The past suggestions about it by me (look at the dates of the threads OP):
Suggestion : Terraformer biome-change
Suggestion : Terraformer Rework (With this one being the oldest, but also the most detailed and also contains the above)
@blockmaster: plutonium blueprint would be a "wasteland blueprint". Plants die, animals aswell, water gets polluted. Basically if IC2 added a new biome called "Fallout wasteland" it would fit perfectly.
This biome would also be created by meltdowns and similar stuff in a big big radius.
Terraforming (or other biome changing methods) would be the only way to restore it back to normal.
Biome changing would be very cool.
I've had another crazy idea for a blueprint, probably won't get implemnted, but if somebody wants to make it go ahead. Okay, so you craft the TFBP with 4 Plutonium and it gets you a mutation blueprint. This would turn Grass into brighter shades of green, make trees grow extra branches, make animals grow really large(or maybe shrink :D), erode rocks, set things on fire, maybe even more crazy stuff. It probably doesn't really fit IC2, but it sounds cool in my head and I would like to see some new blueprints
make the polution one generate radioactive waste ?
so that the changes to the biome make a farm there make trace ammounts of uranium ?
or there is a new liquid of sludge that can be purified but have the radiation collected?
That actually makes a lot more sense lol. If we're going to make reactors even more scary though, they're gonna need a buff.
MASSIVE buff.. currently it makes more sense to use windmills then reactors for easy power generation long term.