Posts by Arch

    Yeah... Sorry for the inconvenient. I thought about dropping the server for a month for 20 something hours and I closed it for that reason.


    We're starting a new map for... Reasons as well. Won't affect anybody that haven't heard about it.


    APPARENTLY backups are important, for that reason I'll be adding Aroma Backup to the server.


    Not much new, and there won't be for a while.


    Server is now UP again and will be for the next month at least, without downtimes like previously. However I'll be focusing on GT6 for now so I'll be less present on the GT5 server. Feel free to contact me about anything you want about the GT5 server/pack.


    Is all. Still feel free to come on the GT5 server. I'll keep it up, finally, as long as people play.
    Sorry again.


    Arch.


    P.S: Server will be live 1:30PM (GTM -5:00).
    GT6 server, although little should be up in the following 24 hours also.

    Clash, I PMed you. But basically, just join !


    And news about the launcher. I've been accepted and I can login to the admin account and all... However I'm still not ready I think.


    A few mods still need some love recipe-wise and I'd rather wait a bit still... So it will still be manual for a while. I'm sorry. ;P


    However I will make zip files of all that has changed. The links to the files on my dropbox will be available at the top of the readme on the GH.


    I thought I'd release, but I'd rather have something more... Finished to present people. Between 1 and 2 weeks more for the launcher I say.

    Aha, I didnt know that. Thanks for the detailed description :)


    All I'd like to do is to make sure that you cannot bypass anything in gregtech. The modpack I'm modifying for my server is all based around gregtech (BeyondReality) and I want to keep that as much as possible.
    As you've been worked on this, how does the oredict compatibility work for magnetite and pitchblende (and the other ores)? Can they survive next to each other or should it be disabled in RC?
    I thought about adding the RC ores as veins to gregtech, as one of the custom ore types.


    "Story behind": I want a better power system for my Server, as nuclear power in IC2 is a joke in terms of "alot of power" and I don't like the idea of having a few ultimate Solar panels powering several EBF, an ~800 EU/t AE network, and an ore processing plant for 5 full-speed quarries. No offense, just my personal opinion :)
    Also, I found a LOT of awesome scripts here which I will definitely add, because they absolutely rock! This is by far the best I've seen in a while.

    As far as ores go... Pitchblende from ReactorCraft spawns EVERYWHERE and you can't disable it. Meaning the ground will be fucking radioactive and nuclear power will be readily available for everyone. ReC Magnetite smelts to iron, which means you will also get tons of iron.


    If ALL you want though is GT before RoC... Wait for V4 (If it's not already out) and use the gating system he implemented using Osmium. It's gonna be totally at the end of GT. That way, you'll piss no one off and you won't screw GT progression. It'd be much easier than anything else, and you'd pretty much achieve your goals.


    Also... I'm making a large GT-centric modpack. (GT is not an option, trust me.) (Most scripted pack anywhere. Real hard as well.) It will be out on the ATLauncher in a few days. At most 72 hours. Maybe you'd want to wait for that. You can already see most of the scripts on my GitHub, if you're in a hurry. I guess they'd work well with Beyond Reality.
    /Self-Promotion over. ;P


    Arch.

    Heya,
    I found this thread while I was searching for ways to change Rotarycraft/Reactorcraft recipes to be Gregtech compatible, and I found this post. Then I found the git-repository but..
    There is no file for rotarycraft. Wasn't it added at all, or did someone delete it?


    -Nam

    As soon as V4, the Worktable will be built in world. Which means disabling should be impossible. Even if you still had the script, anybody would bypass it. Even if you did bypass that (How !?), plain disabling will make you crash as Reika added code especially for that.


    I'm the one who made that script and I'd advise you not to fuck with Reika's recipes. V4 will also allow gating of the Blast Furnace using a material of choice. Osmium is one suggested material meaning it'd be at the end of GT.


    In all honesty, this is the best you can do. If you manage to do better... He'll make your life harder. Not worth it, honestly. I got fed up of bypassing the system and took down any and all RoC and ReactorCraft scripts down as well as removing the mod from my pack.


    If you cannot live with the cheap recipes, I'd advise you to do the same.


    Arch.

    Good news everyone !


    I FINALLY got an answer from the ATLauncher.


    Well I got rejected for a public pack. ;] I guess that was to be expected.


    However, they offered me a semi-public pack which I accepted. Yay ! ;D


    Means in the next few days you should be getting a MUCH easier way to update. And maybe more people on the official server, who knows ?


    Oh, update 1.5.1.1 is out. Fixes the scripts that were broken and adds some Red-Logic stuff. You only need to get the scripts folder... Or wait 'till it's on the launcher.


    This' all.


    Good luck and god speed !


    Arch.

    Update 1.5.0.1 is now out !


    Two new mods : Remote IO and NEI Integration.


    Also new config fixes all over the place and LOTS of scripting. Have a lot of free time soon, so I'll do a bunch again before 1.6.0.0.


    Many mods updated... But I'm sorta lazy saying which ones. Might do this later. Railcraft is now 9.5.0.0. Had to remake some parts of the script to make it work, but it works.


    This' all !


    Good luck with the Grind-Complex, and god speed !

    Thanks once again. At least, you are indeed pretty quick at doing this. I usually wait less than an hour 'till it's on the GH. What kind of sorcery is this ? ;P


    Also... I FINALLY completed my script for vanilla. 2500+ lines of Mtweaking. I doubt anyone would use it "as is" as it has a lot of cross dependency and it is... pretty hardcore, if tweaked vanilla recipes can be, but if you know some MTweaker, it should make a pretty solid base as it is extremely complete. And since it's pretty well formatted, it should be easy to fix for your own use.


    On both my GH and the community one.


    Enjoy.

    I told myself I'd update less often... But... But... I just can't resist ! ;P


    Update 1.4.4.1 is now live. No new mods, no mod updates. Meaning you can just grab the "configs" and "scripts" folders.


    Why is it worth making a release ? Well over 1000 lines of script. (Closer to 2K, in fact.) I think this good enough.
    Few important fixes as well. Loot fixes, scripts fixes, config fixes... Fixes all over the place !


    This' all for today. Or for this morning at least. ;]


    Take care all. Good luck and god speed !


    Arch.


    EDIT : I feel bad about making so many posts one after the other, so I'll say it here. ;P


    1.4.5.1 is up. More scripting, more ! Around 1K lines once again. Lil config fixes for GT as well.

    @ Lefty
    Well, I happen to know a little bit of Java. I think I might start doing a little mod of my own, but I'm waiting for GT6's API before I start doing so. Starting it now would be a little pointless.


    And yeah, also a fresh start.

    Haha, not much. Just adds a few endgame items. ;P Most notably 2 circuits I use in a few recipes. Gives some use to Naquadah and Neutronium. I do plan on adding more however once GT API updates. (GT 6.)

    Oh. Description now says you'd like to know if we use Fastcraft in a modpack.


    I'll make it short. As soon as my pack, Grind-Complex, gets accepted, I'll use FastCraft as a strongly recommended optional mod.


    Is all.


    Thanks for the work !


    Arch,

    Hey there !


    I think your mod is really interesting. It's been added to my must-have list as of... Right now. Good job.


    I'd like to know something... Could I get a config option to set the range of the Tunneling Shield ? I'd put the range as long as possible. If it's possible, I'd even like to set it so it's infinite. Would... That be possible ?


    Thanks for your time.


    Arch.