But... Minefactory Reloaded+this=FREE ENERGY.
Almost.
Posts by Shalashalska
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Now we spam F5 waiting for SMP...
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Why is there a compressor and not an extractor in the Centrufuge Extractor recipe?
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F5F5F5
Can't stop refreshing to wait for this to come out for SMP and 1.15
My macerators are too slow. 6 of them aren't keeping up with A SINGLE IF -
This little addon allow charcoal dust as a limited substitute for coal dust.
Bugs: Due to the workaround, Compressors turn coal into charcoal dust. I'm hoping that if this addon gets approved then the devs would be kind enough to work their magic on the Macerator to allow me to code the addon to work how I originally planned it.
Never gonna happen. There's a reason why it was coded like that. Specifically to STOP someone from creating an addon like this. Because its irridiculously overpowered. -
just a small qualm...2 eu is below low voltage, i think it's a better idea to have them output around say 10 eu perhaps 20
You forget that you can split the Axles. And also, you can use tin cable with these guys, so you get 1 EU loss after 40 blocks. So your 40th block is a batbox. -
Bronze Armor is cheap, but still extremely durable, making it slightly overpowered.
Nanosuit is without doubt overpowered, you can even swim in lava.
Quantum Suit is RIDICOLOUSLY overpowered, by tenfolding the Nanosuit's power.What would this new suit be?
So far, nope :3 Though i like the TF2 reference.
I was thinking uber-irridiculously overpowered. Like being able to swim in lava for an hour or two before your energy ran out. And having the functionality of a batpack as well. And the ctrl-jump wouild make you go 128 blocks up. And ctrl-sprinting, you just fly through the map. Like an eagle. Piloting an SR-71 Blackbird. But seriously, you would go ~32 blocks/second. And the helmet would passively remove the super-fog near bedrock. (the weird black fog) Judging from the fact that it takes 74kk EU to make just the energy-based part (not counting the gold, charge, crystals, or other items)And each piece would store 10kk EU. Would be crafted using a T4 item-based energy storage device.
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i was just thinking if this mod is updated to 1.8.1, because i get and error
if it is then this is my errorMods loaded: 13
ModLoader Beta 1.8.1
mod_BuildCraftCore 2.2.0
mod_BuildCraftBuilders 2.2.0
mod_BuildCraftEnergy 2.2.0
mod_BuildCraftFactory 2.2.0
mod_BuildCraftTransport 2.2.0
mod_TeleportPipe 1.0
mod_EE 1.8.1
mod_IC2 v1.15
mod_RecipeBook Beta 1.8
mod_TooManyItems 1.8.1 2011-09-27
mod_ReiMinimap v2.2_01 [Beta 1.8.1]
mod_AutoForest 1.3Minecraft has crashed!
----------------------Minecraft has stopped running because it encountered a problem.
If you wish to report this, please copy this entire text and email it to support@mojang.com.
Please include a description of what you did when the error occured.--- BEGIN ERROR REPORT f7ad656 --------
Generated 07-10-11 15:06Minecraft: Minecraft Beta 1.8.1
OS: Windows 7 (x86) version 6.1
Java: 1.7.0, Oracle Corporation
VM: Java HotSpot(TM) Client VM (mixed mode, sharing), Oracle Corporation
LWJGL: 2.4.2
OpenGL: GeForce GTX 460/PCI/SSE2 version 4.1.0, NVIDIA Corporationjava.lang.NoClassDefFoundError: BlockAdvMachine
at mod_IC2_AdvMachine.<init>(mod_IC2_AdvMachine.java:32)
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
at java.lang.reflect.Constructor.newInstance(Unknown Source)
at java.lang.Class.newInstance0(Unknown Source)
at java.lang.Class.newInstance(Unknown Source)
at ModLoader.addMod(ModLoader.java:275)
at ModLoader.readFromClassPath(ModLoader.java:1114)
at ModLoader.init(ModLoader.java:825)
at ModLoader.AddAllRenderers(ModLoader.java:186)
at aam.<init>(aam.java:61)
at aam.<clinit>(aam.java:10)
at net.minecraft.client.Minecraft.a(SourceFile:259)
at net.minecraft.client.Minecraft.run(SourceFile:629)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: BlockAdvMachine
at java.net.URLClassLoader$1.run(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 16 more
--- END ERROR REPORT 8fdfbfb5 ----------
/facepalmRead a few posts above you before you post. It's not updated yet.
Also, I need rotary macerators, my ordinary ones don't provide enough speed to do anything.
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What's this crafting book mod? I only know about recipebook.
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1. Pumpkins are to be able to be crafted into pumpkin seeds, it was forgotten to be added into 1.8
2. They already should be as/more explosion resistant as bedrock.
3. I had 2 ender pearls within 25 minutes of gameplay. Just no. I didn't even have a single machine yet. And I wasn't even trying to get any. -
There already is one - its called a Energy-o-Mat
Say, how do you legitimately craft an energy-o-mat?You can't?
I didn't think so.
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Now I was thinking, we have all these shiny armorsets, and T4 coming up soon. But if the T3 armor used a T4 material (iridium) to craft, then we need something to make our new armor out of.
First off, you need an australium dust heap. Make that by making the IR plate recipe out of IR plates, and filling the 2 open spaces on either side with gold blocks. Craft 9 heaps together to get australium dust. Stick it in a compressor to get... An AUSTRALIUM PLATE! HAYO! Now, these plates are used as a base material for the one and only Australium Armor! Now this stuff is cool. Each piece steadily generates and distributes 1 EU/t. But wait! There's more! While in sunlight, each piece generates 8 EU/t. And holds up to 10kk EU. And provides 2x the abilities of the Q suit. But you can craft another thing... Disableable by config ofc. You can craft an admin wrench by putting blocks of australium into the wrench shape. Did I mention that it takes 25kk EU to compress a single dust?
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I think it would be cool, and @the person above me- It runs just fine off of lava buckets w/o eating the bucket. Just have it fill the lava-meter. Have you never used a geo-genny before?
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Probably not. In future version IC2 is planed controller block, which should also display the heat. If this block will be in next IC2 version, then this addon will be useless.
If the block will be missing, so i upgrade mod to the MC 1.8.1 and add a digital thermometer (electric, chargeable).I was about to suggest you add a digital thermometer.
Here's my recipe idea:
Where = glowstone dust (for the screen) and = nothing (because the forum was being annoying and not letting me use spaces instead)
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I agree, but I would support a IC/BC bridge addon. This would be as small mod that would take functions from both mods and put them to good use. For instance I would Love a BC engine that is powered by EU's.
I'm pretty sure that BC engines that use EU power are to be implemented as an addon. But some other cool stuff would be like energy in conductive pipes being converted into EU, and a couple other things.
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Not sure if there needs to be an update for 1.15, there didn't seem to be any new blocks or items.
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Simply, allow Energy Crystals and/or lapotron crystals to be able to perform a portable recharge on the Nanosuit, Nanosaber, Mining Laser, and Quantum Suit.
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I was about to suggest this. I concur.
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Once I've properly updated to IC2 1.15, I'll look into it.
In updating to 1.15, you could probably also fix dual slots with buildcraft. Check the induction furnace code. I believe it was fixed somehow.
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Could we post to-be servers in this section? As in servers that will exist as soon as the SMP comes out.