Posts by quantumleaf7895

    I looked on the minecraft forum and the buildcraft oficial site but dont get a good introduction explaining whats the mod is and his features.
    (Sry bad english)

    . . . You're going on the Industrialcraft forum to ask about Buildcraft. . . Why exactly? (Seriously, check out Direwolf20's videos; we can only wonder what we'd do without him.)

    I've been breeding vanilla wheat (growth 1) and I've gotten 7 weeds in 5 minutes. I can't help but feel like that weed growth is tied more to how bored/malicious minecraft is feeling is at the current moment.

    I've had some pretty cool seeds, myself, though I usually use the default generator. Back before 1.8.1, I input that coordinate-looking thing that used to be on Cobalt's website (Mojang - oxeye studios game), and spawned in a hole in the ground, containing a single tree -- not that bad a spawn. My first IC2 game had an awesome spawn, right near a swamp (rubber trees!) containing a ravine (ore!) right next to a desert (sand!), and, well, see the page link in my signature & my avatar.

    I've heard that playing on a superflat world is especially challenging -- maybe a hardcore superflat would be even more so. And apparently Mojang has been working on improving the mob's ai; that would certainly make minecraft a bit more challenging. Especially if the creeper's AI is improved.
    Edit: NOOOOO!!!!!!!!http://www.youtube.com/user/Ad…opMarks#p/u/2/gJbrxuTBeO8

    I haven't had any time to really play around with this add-on, but it seems cool. My Mk. 2 bench seems to charge a mining laser slower than my MFE, but that might be because its power line is split three ways. But I recently had a random thought: A Lapotron Crystal can store 1,000,000 EU, and a MK 3 bench can charge & discharge 12 Lapotron crystals, meaning that a single MK 3 bench can store 20% more power than an MFSU :P. This is a bit funny & perverse, but probably not OP -- compared to an MFSU, to get 10 million EU storage 4 more diamonds have to be crafted into Lapotrons and an extra advanced circuit is used.

    Under the current agriculture system, a crop cannot be planted if it would not be able to grow under the current conditions. I suggest that the game display a text message to this effect (such as the "you can only sleep at night" message for beds) when a crop cannot be placed. For example, attempting to plant at night or without enough sunlight will display the message "This crop requires sunlight to grow" and planting a crop in to a too dry block displays the message "This crop requires hydrated soil to grow."

    @FenxR -- Huh, the changelog on the wiki doesn't mention rubber replacing resin in any crafting recipes, but I just tested it out in minecraft and it works. (I added a note to the wiki just now). Do you know why the change was made?


    RawCode -- If I'm interpreting TMI's interface right, all of the IC2 ores have their own block ID's - they are listed as blocks 247-249, while, say, the various wool colors are listed as block 35:1 or 35:13, but I can't be 100% sure on this
    IC2 dev team -- feel free to correct me if I'm wrong.


    kamil960 -- I don't have any mods (edit: besides IC2 :whistling: ) (TMI was installed after I discovered the bug), but I did attempt to install NEI a while ago and had to abort that. I thought I hadn't backed up my .jar properly; the fact that FenixR is experiencing a similar bug makes me wonder if the problem is a bug in IC2/MCForge.

    Iron Furnace recipe its working but not the other one.


    Tried with a charged/uncharged/partially charged RE-Battery and nothing.


    My cobble furnaces also seem to refuse to smelt IC2 items -- I couldn't smelt ref. iron, tin, copper etc. in a cobble furnace, but using iron furnaces works perfectly. Perhaps these two bugs (cobble furnace cannot be crafted in an IC2 recipe and cannot smelt an IC2 recipe) are related? (I also can't craft torches and sticky pistons using resin like the wiki says I should be able to, but I'm not sure how important a bug that is).

    A: As of PR4, RP writes its config files using linux returns, so you'll need something other then vanilla Notepad to open up the config file.


    Does the same logic apply to Mac's "TextEdit" program? I've been trying to install redpower, but I keep getting block conflicts; every time I set autoassign to 1 and boot up minecraft I get the same block conflicts and find that autoassign has been set to 0 again. Strangely, my other changes to the .cfg file are preserved (mostly turning off copper and tin generation).

    Recently, I was exploring a new IC2 world and found this bizarre creation:

    A single rubber tree, stuck in the ground! I simply had to dig it out (mostly because I didn't have any rubber).

    One crazy rubber tree, eh? It was around this point that my shovel broke.

    As I was digging out the tree, I noticed that its leaves had replaced the dirt the tree was growing in. Better than the alternative, I guess, but what could have possibly caused the tree to grow in this fashion?

    There's a cave in the background here. I see now, the tree must have intersected with the cave in world generation! Wait, what?!

    The size of the hole I made to dig out that pesky tree. Man was that crazy. Any thoughts?


    Another note: These pictures were taken on the "fast" graphic setting, but the rubber tree leaves still had the "fancy" leaf texture. Was that deliberate, or is as buggy as this tree?

    I'm not sure if this is worth mentioning, but crossbreeding seems to improve growth, gain and resistance above that of the 'parent' plants. After several generations of crossbreeding, I've gone from resistances between 0 and 2 to between 3 and 5, and similar growth in, well growth. My gains seem to stubbornly hover at 1, however.

    Iron ore->2 Iron Dust->2 Iron Bars->2 Iron Dust


    As you can re-macerate the bars back to dust, this can cause an infinite loop of gaining material if it works with a Furnace.


    Also seems a bit overpowered. Chance to compress two Uranium? Two Diamonds? It would also have to ignore anything that can't stack, as well.


    According to the minecraft resource calculator, building a single efficiency module requires (among other things) 24 copper dust, 21 iron dust, and 9 tin dust. Because each module only gives a 1/32 chance of increasing your output, it would take 1,818 macerating operations just to break even. Although the possibility of acquiring an infinite supply of extremely common resources makes changing the recipe to require a mass fabricator and two recyclers seems tempting, as does changing the extra resource chance to 1/128. As for the unstackable thing, IIRC the only machine that produces an unstackable resource is the extractor (water cell -> coolant cell -> hydration cell).


    Edit: Using buildcraft quarries, near-infinite amounts of copper, tin, and iron can be acquired anyway; it would take 512 coal dust, with the maximum four efficieny upgrades, to produce an extra diamond, and uranium is rare enough that (imho) there isn't enough raw ore to compress into an op number of multiple extra ingots anyway. In addition, most machines use 2 EU/t to process materials; setting the efficiency upgrade to consume an additional 20 multiplies the EU/t consumed by a factor of 11, which, if my understanding of IC2 energy is correct, increase the energy consumed by a single operation from 625 EU total to 3,438 total.