Okay, so I'm playing on my SMP server, without any /give, and I just crafted myself 7 MFSU. My goal is to create a "battery room" where my solar panel and nuclear plant wiring meet. I'd LOVE to be able to have a switch that will always be on if all the MFSU are full, and off otherwise.
Some ideas I had and why I don't think they'll work:
- Use the Detector cable to notify me when the second to last MFSU stops sending eu. This isn't perfect, and it also fails once the last MFSU fills
- Use the feature of MFSU where it sends EU when receiving a redstone signal if it's full. This isn't perfect because it only will work if there is some place for the EU to go that I can detect, but if whatever that is fills then it fails.
Any ideas? I can't be the first person to try this out.