Posts by FourFire

    I understand your idea however the problem is that the iridium components do not generate EU from stored heat.
    what you could do (and I have done) is make a Mark I out of what would of been a mark II by replacing all cooling elements with Heat converters.
    and thus you get more efficiency out of your uranium (which is actually power produced / amount of uran cells / 5)


    Edit: I assumed that this was not the case since I simply turned off the reactor with Redstone. while watching the Converters cool down I saw that no power was produced this might be a possible bug that you should look into.
    good method of research, well done :)


    @ 7Roses yes I am sorry for not sending you test result before I have been having trouble with minecraft 1.7.3 in particular MLMP which in a fit of insanity I deleted and was unable to redownload before today testing will commence when I get home today and I am once again sorry for the inconvenience.


    about an advanced upgraded heat converter It cant be made yet because the recipe would require a Forcefeild generator surrounded by 4 iridium and 4 heat converters. it would have the stats of cooling 12 heat (yes very op) and producing 4 EU/t (it uses 2 EU/t to help cool itself) the fact that to make one you would have needed to use up over an entire stack of UU Matter and a forcefeild generator slightly offsets the OPness I think
    my thoughts go like this:
    small low tech uses up lots of resources for less energy > higher tech and processed items give more energy > high tech gives near godlike powers and uber energy gain with absurd resource usage.

    Yes, well I would ask that albalaka upgrade obsidian and Re stone as I asked and about having obsidian behind a wall of re stone well its just like Dezu said:
    "sticky pistons" which can be used to pull away the re stone then easily mine obsidian.
    as it is a 3 layer thick alternating obsidian and re stone containment chamber (which is ALOT of blocks) will still blow through and break external blocks with a not entirely full of uranium Mark V reactor. meaning that 700 blocks of re stone and obsidian (requiring a stack of advanced alloy) is STILL useless I would like a buff


    In the end, the only way to have an impenetrable base is to have a small Force Field protected base powered by Water Mill or Solar Panel accessed solely by you always carrying
    an MFS-Unit , Teleporter , Freqtrans (holding internal base teleporter code) and 3 full Lapotron crystals.

    nice idea! I really like the idea of a single block instead of all that fussy setup stuff.
    however, I would vote for removing the 64x pipes item and new unmineable pipe blocks. (more block IDs and items are unnecessary)
    and rather having two pipe slots (or one) in which you could place pipes like normal.
    in the spare space put a geothermal generator and give the gui (yes it is already pretty complicated but follow me here) an additional energy slot for lavabuckets/cells
    Also: the speed of the mining outpost should be determined by how much energy the generators would produce compared to the energy use of a normal miner with a diamond drill (about 24?) however, the generators now being integrated would produce double their normal output (10 EU/t for the generator and 20 EU/t for the geothermal for a maximum output of 30EU/t and 1.25x mining speed) additional speed might be attained by cabling in extra power up to medium voltage (its an advanced machine now right?)


    And FYI Diamond pipes have been removed in favor of using a diamond drill

    Agreed, only extended features/new stuff will let us use them as we dreamt
    however if you are using redpower you could hook it up to a 50/50 cycle timer (which would make it a mark III)

    AFAIK:
    the author is quite aware of this exploit and has nerfed the iron > glowstone conversion rate:
    1 iron bar : 3 glowstone dust 4 glowstone BLOCKS = 1 iron ore now it is no longer exploitable
    and as "for free" how long would it take you with a diamond drill to mine 512 cobblestone (thats 8 stacks)
    and then there is the frantic frenzy of crafting to account for


    it turns out that it is ~1/8th as resource intensive to make industrial diamonds

    One thing you could do is have and automated production line of things that are used often in IC2 crafting
    circuits, Batteries and Cables
    also production of a low end resource for recycling (EX. 1 cobble = 4 dirt therefore recycling cobble now becomes a waste)
    if you can provide the infrastructure (lots of macerators and some compressors) Industrial diamonds are ~8 times cheaper (seen in material perspective) to produce than EE diamonds and Industrial diamonds can be converted.
    lets see some stuff being made here!