Known bug for .90, try grabbing the 1.0 update.
Posts by Adien_Alexander
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Won't be needed in any version for MC v1.8.1 or higher, since Vanilla MC will add them to the Hotkeys thing in game.
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Fresh World, Fresh Install, Fresh (Crafted) Pair of Rubber Boots. Jumped from a height of 50 blocks exactly:
java.lang.NullPointerException
at sz.a(EntityPlayer.java:626)
at ic2.common.ItemArmorRubBoots.absorbFalling(ItemArmorRubBoots.java:74)
at mod_IC2.OnTickInGame(mod_IC2.java:1228)
at ic2.platform.Ic2.OnTickInGame(Ic2.java:373)
at BaseMod.OnTickInGame(BaseMod.java:80)
at ModLoader.OnTick(ModLoader.java:1016)
at EntityRendererProxy.b(EntityRendererProxy.java:16)
at net.minecraft.client.Minecraft.run(SourceFile:689)
at java.lang.Thread.run(Thread.java:636)
Stopping!Note: The Fall has used up 50% of the Boots Durability, and I'm standing there with 1/2 a heart remaining.
Edit: Seems Player has already fixed it.
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Was messing around with testing the rubber boots and I jumped down from a height of approximately 50 blocks. When I landed, the game froze and went to a "Saving Chunks" Screen.
This is the Error that was given:
java.lang.NullPointerException
at sz.a(EntityPlayer.java:626)
at ic2.common.ItemArmorRubBoots.absorbFalling(ItemArmorRubBoots.java:74)
at mod_IC2.OnTickInGame(mod_IC2.java:1228)
at ic2.platform.Ic2.OnTickInGame(Ic2.java:373)
at BaseMod.OnTickInGame(BaseMod.java:80)
at ModLoader.OnTick(ModLoader.java:1016)
at EntityRendererProxy.b(EntityRendererProxy.java:16)
at net.minecraft.client.Minecraft.run(SourceFile:689)
at java.lang.Thread.run(Thread.java:636)
Stopping! -
At any time during the period where you could not open them were you:
Playing in Offline Mode?
Logged in with another account?
Launching Minecraft from a Batch file or Shell Script? -
Set up a small test area with a Few Furnaces connected to an MFE, which lead to an Ind. Furnace. Everything seems to be working fine there, but when I replaced the Higher voltage cable (gold) with a lower one (Copper), it promptly melted with a "Pssssth", the game locked up, and went to a "Saving Chunks Screen".
This is the error that occured:
java.lang.NullPointerException
at sz.a(EntityPlayer.java:626)
at ic2.common.EnergyNet.onTick(EnergyNet.java:97)
at mod_IC2.OnTickInGame(mod_IC2.java:1242)
at ic2.platform.Ic2.OnTickInGame(Ic2.java:373)
at BaseMod.OnTickInGame(BaseMod.java:80)
at ModLoader.OnTick(ModLoader.java:1016)
at EntityRendererProxy.b(EntityRendererProxy.java:16)
at net.minecraft.client.Minecraft.run(SourceFile:689)
at java.lang.Thread.run(Thread.java:636)
Stopping!Also tested with ULV cables, same result, same error.
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Quite simply, the spritesheet used in IC2 is not compatible with Minecraft Exteneded.
Normal modloader sprite loading can fix this problem.
More or less, Minecraft Extended is not Compatible with Minecraft Forge.
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Not being powered while connected to a cable is a bug, and is being fixed for the Next version.
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Check your lang/java folders in your minecraft.jar... I've been having issues where it's been throwing ML's Core class file into there....
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Soo... something similar to this?
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IC Squared version 1.00
Im having a problem with the textures. My Rubber trees are made of furnaces. My iron furnace is made up of dirt and the side of a stone slab.
If you need any information please ask. I did install this on a brand new installation of 1.7.3 and i am not using texture packs.
What versions of the prerequisites do you have?
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Dynamite-O-Mote
What should this recipe be?I think the recipe should include a FreqTrans at the minimum, it would only make sense.
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Quote
NAME: Redstone Output Luminator
(Call me old school, but...)Description:
- When powered with EU, gives off a redstone signal
-Otherwise, same as original luminatorSo you're wanting to combine the Energy-O-Mat and a Luminator into one block? I'm not really seeing the point of this one besides it lighting up when it receives power, which you can already do with an E-O-M, a few Redstone and a Redstone torch (When the E-O-M gets implemented in the SMP version).
Quoteescription: MY LIGHT SENOSORS WILL BLACK OUT THE...wait a minute. They won't block the sun, but they will sense it! Or light levels, more specifically. The sensor is located on top of the block, and the output goes on the other 5 faces of the block, which can be re-orientated like a MFSU etc. with a wrench. [When you right click with the wrench, the sensor faces you.] Maybe out puts
Now, i dont know how output would work, but these things will [somehow] tell you the level of light! [Binary switches? 4 switches can represent a maximum value of 15, which incidently is the max light level! BINARY FTW] This might use a whole row of textures...Why are we trying to detect minimal changes in light? We already have a Daylight sensor (Solar Panel + E-O-M = Daylight Sensor when the E-O-M gets implemented), so I'm not exactly seeing the point of this one either (Sans an underground cave system lit up by luminators, which a right-out daft idea due to energy consumption, plus you'd be on location to see the "Binary output" and know it's dark).
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Taken from other Chainsaw Thread:
QuoteThere won't be any instant-lumbering function in IC².
/thread
And I'm pretty sure the Bronze Axe and the Chainsaw use "Effective against block" instead of "I'm a Friggin' Axe" in their coding. Just grab Timber! and use wooden axes, it'll fell a tree in one swipe, and only use 1 point of durability.
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Also, that one mod (the logs acting like sand) had a bit of a graphical bug where I would chop down, say, a birch tree. After chopping one, all of the rest of the logs became the default wood block. It was annoying. Does anyone know if that's been fixed?
You must be talking about TehKrush's mod. It no longer falls like sand, but instead the entire tree falls like in Terraria.
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' make marble a damage value of smoothstone and wala! no new block IDs
That would require a modification of a base class (Hence why Industrial Diamonds are not a Meta-data'd Diamond).
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Compatibility with other modsIf you need ModLoader: Install OptiFine AFTER ModLoader.
MCPatcher is NOT needed for HD textures, HD fonts and BetterGrass, they are included in OptiFine.
Install OptiFine without MCPatcher HD features for best performance.
If you absolutely need MCPatcher (HD Textures): Install OptiFine without the "ji.class" (the mipmaps and fog distance will not be active). For HD fonts install without the "sj.class". For BetterGrass install without "cv.class".
If you need DynamicLights (ModLoader edition): Install OptiFine AFTER DynamicLights.
Compatible with: ModLoader, SinglePlayerCommands, TooManyItems, PlasticCraft, CJB's Modpack, Zan's Minimap, Rei's Minimap, DynamicLights, The Aether and many other.
Not compatible with: GSLS Shaders, MinecraftExtended, MinecraftForge. -
Outdated Suggestions (Due to IC2 Release)
NukeGen:
Nuclear Reactor Coolant/Cooling tower
New Elements(For use in the NukeGen)
Nulcear Fission
Hydrogen Fusion Reactor
Fusion GeneratorsMisc
Power Splitter (What we know about the current Energy System is Outdated)
Adv EU Management
Mobile Charger for Mining Laser
Mobile Charger Accepts Redstone for Power
Advanced Mobile Charger
MFE Output Modification
Stationary Mining Drill Recharger -
I agree with the 'charcoal dust' idea except for the part where you can use it to make diamonds. Growing diamonds just isn't a good idea.
So how about instead, macerating charcoal creates Charcoal Dust Scrap, which 4 of creates Charcoal Dust, which can then -ONLY- be used to make hydronated coal dust and carbon nanofibers. No diamonds, or gunpowder. (well, maybe gunpowder. Not exactly sure if it's OP to get cheap TNT.)
I would agree with this compromise here, with the exception of the hydrated coal dust. Macerating Charcoal into a dust, then running it through some other processes to make it into Carbon plating seems fair (Then again, it would push regular coal into the Fuel/diamond creation aspect, which then actually lowers coal's value).
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There's an issue with that recipe though... It's the same recipe as BC's Tanks.