Posts by Arch

    Hey all, this' Arch from the Grind-Complex.
    I've done a new script for the server !


    Starminer script with over 100 lines.


    This' all.


    Hope to see you soon !


    Arch.


    EDIT : I added IHL to the modpack. Some items in there I need. Consider this version 1.4.1.0. While it's not on the server, you can still login if you have it. It will be added serverside a bit later today.


    EDIT II - Added small Lantern script. Now requires Steel. Version 1.4.2.0.


    EDIT III - Updated Core mod, Grind-Core, formerly known as Arch-Core. Few other fixes as well. Version 1.4.3.0.

    Hey all !


    Me again.


    I did a little script (100+ lines. ;P) for the Starminer mod. It's not complete, but it's a good beginning ! I will attach it to this thread.


    I also did a version especially made for Kirara server which I will also attach to this thread.


    Soon on the community Github ! On my own Github at the moment.


    EDIT : Fixed Gravity Wall quantity.

    Version 1.4.0.1 is now live. Only the official server needs updating. Should be done in the next hour.


    THIS UPDATE REQUIRES A WORLD RESTART ! If you want to avoid this, replace Blocklings 3.0.0 by Blocklings 2.1.1. However, oregen changes will only apply to chunks that you generate after the update.



    What has changed anyway ? Lots of new stuff.


    Oregen changes ! Small ores are a little less just everywhere and more Dimension-based like the ore mixes. 90%+ of the small ores change, as well as the height of some ore mixes, including Cassiterite, which should overall make it a little bit easier to find.


    I dropped Waila Harvestability as it was acting funky with a few GT ores. Got replaced by Lantern mod (Carryable dynamic light !) AND Infinitubes. Once it's nerfed, it should provide some basic pre-Steel automation. (It still does that now.)


    Mods that updated : Twilight Forest --> 2.3.3, Tinker's Mechworks --> 0.2.12.95, Starminer --> 0.9.8bf1, Secretroomsmod --> 4.7.1.397, OpenComputers --> 1.4.8.33, OpenModsLib --> 0.6-snapshot-307, OpenBlocks --> 1.3-snapshot-556, Logistics Pipes --> 0.8.3.100, IndustrialCraft --> 2.2.673-EXP, Forestry --> 3.5.0.459-unstable, ExtraCells 2 --> 2.2.53b82, CoFHLib --> 1.0.0-B9-88, Buildcraft --> 6.3.6, Blocklings --> 3.0.0, AsieLib --> 0.3.9 and finally, Ars Magica 2 updated to 1.4.0.008.


    Custom Chest Loot config now works and has now around 500 items. Mostly added a few GT dusts/tiny piles/small piles and nuggets. Chest loot starts looking different everytime. Woo ! 750 items should happen next release only.


    Other than that, small script/config fixes. Such as chalcopyrite being smeltable in the smeltery and mushrooms should stop collapsing on themselves. ;P Also, Eira IRC now links to the official channel. More stuff. ;P


    Plans for 1.5.0.0 :
    - Make at least a few HQM quests... Just a few to guide people through the first days.
    - Add 250+ items to loot table again.
    - Re-touch Forestry and Natura scripts.
    - More mod updates. ;P


    @ Sinister_Bro :3 : Glad this can be of some help to you. Need you anything else, just ask. ;P

    Version 1.4.0.0 is coming. I have one bad new. And maybe a good-ish new.


    Good thing is I've redone a part of the oregen, mostly touching small ores and heigths of the different gems... Feels a bit less like : Everything's everywhere to me.


    Also good is that I'm going also to work all day on custom Loot Tables. Currently at 250 items, I'd like to reach 750-ish before 1.4.0.0.


    Bad news is mods update. The mod Blocklings in particular went from 2.1.1 -> 3.0., undergoing a major re-write. Thing is : New Blocklings and Old Blocklings do not get along very well. It crashes instantly upon loading a world. I have a few things I want to try such as unlogging into the nether without one and try coming back there to see if things work...


    So this means a world restart. Fortunately, the pack being quite young, I think it's right time to do this one last time.


    You can however avoid it by just replacing Blocklings 3.0.0 with 2.1.1 and all will be fine. Except you won't get the new-ish ore-gen and the Loot Tables in already explored chunks and that you will have to do this manually all the time.


    I suggest you take your (very few) chests (full of rotten food and other crap) in your (puny shack. And you call that a ) house with (Stuff you can't afford called ) dollies from JABBA and bring all with you on the other side. Just take the Player.dat and Level.dat files, drop them in the new world and bam. Just don't forget to log off on creative 200 feet in the air to avoid spawning into a wall.


    Also made this oregen chart (Will also be added to the OP) :

    Worry not Max_Shen for your words have been heard !


    I'm currently in the process of making this even more official by adding the pack to a launcher. Afterwards, updating should be a breeze.


    Also, I'm going to make a spreadsheet later today of all the ores locations, for those of you that might need it.


    Take care all, and see you soon !


    EDIT : Submission to make it "really" public is done. Now, the waiting has begun.

    @ Sinister Bro :
    Once you've played with it for a bit, tell me what you think about it. ;P


    Also, we got one new player as well ! Welcome HolyGaab !


    I have some duty to do today so I won't be working on the pack, but I have plenty of free time in the next week so I should get a lot done.


    Take care all, and see you soon !


    EDIT : I've been having some nice comments about the pack. Thanks. ;]

    Me again. Last build of Enviromine, .98 was a tiny bit broken. Updated to the new .99 and all is fine now. Consider this v1.3.2.0.


    Guess it's time for some scripts right now. ;P


    Take care.


    Arch.

    Alright ! It's that time again. Version 1.3.0.0 is out. "Little" mod update. I have updated the following mods to the following versions.



    appliedenergistics2-rv2-beta-8
    BiomesOPlenty-1.7.10-2.1.0.1062-universal
    compactmachines-1.7.10-1.17
    EnviroMine-v1.3.98
    Galacticraft-Planets-1.7-3.0.8.261
    GalacticraftCore-1.7-3.0.8.261
    HQM-The Journey (4.2.2)
    industrialcraft-2-2.2.668-experimental
    logisticspipes-0.8.3.98
    MicdoodleCore-1.7-3.0.8.261
    OpenBlocks-1.7.10-1.3-snapshot-550
    OpenComputers-MC1.7.10-1.4.7.31-universal
    OpenModsLib-1.7.10-0.6-snapshot-305
    thaumicenergistics-0.8.9.0b-rv2


    I also got one good new, and one bad. Let's start by the bad one !


    I had to remove Battlegear II due to it working only half the time and actually being incompatible with a mod on the list, causing heavy server-side crashes.


    Now, good new time. I added a new mod. ;D This :


    Starminer1710-0.9.8


    Allows you to create little planets with their own gravity. I know nothing of the mod (I APPARENTLY can't read Japanese.) but it seems amazing and I wanna try it out. ;D


    This is it ! Take care.


    Arch.


    P.S : I also included Forge with the pack download, so no need to find the right version anymore. It's right there.



    EDIT : Up 1.3.1.1 - Removed FMP Integration. It was causing problems. Sorry.

    Me again. :3 Some news for the pack ! (And official server as well.) I fixed the slow eating speed and somewhat fixed the slow movement speed as well. This should be more bearable.



    I'll stop scripting for a little while and start focusing on two other things for a little bit. There's two mods I added to the pack so I could do stuff with them... And unfortunately haven't had the time yet. The two mods are HQM and CustomChestLoot.



    Well I started playing around with CustomChestLoot today. This is gonna be fun. Did you know loot chests' items were taken from a list that doesn't even have 100 items ? In fact, mine had a ridiculous 56. No wonder all loot chests seem the same ! I'm here to fix that. I've only changed loot from vanilla MC so far and I already have 240+ different items you can get as loot. From cobble to a nether star, going by all the dye colors. Of course all of this is weighted.



    All in all, lots of work I'm going to do for you guys. ;P But I think it's gonna be well worh it.



    As for the official server, a new player joined our ranks !



    Is all ! Take care.



    Arch.

    You wouldn't survive a Blood Moon with 150-180ms ping indeed. ;]


    I get that. I used to play on a server in Europe. While it's definately playable, it's not the best experience.


    Thanks for your interest ! Take care.


    P.S : Feel free to make your own server with GCS if you want though. Pack is (semi-)public now !

    The server is hosted in the eastern US. Can't remember where exactly. I get really low latency in eastern canada, so I figure anywhere in North America would be just great.


    Thanks for your interest. ;P


    Hope to see you sometime soon !

    @ DreamMaster. How about : (Kinda similar to what you wrote, just slightly more polished.)




    Let's Greg Other Mods (Because, honestly. Is it ever Greggy enough ?)


    You enjoy the complexity of GT, but you still use other mods to fill in a few holes ? Disappointed by the all-too-easy recipes from many other mods ?


    Fear of building all machines from one mod in a single day ? Looking for some challenge ? Or just more awesome, complex recipes just like Greg would do ?


    Well fear not, cause the Let's Greg Other Mods thread is here ! You FINALLY found it !


    This is the place where you can show off your Minetweaking skills or get even get help with Minetweaker.
    No matter for which mod you're searching recipes for, come right in, 'cause we might have something for you !


    If you have some Minetweaker scripts or even some greggy configs, please post them here so we can help this project grow. If you have got lots of them, we can even make a special directory for you on the community Github so you can have your own little modpack space !

    Some news ! I checked with every mod author on the list. Except for 2 mods, which aren't mandatory, all authors are fine with me redistributing their mods in a package !
    Which means you can now try the modpack without even contacting me !



    This' simple.



    1. Create a new Minecraft instance using your favorite launcher.
    2. Download and Install latest Forge.
    3. Download the pack on my github page, here.
    4. Drop the content of the zip into your instance.
    5. Play !



    5b. Optionally, install a mini-map mod, as I couldn't include Journey Map.



    Low FPS ? This pack, while having only 150 mods is -heavy-. Here's what you can do :
    1. Install FastCraft, available here. REALLY helps. Recommended !
    2. Remove BetterFoliage1.0.4 from the mods folder. It is not necessary. Not even to come on the official server.
    3. Remove DynamicLights1.7.10 from the mods folder. It is not necessary either, but it is quite useful.