Are the advanced machines going to be able to use the update modules?
Posts by dorky106
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I Actually power a quarry using Redstone-Engines
It's more for testing purpose. I'm actually at 32 Redstone-Engines, but will go further until I reach max speed.
To me that seems like a waste of materials. Unless your using something like EE that wouldn't be the best way to go.
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I dont know how they are over powered
Turning Cobble to sand in the macerator
1 Re-Battery, 1 Overclocker produces 11 Sand and just on the line off making 12
1 Re-Battery, 0 Overclocker produces 12 Sand and half way to 13So 1 only makes it less than 10% faster.
So really only way I would bother using it is by doing this.
8 Storage Modules to 1 overclocker, to make up for the extra power used, and 8 ocerclockers anyways helps out more than enough.But if you got time, I just wouldnt use them, if your trying to get stuff done fast than use them.
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I have updated the installer to work with the current version of IndustrialCraft2 (1.64) on Minecraft 1.1.0.
The link is the same http://www.box.com/s/8r6fxhguolr4hr53g33i
You should look into making it look for updates for the program.
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1. I'm not hosting or working on the wiki. It's a community-based wiki.
2. I don't think i can bother to spend time on writing a detailed guide for everything.
3. I strongly dislike the fact BC is SELLING their PDF guide.What is funny is that they have a wiki and a handbook for it.
Anyways only thing that would be good about it, and idk if it is like this or not, but if you can DL the guide after it has been updated if you have already paid for it for free, as in free updated guide. If not than I dont see a point in it myself. Also I'm just too cheap to pay for a guide when I can use NEI or a craft guide to figure the reciepes than figure the rest out on my own. Now if I had money to donate hell ya I would. -
Power Converter mod should be being worked on again.
TehKrush had to for IC2 to update to 1.1 before he could start working on it.
So my fav way to convert power should be 1.1 within a week or two (I hope) -
I have to admit condensed Water and Wind Mills would be nice
Water Mills would be
.1 (Normal)
.8 Lv (16.8 Max Output)
6.4 MV (134.4 Max Output)
51.2 HV (1075.2 Max output)Really depends on how you setup your water tower, effects how much power you will generate
As for the Wind Mill I sorta dont even want to know what the power outputs will be for that.
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it is cool, but its like getting energy from nowhere.
Or you can make mini generator be a Tiny Fusion Nuclear reactor which uses air Hydrogen to produce energy
The mini generator the best option for a upgrade like that would be something like this, in my opinion
N = Nuclear Reactor
W = Windmill
A = Advanced CircuitsAWA
WNW
AWAThats what I'm thinking at least, high cost for something to pull energy out of nothing, seeing how it would be pulling energy through the air, the wind mills are logical
the Advanced circuits to up the cost of it a bit.
And the Nuclear Reactor as maybe a way to change the energy (Though it can be changed)It is just my idea of what the receipe would look like.
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TehKrush is soppost to be working on Power Converters and MineFactory Reloaded he got premission from Power Crystals
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Did you people forget about this one? http://forum.industrial-craft.…page=Thread&threadID=2444
Although he only adds EU>MJ conversion, and a Petrochemical generator for burning the excess oil/fuel.
Although2 its not updated to 1.1 yet, but its owner its fairly active so theres quite a chance it will get updated soon.
EU > MJ conversion is all I care about, so guess I'll just have to wait and see if it gets updated or not. -
None atm... Power Crystals has stopped maintaining his mod, and unfortunately, he was the last person who had modded power conversion that was active...
Kinda wish somebody would take over the Energy Coupler add-on and get that updated soon...
Grrrr
Means I'll have to power my BC stuff with BC engines again......
I was so enjoying using Solar Arrays to power everything XD -
What mods are usable in 1.1 that will convert EU/t to Buildcraft Power and BC Power to EUs?
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Does this work with 1.1?
Or even the new versions of BC and IC2? -
(#. = Add-on)
MODs being used:
EE2
IC2
- Advanced Machines
Buildcraft 3.x
- Advanced Power Systems
- Forestry
- Teleport Pipes
- Flow's Additional Pipes
- Logic Pipes
RedPower 2 -
Found a way to fix the lack of Uranium if you want to avoid using breeders XD
Long Live Thaum Craft! -
I'm going to be setting up a battery factory with RP2. To fill a ender chest with 8 BT Batteries full energy, put empty ones in the battery box than continue the process till all 8 are there.
So when I go to the Nether my machines will have a ton of power to work with
Also great for Lava cells
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The idea is good and all but really does need more to it, else only way to really get this would be to find someone to create a add-on.
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The only mod that I know (currently released) that can do what you're looking for is Buildcraft 3.x.
Use logic gates to detect for a 'Inventory is Full' condition, and emit a redstone signal.
http://www.youtube.com/watch?v=mqx8DsFthDE -- if you have no idea what i mean :).
Yes it may help him but depends on what MODs he is using cause it may break some if they are connected to both IC2 and BC
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List of MODs and what machines your using would help out a bit.
PS: 1 block breaker if setup right can feed 2 recyclers to keep them feed at all times (Better the setup though harder it is on your computer)
You trying to make a UU-Matter Factory as small as possible? -
My 4xIns. HV Cables arent being used at all though it says they are needed.
Also my blueprint has glass fibre cables and they dont even appear to be needed on the list to make it. (NVM they Sshow up but as HV Cables....) But still aren't placed just like the HV cables