Posts by raGan

    Code
    for (y = playerHeight; y > 0; y++)


    I'm wondering what does that mean. y = playerHeight is probably starting number of for cycle. y > 0 can be condition, and y++ is increment by 1. If i'm right, this one checks y = playerHeight to infinity. Doesn't it ?
    I'm not familiar with java though (it may not even be in java), i'm just curious.


    And i'm pretty sure it scans wrong area. I tested it on bedrock level using single piece of ore. I noticed that when i scanned second time after miner finished working - it was never 0, never.

    Right, as the title says. Is it worth it, or does the continued recharging of the :Diamond Drill: remove the enchantment faster than I can plop it in the table?

    I have enchanted drill and no, all enchantments remain after depleting and recharging it. Works like a charm. I'm mining fast to get as many diamonds as i can with it until next update removes enchantability of IC items.

    I was not sure with only first picture, but other pictures show it quite clearly. See that big yellow area in pie graph ? That should not be there.
    Bluehorazon probably redirected you to the correct thread. If you can run MC with lwjgl 2.8.2, it should fix your problem. I have the same problem, but when I update my lwjgl, i can't run IC2 anymore (crashing). My lags are not that big, so i'm able to play with this "little" issue. I did not find any other solution. I hope it will be fixed somehow soon.

    If you 'download' the linked file from pastebin (copy and paste from the spoiler in to a text file should work too provided...) and save as a *.* type .csv file (manual extension) then Excel 2010 knows how to open it and recover everything but the formulas.

    I did 'download' it and renamed that way. I did try xls, it throws invalid format error.
    Edit: not actually renamed but "saved as"

    Also don't waste your copper by making bronze tools/armor. In my opinion it's pure waste. Nanosuit is pretty cheap (coal... DUH), so i think it is pointless to make ANY kind of armor before nanosuit. Those few diamonds are really worth it.
    Nanosuits (not bronze armors) save lives. (master pluralizer)
    It's a shame nanosuit is not used in making q-armor. (Offtopic :whistling: )

    Wiki says OD scanner should scan 5x5 area with player in the middle. It does scan 5x5 area, but in this pattern:
    :Intergrated Plating: :Intergrated Plating: :Intergrated Plating: :Intergrated Plating: :Intergrated Plating:
    :Intergrated Plating: MinecraftChar :Intergrated Plating: :Intergrated Plating: :Intergrated Plating:
    :Intergrated Plating: :Intergrated Plating: :Intergrated Plating: :Intergrated Plating: :Intergrated Plating: -> EAST
    :Intergrated Plating: :Intergrated Plating: :Intergrated Plating: :Intergrated Plating: :Intergrated Plating:
    :Intergrated Plating: :Intergrated Plating: :Intergrated Plating: :Intergrated Plating: :Intergrated Plating:


    Player's face direction doesn't matter here. OV scanner may or may not be broken, i did not test it.

    ITNT looks fine. Overall recipe looks very reasonable too, but i still don't like 2 re-enriched cells.

    Eh, so what. Still nice though. And if ya look at it logically, why would you spend levels on enchanting? Wouldn't they be points? But i wonder why he would make the items non-enchantable? I think it would be cool to have a nano saber with the fire aspect. Or a quantum suit with fire and blast resistance. Maybe even a diamond drill with silk's touch.


    Industrialcraft just doesn't go well with enchantments (but i like fortune :thumbup: ). Magic is magic and industry is industry. And quantum suit doesn't need fire and blast resistance, you can swim in lava while wearing it (i also think it can extinguish you).

    I did install newest piece from creativelabs.com. But that does not explain only IC2 having problem with it. I found it being bug in lwjgl 2.8.1. It should be fixed in 2.8.2. Other mods may not cause crash because they're not using any custom audio. I really know nothing about it.
    Also: OpenAL32.dll is part of lwjgl natives.

    I installed lwjgl 2.8.2 and minecraft is crashing during MOJANG screen. Always. How can i be so sure it's IC2 what is causing problem ?
    Well, i'm not sure. I tried vanilla MC(1.0.0) and it worked fine. I tried installing all mods needed by IC2 to run (ModLoader, ModLoaderMP, Forge) - working fine. I tried other mods(rei's minimap, backpack) and all worked fine. When i installed IC2, it began to crash everytime. I don't know what can possibly cause crashes but i assume it's IC2. I need lwjgl 2.8.2 because i have sound bug lags when using older lwjgl.
    Thanks.



    I'm running MC on my laptop.
    Intel Core 2 Duo P8400 2.26GHz
    4GB RAM (but 32-bit OS)
    nVidia GeForce 9600M GT


    I found thread providing fix for that crash caused by OpenAL32.dll. But this fix is already included in lwjgl v2.8.2. I'm however, still getting that unload error during MOJANG logo screen. Sometimes game is even able to load into menu and then crashes. This gives only OpenAL32 error, unload is not mentioned there.