Right-click on the luminator with a battery and the batter will empty its contents into the luminator.
Posts by quantumleaf7895
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I remember reading a blog post from Notch a while ago about the technical troubles associated with doubling the world height, I'm very glad Jeb and Jon have figured out how to subvert them
Although it appears as if terrain generation is mostly unaffected; it was explicitly described as "build height" that was effected, and apparently the save data has been modified so that empty areas aren't loaded/saved; that last step in particular is only applicable if the empty areas are. . . empty.
I feel its not all bad though, walking to a new chunk and finding a sheer wall in front of me would be quite the surprise
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Its been less than 24 hours since 1.70 and nearly all the add-ons on this forum have been updated. . . wow. We're being spoiled
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Quote from Basically Anyone
This addon isn't really necessary anymore, Now that we have loss-less wrench mode.
I'd like to point two important areas in which this add-on is essential:
1. Starting a new world: The basic wrench doesn't have a 'loss-less mode', and losing a machine early on stings a great deal more than doing so in the end simply because one doesn't have many resources to start out with.
2. Convenience: The large energy loss associated with loss-less mode isn't that big a cost in the mid-late game, but an electric wrench only holds enough juice to do one removal, and a bat-pack has enough energy for barely six more; having to constantly recharge one' stuff until one has enough lapis for a lap-pack is more than reason enough to get this add-on.All in all Drashian, I'm glad you've been maintaining this add-on, and I hope that it continues to be updated in the future.
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I'm aware that a change would be trivial, but the fact that such a change would have to be made intrigues me. Like I said, IC2 is one of the few mods that would be affected by this change beyond a simple "hey, I have an extra 128 blocks to build with now."
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The use of the phrase "build height" seems to imply that terrain generation is unaffected, but I could be wrong about that.
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>Maximum build height now 256 block highI'm intrigued by the impact this will have on IC2 -- wind generators now can be nearly twice as powerful, and the 80 block limit of the electric jetpack now becomes a serious liability for large projects. Maybe the conventional one will be more useful?
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It was on the first page of the off-topic section.
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These are pretty cool! I personally would suggest maybe replacing the glowstone with Redpower Lumars, but whatever. These are certainly a good way to start a new world -- I've always found the process of finding enough iron to get up a generator/macerator/whatever to be needlessly tedious.
A bit off-topic, but wouldn't these be better off in the screenshot section? (although I suppose very few people go there anyway.)
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I wish they'd just add an Iron Ladder that allows faster climbing or something,
That's practically a word-for-word description of the iron fence + magnetizer.
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Wow. That's just. . . wow. Makes my terrain gen bug seem insignificant
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And do note that there's a small chance of recovering a machine block instead of an MFE.
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While I feel that an item-transporting chest adds yet another layer of overlap to Redpower's item transport system, Buildcraft's item transportation system, Minecraft Factory's item transportation system, etc., I feel that an extra high-capacity chest, ala EE's alchemical chests, built with Iridium is an awesome idea.
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The ladder collision box basically telling the game that it's *technically* a block, so you can jump off of the top and it clears snow if it occupies the same block area.
Ah. Now the only mystery is why the collision box was brought back in the first snapshot after 1.1 was released.
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I've had this problem once or twice -- strangely, once I climbed my wind tower and placed a batbox within ~5 blocks of the generators (nearly fell to my death D:) the generators started booting up again.
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BEGIN LOG
For all my best efforts, my latest evil scheme has failed. While the uranium heist was a complete success, I discovered too late that. . . well. . . I've attached a picture.
Apparently, Direwolf Industries's mining division refines raw uranium into nuclear fuel on-site. I have toiled endlessly to refine the fuel into a material usable in nuclear weaponry, but with no success. Well, on the bright side the nuclear fuel sold for quite the pretty penny on the black market, more than enough to fund my next evil scheme! Let me explain:
It came to my attention recently that Apertura Agricultures finally finished testing of its agriculture system. It features support for a large number of crops and more importantly, the capability for cross-breeding plants. I shall begin a basic cross-breeding station, genetically engineer some sort of super-plant, and Take over the World!!! MUHAHAHAHA!
But I digress. I recently stopped by the headquarters of Apertura Agricultures
And had a little 'chat' with its CEO, Cave Jackson, and asked him to 'invest' in my agricultural operation. While he was . . . reluctant at
first, I was quickly able to make him come around to my way of thinking. My 'seed' money consists of a large number of cropsticks, fertilizer, and hydration cells, and a user's manual to match.In related news, the first field test of my AL-34K4 Mining Laser's 'explosive' mode was a complete success.
But again, I digress. I have with me a small amount of cropsticks and a small field, hidden from prying eyes in a large forest. Let's see, what does the manual have to say. . .
"Thank you for your purchase of Apertura Agricultures Cropsticks!
This handy user's manual will help you get started with your agricultural career.Note: This manual was intended for use by users only. If you are not a user, and are in fact a Crop Enrichment Center tester, please return this manual to your nearest Crop Enrichment Center associate immediately. Remember, we Don't Want a repeat of what happened to Mr. Kenny.
To begin using your cropsticks, simply place them in a tilled field. Please be aware that sensors embedded inside the cropstick will prevent it from being
planted anywhere else. After placing the cropstick in a field, you may begin placing seeds in the cropstick covered dirt. While the Apertura Agricultures Cropstick was designed for use with Apertura Agricultures Seed Bags, they will also accept the wheat, pumpkin, and melon seeds, as well as reeds and flowers. No other plants can be planted inside a cropstick."Well, that seems simple enough. My minions have already created a ready field:
So all that must be done is to plant all the crops.
I shall update this log as soon as the crops are grown.
END LOG
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I recently watched Direwolf20's video on IC2 1.65, and I began thinking a bit about version numbers. Going from 1.63 to 1.64 was a minor change; some bugfixes and a single new item. Going from 1.64 to 1.65 appears to be a major change, adding a great amount of buildcraft compatibility, four new redstone behaviors for storage devices, and a really nifty new ability for CF Foam. And with minecraft -- going from 1.0 to 1.1 added some minor features -- bow enchangments, sheep regrowing wool, no ladder collision boxes, etc. (What does removing the ladder collision box actually do anyway?) But if the snapshots are any indication, the 1.1 to 1.2 update will be quite major -- for starters, the entirety of the ai code has been rewritten.
That's pretty much it. Any more thoughts?
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But dont weed only appears on empty cropsticks anyway?
Weeds can appear on cross-breeders as well as empty crop-sticks. I believe that Alblaka has stated "Weeds can be the result of any crossing." -
Very creative, I like it
I had always thought of scaffolding at face-value,using it to assist my building, but using it as a building material never entered my mind. I'll have to try that someday.