Posts by CraftyFellow

    Thanks guys. Yes I had read about MJ, and failed to observe that the current version I'm using (6.3.6) is in fact running on RF not MJ.


    I guess I'll go ahead and install the Forestry mod and trim it down. Thanks again :)

    Awesome, thanks for clarifying. I take it you've confirmed that the result produces more energy than steam/kinetic? (I would imagine so at a glance)

    To be honest I have no idea what people are getting from steam, I just like biogas :). My system is turning 1056 Hu/T into an average of 916Eu/T. However I think it could do more with better fluid distribution. Some of the Semifluid generators in the front are completely full, while a few in the back struggle stay on. Running the machine for a very long time seems to start filling the ones in the back (I've been adding more).


    Also there is one spot where I have all 18 fermenters' outputs passing through one iron fluid pipe, then joining into a single gold pipe. This may be creating a bottleneck. I'm going to try giving each of the three 6 cluster fermenters it's own golden pipe all the way to the Generator complex.


    By the way it seems like this is more power than I should be getting....Maybe I have some old information, but I thought that


    (1056 hu/t / 40,000 hu per bucket ) * 32,000 Eu per bucket


    should be giving a mere 844.8 Eu/T


    but we're a little over 900, and may get more when gas is better distributed.

    I want to keep things as simple as possible, good compatibility with IC2 ex, I've heard about Forestry having an "Electrical Engine" and the Red Power has something as well. Still, for now I'd like to get a good option for this while changing my current game as little as possible. Best option?

    Gates are fancy things that attach to buildcraft pipes.

    Thanks for the recommendation, had a look up to speed now. I set up a pretty simple option. My reactor's redstone port is now activated with a redstone torch. I have a logic gate on the nearest fermenter. If it ever becomes completely full (gas) it emits a redstone signal that suppresses the redstone torch that enables the reactor. Thank you :)



    Gates are fancy things that attach to buildcraft pipes. When x condition is met they do y thing (the number of options for x and y is dizzyingly high, but the important ones are 'tank full' and 'emit redstone'.


    Floodgates I don't know, does this place fluids in the world?


    I'm tempted to go drown myself in oxygen.

    Oh, those sound great.


    And yes, that's what flood gates do. A while back I made these big silos for holding biogas:

    I'm sure that's how people put UU liquid into the world, as I understand being in the stuff gives regen 2. Also, I found that if you put Lava through a heat exchanger, you get Pahoe lava as output. Dump that into the world, and it will dry as basalt. Not aware of a use for basalt yet.


    I also used a floodgate to make a giant pool of my own blood (blood magic mod)...and I swam in it....and whether or not I drowned a chicken in it is none of your business. :whistling:


    With floodgates, I reccomend putting them at the TOP of whatever container you intend to fill. If I'm not mistaken the flood gate isn't willing to create new source blocks of liquid above it's own level, but it certainly makes them pile up below itself.


    I think it would be awesome if IC2 gained the ability to use Flint and Tinder on source blocks of biogas and KABOOM!

    Nice. Thanks for showing me that. I had a vague idea about sugar and scrap, but I'll use this very thing, it's great. Now with my new Nuclear Biogas 5x5 I'll have enough scrap to make serious UU liquid :)

    What I would actually do in terms of full storage shutdown, is feed the gas through a big big tank. Then use a buildcraft gate to shut down when tank is full. This gives you a supply of gas if you want ever want to deploy power at a distance that doesn't rely on the reactor being on.

    I'm afraid I don't know how all those fancy "gates" work yet. Unless you just mean the floodgate. I'll either look it up and take your advice, or take half of your advice: Storage before use. Blast giant pit. All gas gets dumped down in there from a high up FloodGate, then there's a pump at the bottom (powered by gas ;) ) that sends all the gas back up to the generators.


    ...Now if only I could make galacticraft rocket fuel from biogas I'd have a great excuse to hoard the stuff. That and squid cruelty.

    I'm not going to lie, I do not understand what's going on here. How is biogas being combined with the 5x5 reactor?


    This is my own failing: I've only done the new reactors and biogas (separately) in creative.

    5x5 reactors create hot coolant which needs to be dealt with. You remove it from the system via a Reactor Port, whereupon most people put that hot coolant into a Liquid Heat Exchanger, which they use to heat steam, to get kinetic energy that they turn into electricity. What's happening here is instead of making steam, I'm using multiple heat exchangers to heat multiple fermenters, making a ton of biogas burned in 53 semifluid generators, all fed by that one source: Hot coolant from the 5x5 reactor ( that and sugar ;) )


    it's possible 18 broke that. Or you're gonna eventually have a meltdown.

    Could happen, had a clean cycle though. My only concern is if electricity demand in my base dropped, then the generators would stop eating through the gas, the gas would have nowhere to go, the fermenters would stop etc. I'm gonna set something up soon that deals with this.


    Basically I am going to make a few more generators than ever get successfully filled when demand is full (mass fab). Then I'll hook an EU detector cable to one of the generators that SHOULD never get juice. If it does get juice it will turn on a red stone signal, that turns on a pump that starts kicking the gas out into a big storage pit with the use of a FloodGate from buildcraft........which I almost like better than having EU anyway....giant repositories (I'm going to TNT down to bedrock) of BioGas....Or....Maybe I'll just dump it all into the ocean on top of some squid :)

    But using biogas instead of steam with a 5x5 is quite a cool idea, probably a lot cheaper in survival than the huge iron costs for steam too.

    Thank you :). Though admiteddly I did use SOME iron in the 53 semi-fluid generators :P


    Now that I look at the reactor itself, you've made a pretty amazing discovery.
    ...
    Whats really cool about the biogas setup is how easily RTG gens are gonna plug into this. every... 7.2 cycles you get another 64hu/t and a bonus fermenter, and the slow fuel rates means you should be able to just plug it into your existing pipes no problem.


    Your cooling arrangement is pretty expensive, though it obviously works.

    Thank you, but what are RTG gens? My reactor climbs to 4% core heat, then stays there forever. Funny that.

    It uses this Component layout:


    http://www.talonfiremage.pwp.b…2xwed2k0a8xjtsa61jr3se5mo


    Probably not the best component layout around, certainly open to adjusting it, but I think it's efficiency per rod is good, even before gas conversion. ( I heart biogas )


    Sugar is grown up top, managed by cropmatron and harvestor, pump from ocean feeds cropmatron's hydration and canning machine. All equipment powered by 1 semifluid generator, which gets fed by the machine before export of gas. Harvestor>Macerator>Solid/Fluid Canning, then fed into fermenters. There are 18 fermenters connected to 18 Liquid heat exchangers. This turned out to be overkill, there's simply not enough hot coolant to go around.


    All Fertilizer is fed back to the sugar patch up top. I've got 53 Semifluid Generators to expend the gas produced. That seems about the right number.


    Confusingly the reactor display says 1056hu/s, that can't be right, it must mean HU/t? I don't think it could be supply so much otherwise.


    1056hu/t
    40,000 heat to make a bucket of biogas
    = 1 bucket of biofuel every 37.87 ticks


    32,000 EU per bucket of biogas


    32,000 / 37.87 = ~845, but my numbers are a little better than that, not including feeding the separate generator that runs the system.


    Also the rods seem to be lasting a VERY long time, I think much longer than the 2 hours and 46 minutes projected by the Java app.


    I don't know how much bounce per ounce you get from steam. But I like biogas, and I think this is a pretty cool set up :). I swap the rods out once in a great while, otherwise it needs no intervention from me.


    I suppose someone could convey energy losslessly over great distances this way, though they'd have to grow a lot of cactus first.


    I'd love to hear any input.

    Right now I'm using some pumpkin crops. I break them into seeds. you need twice as many seeds to get chaff as compared to most plants, however one pumpkin gives 4 seeds.


    I'm working on a project, I need a ton of biochaff, when I'm setting up my cropmatron, harvestor, what crop am I best off surrounding them with?

    Another quick question: Do RZH and LZH cooling work to produce heated coolant for your 5x5 system? Or is that considered the wrong kind of cooling?


    Edit: Looks like it doesn't. Which means no 5x5 will ever approach this crazy monstrosity:
    http://www.talonfiremage.pwp.b…kof2ojdg63f066fmkmgnfkf0g



    Still wanna build one though, but I think it's kind of disappointing that the cool/advanced heating mode can never reach the heights of EU mode because of this (unless I've missed something.)

    oh! Are you saying that I should place a vessel at the end of each "protruding" part of the chamber, and that nothing at all is allowed to exist in the space between this hollow cube and the reactor chambers? And where exactly do I place the red stone port, the fluid port and the access hatch?

    I didn't previously have an entire 5x5 cube. Now I've ....hoping that I understood you, made sure that the reactor pressure vessels comprise a perfect 5x5 cube once wrapped around the original reactor chambers, however attaching a hatch to that creates a hatch that I can't open and interact with. Is this all laid out some where? I've been trying to piece it together with a lot of searches, no luck so far.