Could we get the old Compression and Mining TFBPs back, as they'd make the terraformer a bit more useful and interesting. As well as bringing back some classic IC1 items
Old Terraformer Blueprints
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Those two would be lovely, but I can't think of any IC1 items to bring back. The Lappack was overtaken by the Adv.Batpack and Energypack, and the portable charger is redundant
wee 500 posts
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Lappack can be added back, I can't see any reasons why it shouldn't be back, it should only be bumped by +1 tier so it would be tier 4
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I prefer the lappack instead the adv.jetpack or whatever , just because i like blue.
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Lappack would be a tier 4 pack made of lapotrons maybe?
Also, the terraformer needs a complete rework. It has a big potential that is not being explored.
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What do you think could be done then? Upgradeable range? Actually change biome of the area? Support changing biome into modded biomes? All those would be cool.
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What do you think could be done then? Upgradeable range? Actually change biome of the area? Support changing biome into modded biomes? All those would be cool.
hmm currently make it a combo of those..
add range.. uses more power LOTS LOTS of powerand make it change the biom itself.. require 4 ( sorta like a quarry in buildcraft does) to set the chunks biome ( can only change a whole chunk not a partial? )
and have a UI showing progress since it has to change a chunk all at once not part at a time
I would say make it regerate the biome if it can.. delete and rebuild ? ( regenerate ores as a option for those that add new mods to rebuild old mined out areas)but this would take days upon days normal.. upgrading the transfromer and speed would use lots and lots of power ( say total power used to rebuild a full chunk un upgraded 100m-500m ? total to rebuild with upgrade 1billion to 5 billion?)
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Biome changing would be very cool.
I've had another crazy idea for a blueprint, probably won't get implemnted, but if somebody wants to make it go ahead. Okay, so you craft the TFBP with 4 Plutonium and it gets you a mutation blueprint. This would turn Grass into brighter shades of green, make trees grow extra branches, make animals grow really large(or maybe shrink :D), erode rocks, set things on fire, maybe even more crazy stuff. It probably doesn't really fit IC2, but it sounds cool in my head and I would like to see some new blueprints
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The past suggestions about it by me (look at the dates of the threads OP):
Suggestion : Terraformer biome-change
Suggestion : Terraformer Rework (With this one being the oldest, but also the most detailed and also contains the above)@blockmaster: plutonium blueprint would be a "wasteland blueprint". Plants die, animals aswell, water gets polluted. Basically if IC2 added a new biome called "Fallout wasteland" it would fit perfectly.
This biome would also be created by meltdowns and similar stuff in a big big radius.
Terraforming (or other biome changing methods) would be the only way to restore it back to normal. -
That actually makes a lot more sense lol. If we're going to make reactors even more scary though, they're gonna need a buff.
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The past suggestions about it by me (look at the dates of the threads OP):
Suggestion : Terraformer biome-change
Suggestion : Terraformer Rework (With this one being the oldest, but also the most detailed and also contains the above)@blockmaster: plutonium blueprint would be a "wasteland blueprint". Plants die, animals aswell, water gets polluted. Basically if IC2 added a new biome called "Fallout wasteland" it would fit perfectly.
This biome would also be created by meltdowns and similar stuff in a big big radius.
Terraforming (or other biome changing methods) would be the only way to restore it back to normal.Biome changing would be very cool.
I've had another crazy idea for a blueprint, probably won't get implemnted, but if somebody wants to make it go ahead. Okay, so you craft the TFBP with 4 Plutonium and it gets you a mutation blueprint. This would turn Grass into brighter shades of green, make trees grow extra branches, make animals grow really large(or maybe shrink :D), erode rocks, set things on fire, maybe even more crazy stuff. It probably doesn't really fit IC2, but it sounds cool in my head and I would like to see some new blueprints
make the polution one generate radioactive waste ?
so that the changes to the biome make a farm there make trace ammounts of uranium ?
or there is a new liquid of sludge that can be purified but have the radiation collected?That actually makes a lot more sense lol. If we're going to make reactors even more scary though, they're gonna need a buff.
MASSIVE buff.. currently it makes more sense to use windmills then reactors for easy power generation long term.