Posts by Arch

    If somebody uses my scripts... I fixed a few things on the github and uploaded those that were not entirely done by myself as well. Might want to check that. One or two new ones as well.


    Also, DreamMaster, would you like me to do a nice introduction to this thread for you ? It'd be my pleasure.

    Good news. We got a new player, bringing the amount of players to 5.


    Also... Already update 1.2.0.0 !
    1.1.0.0 was short lived. O.o


    Massive config cleanup and a few (50+) lines of script. AM2 is no longer early game, being pushed after Thaumcraft. ;P


    Added Battlegear 2 because well... Dual Wielding is fun. 'Specially since TiCo added support for it. 1 Cleaver and one pick at the same time ? Yes please. Dynamic Lights is now recommended client-side as well if your PC can handle it ! It's -really- dark at night.


    When I say it's pitch black, people imagine dark. It's more than just dark. Trust me.


    Is all.


    See you soon !


    Arch.

    WHAT ? AGAIN !? Yes. Again. Had to. ;P



    Here goes nothing. No less than 25 mod updates !



    AppleCore 1.0.2 ---> 1.1.0
    Better Foliage 1.0.3 ---> 1.0.4
    Buildcraft 6.2.6 ---> 6.3.4
    Carpenter's Blocks 3.3.4.4 ---> 3.3.5
    Chisel II 2.3.3.28 ---> 2.3.5.31
    Compact Machines 1.15 ---> 1.16
    CoroUtil 1.1.1 ---> 1.1.2
    Enviromine 1.3.84 ---> 1.3.96
    ExtraCells 2.2.46b72 ---> 2.2.49b75
    FastCraft 1.16 ---> 1.18
    Forestry 3.3.0.435 ---> 3.4.0.7
    Galacticraft Core 3.0.8.257 ---> 3.0.8.258
    Galacticraft Planets 3.0.8.257 ---> 3.0.8.258
    Gendustry fu-1.4.4.10 ---> 1.4.4.54
    Greg's Lighting 1.11.1 ---> 1.11.2
    Industrialcraft II 2.2.663 ---> 2.2.667
    Infernal Mobs ??? ---> Latest
    Inventory Tweaks 1.59-dev-152 ---> 1.59-dev-156
    Logistics Pipes 0.8.2.89 ---> 0.8.3.96
    MicdoodleCore 3.0.8.257 ---> 3.0.8.258
    OpenBlocks 1.3-snapshot-544 ---> 1.3-snapshot-548
    OpenModsLib 0.6-snapshot-296 ---> 0.6-snapshot-302
    Ruins ??? ---> Latest
    Secretroomsmod 4.7.1.386 ---> 4.7.1.387
    Thaumcraft 4.2.3.2 ---> 4.2.3.4



    Is all for today. ;P I guess I should give a version to the pack... Consider this version 1.1.0.0.


    EDIT : Had to un-update Enviromine to .84. Server-side crash.

    Two updates in a single day ! I've been a busy bee today. ;P



    Update : Bunch of config fixes.



    Nerfed Dimensional Anchor and started Compact Machines nerfing.



    Right now though, it's time to update all mods.
    I update twice a week to make sure you've got the latest bugfixes and features.



    See you soon in the Grind-Complex. ;P

    Me again. :3


    Just dropping by to give some news.


    I removed all of Reika's mod because he'll make it harder even to bypass his touch-me-and-you-crash system he has on his mods. I'm sort of growing tired of this and it seems much simpler to me to just remove them. So Dragon API, Electricraft, RotaryCraft and ReactorCraft are out.


    I added Admin Command Toolbox to help me pregen some more terrain also.


    I'll be updating most mods over the course of today and I'll do some more scripting over the course of the next few days also.


    Hope to see you soon.




    Arch.

    Hey there ! Me again. (Surpriiise...)


    Little update again.


    I did some Logistics Pipes scripting (Just a few lines...)


    I also almost completed RedLogic ! Over 300 lines of script ! ;D


    I'm probably going to update a few things later today while there's still few people on the server.


    Also, started generating a 50K*50K area centered on spawn. (Should be done in 16 hours for GCS-00 and 32 hours for GCS-01.) I doubt this will make travelling completely lag-free, but this should help tremendously.


    Once again, hope to see you soon.


    Arch.

    I completely completed (Sounds just great, doesn't it ?) my Gendustry script. Over 100 new lines.


    On my GCS github at the moment. Should be on the community Github soon.




    Arch.

    Updated the modpack. Modlist stays the same.


    Massive configs clean-up (Especially on the Github).


    Also completed Gendustry's script, doing all the upgrades. Over 100 lines of script.


    Hope to see you on the server soon !

    I read the OP like a month ago and my memory's short, gimme a break. I'm not going to re-read every post I forget about in here everytime. ._.


    And yeah. An example. Only that. ;] But taking out the Industrial one, that still makes enough suggestion to tier at least 3 complete sets of machine, except for tier 5... 'Cause originality is not my forte. (To prove my point... Industrial.)

    Just keeping 3 tiers of everything would be kinda simple and tidy. Simple names.


    Macerator.
    Advanced Macerator.
    Industrial Macerator.
    Advanced Industrial Macerator.
    THE MACHINE.


    Or something. Same would apply to all other machines.


    I'd rather see them tiered with names rather than number. Such as Advanced II or something. Industrial was my example, but I could see Superior, Greater, High-Tech... And... I'm really bad at this. =[

    Haha, then I wish you had too. ;]



    If I can get a few players, this server will stay up for a very long time. I mean... After working on this so much... I have to get to the end of it someday. ;] I'm trying to get people on my server (A damn fine one at that.) but if things go wrong and nobody is interested... I... I... I don't know, but I must do something with that work. ;P If nobody's interested in the server, surely somebody will be interested in something I've done. ;P

    New Nuclear Control 2 Script. Complete.






    And while it's on the Github, it's also at my place.