Posts by Arch

    Good news. We got a new player, bringing the amount of players to 5.

    Also... Already update 1.2.0.0 !
    1.1.0.0 was short lived. O.o

    Massive config cleanup and a few (50+) lines of script. AM2 is no longer early game, being pushed after Thaumcraft. ;P

    Added Battlegear 2 because well... Dual Wielding is fun. 'Specially since TiCo added support for it. 1 Cleaver and one pick at the same time ? Yes please. Dynamic Lights is now recommended client-side as well if your PC can handle it ! It's -really- dark at night.

    When I say it's pitch black, people imagine dark. It's more than just dark. Trust me.

    Is all.

    See you soon !

    Arch.

    WHAT ? AGAIN !? Yes. Again. Had to. ;P


    Here goes nothing. No less than 25 mod updates !


    AppleCore 1.0.2 ---> 1.1.0
    Better Foliage 1.0.3 ---> 1.0.4
    Buildcraft 6.2.6 ---> 6.3.4
    Carpenter's Blocks 3.3.4.4 ---> 3.3.5
    Chisel II 2.3.3.28 ---> 2.3.5.31
    Compact Machines 1.15 ---> 1.16
    CoroUtil 1.1.1 ---> 1.1.2
    Enviromine 1.3.84 ---> 1.3.96
    ExtraCells 2.2.46b72 ---> 2.2.49b75
    FastCraft 1.16 ---> 1.18
    Forestry 3.3.0.435 ---> 3.4.0.7
    Galacticraft Core 3.0.8.257 ---> 3.0.8.258
    Galacticraft Planets 3.0.8.257 ---> 3.0.8.258
    Gendustry fu-1.4.4.10 ---> 1.4.4.54
    Greg's Lighting 1.11.1 ---> 1.11.2
    Industrialcraft II 2.2.663 ---> 2.2.667
    Infernal Mobs ??? ---> Latest
    Inventory Tweaks 1.59-dev-152 ---> 1.59-dev-156
    Logistics Pipes 0.8.2.89 ---> 0.8.3.96
    MicdoodleCore 3.0.8.257 ---> 3.0.8.258
    OpenBlocks 1.3-snapshot-544 ---> 1.3-snapshot-548
    OpenModsLib 0.6-snapshot-296 ---> 0.6-snapshot-302
    Ruins ??? ---> Latest
    Secretroomsmod 4.7.1.386 ---> 4.7.1.387
    Thaumcraft 4.2.3.2 ---> 4.2.3.4


    Is all for today. ;P I guess I should give a version to the pack... Consider this version 1.1.0.0.

    EDIT : Had to un-update Enviromine to .84. Server-side crash.

    Two updates in a single day ! I've been a busy bee today. ;P


    Update : Bunch of config fixes.


    Nerfed Dimensional Anchor and started Compact Machines nerfing.


    Right now though, it's time to update all mods.
    I update twice a week to make sure you've got the latest bugfixes and features.


    See you soon in the Grind-Complex. ;P

    Me again. :3

    Just dropping by to give some news.

    I removed all of Reika's mod because he'll make it harder even to bypass his touch-me-and-you-crash system he has on his mods. I'm sort of growing tired of this and it seems much simpler to me to just remove them. So Dragon API, Electricraft, RotaryCraft and ReactorCraft are out.

    I added Admin Command Toolbox to help me pregen some more terrain also.

    I'll be updating most mods over the course of today and I'll do some more scripting over the course of the next few days also.

    Hope to see you soon.


    Arch.

    Hey there ! Me again. (Surpriiise...)

    Little update again.

    I did some Logistics Pipes scripting (Just a few lines...)

    I also almost completed RedLogic ! Over 300 lines of script ! ;D

    I'm probably going to update a few things later today while there's still few people on the server.

    Also, started generating a 50K*50K area centered on spawn. (Should be done in 16 hours for GCS-00 and 32 hours for GCS-01.) I doubt this will make travelling completely lag-free, but this should help tremendously.

    Once again, hope to see you soon.

    Arch.

    I completely completed (Sounds just great, doesn't it ?) my Gendustry script. Over 100 new lines.

    On my GCS github at the moment. Should be on the community Github soon.

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    Arch.

    I read the OP like a month ago and my memory's short, gimme a break. I'm not going to re-read every post I forget about in here everytime. ._.

    And yeah. An example. Only that. ;] But taking out the Industrial one, that still makes enough suggestion to tier at least 3 complete sets of machine, except for tier 5... 'Cause originality is not my forte. (To prove my point... Industrial.)

    Just keeping 3 tiers of everything would be kinda simple and tidy. Simple names.

    Macerator.
    Advanced Macerator.
    Industrial Macerator.
    Advanced Industrial Macerator.
    THE MACHINE.

    Or something. Same would apply to all other machines.

    I'd rather see them tiered with names rather than number. Such as Advanced II or something. Industrial was my example, but I could see Superior, Greater, High-Tech... And... I'm really bad at this. =[

    Haha, then I wish you had too. ;]


    If I can get a few players, this server will stay up for a very long time. I mean... After working on this so much... I have to get to the end of it someday. ;] I'm trying to get people on my server (A damn fine one at that.) but if things go wrong and nobody is interested... I... I... I don't know, but I must do something with that work. ;P If nobody's interested in the server, surely somebody will be interested in something I've done. ;P

    New Nuclear Control 2 Script. Complete.


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    Code
    // ******** Created by Arch-Nihil ********// *======= Importing Stuff =======*import mods.gregtech.Assembler;// *======= Variables =======*val ThermalMonitor = <IC2NuclearControl:blockNuclearControlMain>;val IndustrialAlarm = <IC2NuclearControl:blockNuclearControlMain:1>;val HowlAlarm = <IC2NuclearControl:blockNuclearControlMain:2>;val RemoteThermalM = <IC2NuclearControl:blockNuclearControlMain:3>;val IndusInfoPanel = <IC2NuclearControl:blockNuclearControlMain:4>;val Extender = <IC2NuclearControl:blockNuclearControlMain:5>;val AdvInfoPanel = <IC2NuclearControl:blockNuclearControlMain:9>;val AdvExtender = <IC2NuclearControl:blockNuclearControlMain:10>;val ECounter = <IC2NuclearControl:blockNuclearControlMain:6>;val AverageCounter = <IC2NuclearControl:blockNuclearControlMain:7>;val RangeTrigger = <IC2NuclearControl:blockNuclearControlMain:8>;val WhiteLamp = <IC2NuclearControl:blockNuclearControlLight>;val Thermometer = <IC2NuclearControl:ItemToolThermometer:*>;val DigitalThermometer = <IC2NuclearControl:ItemToolDigitalThermometer:*>;val ActivityDetect = <gregtech:gt.metaitem.01:32731>;val FluidDetect = <gregtech:gt.metaitem.01:32732>;val EDetect = <gregtech:gt.metaitem.01:32734>;val EUDetector = <IC2:itemCable:11>;val AdvCircuit = <ore:circuitAdvanced>;val DataCircuit = <ore:circuitData>;val AlPlate = <ore:plateAluminium>;val AlScrew = <ore:screwAluminium>;val AlBolt = <ore:boltAluminium>;val SSteelPlate = <ore:plateStainlessSteel>;val TiPlate = <ore:plateTitanium>;val SteelRod = <ore:stickSteel>;val AnnealedCable = <ore:cableGt01AnnealedCopper>;val AnnealedCable2x = <ore:cableGt02AnnealedCopper>;val AnnealedCable4x = <ore:cableGt04AnnealedCopper>;val HVSensor = <gregtech:gt.metaitem.01:32692>;val LVSensor = <gregtech:gt.metaitem.01:32690>;val MVEmitter = <gregtech:gt.metaitem.01:32681>;val HVEmitter = <gregtech:gt.metaitem.01:32682>;val MVSensor = <gregtech:gt.metaitem.01:32691>;val LVMachineHull = <gregtech:gt.blockmachines:11>;val MVMachineHull = <gregtech:gt.blockmachines:12>;val MVTransformer = <gregtech:gt.blockmachines:22>;val HVTransformer = <gregtech:gt.blockmachines:23>;val RedAlloyWire = <RedLogic:redlogic.wire>;val Noteblock = <minecraft:noteblock>;val Clock = <minecraft:clock>;val IronNoteblock = <computronics:computronics.ironNoteBlock>;val RedstoneLamp = <minecraft:redstone_lamp>;val ScreenTier3 = <OpenComputers:screen3>;val ScreenTier2 = <OpenComputers:screen2>;val ScreenTier1 = <OpenComputers:screen1>;val ScreenGT = <gregtech:gt.metaitem.01:32740>;val RemoteSensorKit = <IC2NuclearControl:ItemRemoteSensorKit>;val ESensorKit = <IC2NuclearControl:ItemEnergySensorKit>;val CounterSensorKit = <IC2NuclearControl:ItemMultipleSensorKit>;val LiquidSensorKit = <IC2NuclearControl:ItemMultipleSensorKit:1>;val GenSensorKit = <IC2NuclearControl:ItemMultipleSensorKit:2>;val RangeUp = <IC2NuclearControl:ItemUpgrade>;val ColorUp = <IC2NuclearControl:ItemUpgrade:1>;val TimeCard = <IC2NuclearControl:ItemTimeCard>;val TextCard = <IC2NuclearControl:ItemTextCard>;val OverclockerUp = <IC2:upgradeModule>;val SmallPowerUnit = <IC2:itemRecipePart:3>;val MercuryCell = <IC2:itemFluidCell>.withTag({Fluid:{FluidName:"mercury", Amount:1000}});val ClearPane = <TConstruct:GlassPane>;val WhiteClearPane = <TConstruct:GlassPaneClearStained>;val BlueDye = <ore:dyeBlue>;val RedDye = <ore:dyeRed>;val GreenDye = <ore:dyeGreen>;val HHammer = <ore:craftingToolHardHammer>;val Wrench = <ore:craftingToolWrench>;val Screwdriver = <ore:craftingToolScrewdriver>;// *======= Removing Recipes =======*// --- Thermal Monitorrecipes.remove(ThermalMonitor);// --- Industrial Alarmrecipes.remove(IndustrialAlarm);// --- Howler Alarmrecipes.remove(HowlAlarm);// --- Remote Thermal Monitorrecipes.remove(RemoteThermalM);// --- Industrial Information Panelrecipes.remove(IndusInfoPanel);// --- Information Panel Extenderrecipes.remove(Extender);// --- Advanced Information Panelrecipes.remove(AdvInfoPanel);// --- Advanced Information Panel Extenderrecipes.remove(AdvExtender);// --- Thermometerrecipes.remove(Thermometer);// --- Digital Thermometerrecipes.remove(DigitalThermometer);// --- Remote Sensor Kitrecipes.remove(RemoteSensorKit);// --- Energy Sensor Kitrecipes.remove(ESensorKit);// --- Counter Sensor Kitrecipes.remove(CounterSensorKit);// --- Liquid Sensor Kitrecipes.remove(LiquidSensorKit);// --- Generator Sensor Kitrecipes.remove(GenSensorKit);// --- Energy Counterrecipes.remove(ECounter);// --- Average Counterrecipes.remove(AverageCounter);// --- Range Triggerrecipes.remove(RangeTrigger);// --- White Lamprecipes.remove(WhiteLamp);// --- Color Upgraderecipes.remove(ColorUp);// --- Time Cardrecipes.remove(TimeCard);// --- Range Upgraderecipes.remove(RangeUp);// --- Text Cardrecipes.remove(TextCard);// *======= Adding Back Recipes =======*// --- Thermal Monitorrecipes.addShaped(ThermalMonitor, [[AlPlate, AnnealedCable2x, AlPlate],[AnnealedCable4x, DataCircuit, AnnealedCable4x],[AlPlate, HVSensor, AlPlate]]);// --- Industrial Alarmrecipes.addShaped(IndustrialAlarm, [[AlPlate, Noteblock, AlPlate],[AnnealedCable, AdvCircuit, AnnealedCable],[AlPlate, RedAlloyWire, AlPlate]]);// --- Howler Alarmrecipes.addShaped(HowlAlarm, [[SSteelPlate, IronNoteblock, SSteelPlate],[AnnealedCable2x, DataCircuit, AnnealedCable2x],[SSteelPlate, RedAlloyWire, SSteelPlate]]);// --- Remote Thermal Monitorrecipes.addShaped(RemoteThermalM, [[SSteelPlate, ScreenTier3, HVSensor],[DataCircuit, MVMachineHull, AdvCircuit],[TiPlate, ThermalMonitor, TiPlate]]);// - Alternate Reciperecipes.addShaped(RemoteThermalM, [[SSteelPlate, ScreenTier3, HVSensor],[AdvCircuit, MVMachineHull, DataCircuit],[TiPlate, ThermalMonitor, TiPlate]]);// --- Industrial Information Panelrecipes.addShaped(IndusInfoPanel, [[AlPlate, ScreenTier1, AlPlate],[AdvCircuit, LVMachineHull, AdvCircuit],[AlPlate, RedAlloyWire, AlPlate]]);// --- Information Panel Extenderrecipes.addShapedMirrored(Extender, [[null, null, null],[AlPlate, ScreenTier1, AlPlate],[AlPlate, RedAlloyWire, AlPlate]]);// --- Advanced Information Panelrecipes.addShaped(AdvInfoPanel, [[SSteelPlate, ScreenTier2, SSteelPlate],[DataCircuit, MVMachineHull, AdvCircuit],[SSteelPlate, RedAlloyWire, SSteelPlate]]);// - Alternate Reciperecipes.addShaped(AdvInfoPanel, [[SSteelPlate, ScreenTier2, SSteelPlate],[AdvCircuit, MVMachineHull, DataCircuit],[SSteelPlate, RedAlloyWire, SSteelPlate]]);// --- Advanced Information Panel Extenderrecipes.addShaped(AdvExtender, [[null, null, null],[AlPlate, ScreenTier2, AlPlate],[SSteelPlate, RedAlloyWire, SSteelPlate]]);// --- Energy Counterrecipes.addShaped(ECounter, [[AlPlate, ScreenTier2, AlPlate],[AnnealedCable4x, MVTransformer, AnnealedCable4x],[AlPlate, AdvCircuit, AlPlate]]);// --- Average Counterrecipes.addShaped(AverageCounter, [[SSteelPlate, ScreenTier1, SSteelPlate],[AnnealedCable4x, MVTransformer, AnnealedCable4x],[SSteelPlate, AdvCircuit, SSteelPlate]]);// --- Range Triggerrecipes.addShaped(RangeTrigger, [[HVEmitter, AdvCircuit, MVSensor],[AnnealedCable4x, HVTransformer, AnnealedCable4x],[SSteelPlate, DataCircuit, SSteelPlate]]);// --- Thermometerrecipes.addShaped(Thermometer, [[AlPlate, ClearPane, null],[ClearPane, MercuryCell, ClearPane],[null, ClearPane, ClearPane]]);// --- Digital Thermometerrecipes.addShaped(DigitalThermometer, [[Thermometer, AlPlate, AlScrew],[AlPlate, SmallPowerUnit, AlPlate],[AlBolt, Screwdriver, HHammer]]);// - Alternate Reciperecipes.addShaped(DigitalThermometer, [[Thermometer, AlPlate, AlScrew],[AlPlate, SmallPowerUnit, AlPlate],[AlBolt, HHammer, Screwdriver]]);// --- White Lamprecipes.addShaped(WhiteLamp, [[SteelRod, WhiteClearPane, SteelRod],[WhiteClearPane, RedstoneLamp, WhiteClearPane],[SteelRod, RedAlloyWire, SteelRod]]);// --- Range Upgraderecipes.addShaped(RangeUp, [[MVEmitter, AlPlate, Wrench],[AlPlate, OverclockerUp, AlPlate],[HHammer, AlPlate, MVEmitter]]);// - Alternate Reciperecipes.addShaped(RangeUp, [[MVEmitter, AlPlate, HHammer],[AlPlate, OverclockerUp, AlPlate],[Wrench, AlPlate, MVEmitter]]);// --- Color Upgraderecipes.addShaped(ColorUp, [[BlueDye, AdvCircuit, BlueDye],[RedDye, AdvCircuit, RedDye],[GreenDye, AdvCircuit, GreenDye]]);// --- Time CardAssembler.addRecipe(TimeCard, Clock, LVSensor, 1600, 8);// --- Text CardAssembler.addRecipe(TextCard, ScreenGT, LVSensor, 1600, 8);// --- Remote Sensor KitAssembler.addRecipe(RemoteSensorKit, DigitalThermometer, LVSensor, 1200, 16);// --- Energy Sensor KitAssembler.addRecipe(ESensorKit, EDetect, LVSensor, 1200, 16);// --- Counter Sensor KitAssembler.addRecipe(CounterSensorKit, ActivityDetect, LVSensor, 1200, 16);// --- Liquid Sensor KitAssembler.addRecipe(LiquidSensorKit, FluidDetect, LVSensor, 1200, 16);// --- Generator Sensor KitAssembler.addRecipe(GenSensorKit, EUDetector, LVSensor, 1200, 16);// *======= Other Stuff =======*




    And while it's on the Github, it's also at my place.