hayo is bullshit.
only reason i permanently abandoned wiki and banned it in my browser to evoid accidental visits.
hayo is bullshit.
only reason i permanently abandoned wiki and banned it in my browser to evoid accidental visits.
Coal should be used to upgrade biofuel to normal fuel.
Hydration and other nonsense not really required.
Also redstone\glowstone\gunpowder and probably quartz\lapis\sulfur can be used to improve conversion rate.
1000mb of biofuel + coaldust + "catalyst or none" == variable amount of fuel from 200 to 1200 based on catalyst used.
it should kill instantly ignoring armor or give immunity to radiation.
in first case it may be used as expensive and effective trap, killing instantly ignoring armor will make UUM cells great weapon, just like lava buckets was long ago
in second case will be nice addition to reactor, that currently have no use of UUM.
regeneration, resistance and other effects already covered by beacon and potions.
what happens when magic and technology are at same place (arcanum reference)
"normal" canning machine have all functions and same cost and tier.
what reason for solid canning to exists at all?
Lets count:
3 tiers (3 separate machines with boring and completely unnnesesery crafting)
5 rotors
4 sizes
60 different setups for no reason! WTF really?
More does not make game better, it makes game slow and tedious.
My suggestion about windmills:
Nobody lurk around and check rotor every 5 minutes, for this reason windmills dont need any GUI.
Clicking mill with rotor should install it and give old rotor back (if any) (and automatically rotate to direction).
EU output and rotor health can be checked with EU meter without opening GUI (and there is no gui to open).
Windmill should have kinetic generator as recipe component and be embedded into single hull, anyway mills never placed alone, placing two machines istead of one does not provide any joy.
Only iron,steel and carbon rotors should stay - 3 tiers is top, anything else if overcomplication.
All rotors are same size.
All rotors are same durability.
Only output ratio is different.
100% and 50% and 25%
Recipes for all rotors should be "same".
When rotor durability is depleted - it destroyed completely without trace with exception to carbon rotor that stay permanently but produce only 5% power and can be "regenerated" with UUM or carbon fiber later.
color do indicate tier of block\item btw.
block cutter is not tier 2
other blocks are tier 3 and should have "blue" name
I have planned 2 - 16 times more energy and 8-64 stones to create single lava *bucket* based off steam generator (accept stone dust instead of water and produce lava instead of steam, more heat - less cost, internal tank for lava 1024 buckets, can explode if overheated, "calcify" (and explode) over time, can be decalcified by redstone (that also can be melted into lava - at 2x energy cost but do not calcify).
Actually blast furnace can melt stone into lava just fine without adding one more machine.
If stone present istead of air cells empty cells accepted.
exploits by other mods:
ha-ha-ha
There is no way to take into account every single mod in world and this is not reason to reject features.
Its just like "we can't do this, this will upset niggers\islamists\vegetarians\someone else"
buildcraft pump
bottling plant
hoppers
large supply of universal cells
powered obviously by geotermal generator
nether portal
everything inside quarry chunk loading
dispencer
home area:
nether portal with flush area filled with large amount of hoppers
large tank (or VERY LARGE) (or large area and flood gate)
bottling plant
one more quarry to keep chunks loaded
Actually i always wanted some machine that can generate lava from stone and energy, but always delayed that for random reasons.
wiki a bit abandoned and a bit useles due to NEI
there is no need in spoonfeeding someone who dont want to instal musthave NEI mod...
there is alternative space-time flow that justify anything related to gravity or volume.
single cubic meter of minecraft space can hold infinite amount of matter without altering density of that matterm just like bag of holding (every player have one).
stupid things does not make game fun.
stupid things make game stupid.
i dont want to play stupid games or make stupid things in games.
IRL blast furnaces require flux and hot air, not just hot air...
water + coal wont make any fuel.
as you may be dont know, water normally does not burn, ever when mixed with carbon based fuels...
probably related to UUID
you should report this issue to mantis
single block devices feature 8-10 buckets storage.
single block liquid tank (buildcraft) feature 16 buckets storage.
125 block machine feature 20 buckets storage...
there is no logic, atleast 100 buckets per both tanks shoud be by default
when energy network is finished, internal buffer will cause cable melts, becouse "full" solars will emit "more" then 1 eu per tick if they managed to accumulate anything (full batbox case).
in case of fixed 1eu output, buffer will cause solars to "produce power when there is no more light" causing confusion.
there is mantis bugtraker for bugs...
1) Sprayer should spray "cold" lava, it should work just like foam but destroying wooden scaffording or wires in process.
2) Geotermal should accept "cold" lava at decreased output.