I have no idea what you just said.
anyway, about the geothermal tile idea, with non-flat bedrock, one would just have check y-level 1-5 or so for bedrock blocks(for every x z coordinate, of course), and
add the geothermal tile to the topmost. also, maybe some worldgen at the surface to indicate a geothermal tile being near?
you would have 3 tiers of the geothermal machine, each one gives you more hot coolant but a 16x16 area ( chuck size but it checks the area to prevent gaming by placing in 4 nearby chunks ) can only support so much heat being pulled out a minute
the tiers determine how DEEP you go.. and how much coolant you can pump in a minute, tier 1 X ammount, tier 2 X * 2-4, tier 3 X * 3-6?
so higher tiers equal higher coolant per minute..
they would pump down coolant into the "earth" and then pump up hot coolant ( sorta like how it works in real life )
checking every minute would reduce server load i presume?
So every server minute it checks the area and sees if there are other geothermal wells around ?
If it finds any it divides the "heating" among all the wells of the same tier.. then waits a minute before doing it again.
When it pumps up it fills up a internal tank.. with hot coolant and with a block that uses heat it cools down and puts the coolant into a "underground tank"
Also you had no idea but could you have asked .. i can clarify like i have and hopefully explained and if not ask!
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Like them being under surface lava lakes?
it
would require a re-generation/new world to work with.. and i don't feel
that would help make it attractive.. plus that would limit this alot to
specific areas.. ..
it does make sense like iceland uses it ALOT to heat but those areas could just be a bonus?
IE
it increases by a new chunk having something under it that inproves the chunk its in?