.

    Rules before the Bug Report:

    B1: Check that you use the current version of IC2
    (to time only Bugs fix for IC2 2.2.* Mineceraft 1.7.10 , if you use have trouble with older version use Support forum)

    B2: Use search function in Forum and ready Support Forum....
    (not working recipes from Wiki or not Bugs Wiki it Outdated use Support Forum)

    B3: Bug Tracker is for Bugs..not for feature request, suggestion,game mechanic notes and "earlier it was better"
    (Use Suggestion Forum or discussed with friend and a few beers over the old good Time)

    Rules for Bug report

    1: You have read and understood B1-B3 ;)

    2: First Line in Description must include IC2 Version and Forge Version. ( Example: IC2 Version: industrialcraft-2-2.2.598 / Forge Version: 1.7.10 -10.13.0.1207 )

    3: Bug Report with Severity: Crash must include a Crashlog.

    4: for Description and Steps To Reproduce please write compact and clear.. Wall of Text is counter- productive.. and complicates
    the understanding add pictures or/and video to showcase complex problems...

    All Bug Report the ignored one of the Rules will be close
    Sorry reading Bug Tracker ever Day tank a loot of time because of unnecessary or incomprehensible Bug Report this time I would prefer use for working in Real Bugs and new Feature (still have a long ToDo list )

    with best regards
    Thunderdark