Posts by GregoriusT

    ^ Now that's odd, I looked at the patch where Buildcraft got Forge ID Resolver and it looked exactly like I was doing it -- just Configuration.getBlock("key", default_value). Mind, I haven't checked for any changes to that since, but yeah.


    Hey, Greg, would you write a short thread in Addon Discussion explaining the use of Forge ID Resolver, as well as a few common mistakes in implementing it? I'd really appreciate your knowledge on the subject.

    Let me guess. BC uses the Config inside the Block Constructor or constructs the Block inside the preload phase, right? If yes, then thats the failure. I did that once too, and seemingly with no Problems, but then I got many reports about this exact Issue, changed it to read the Config in preload and construct the Blocks/items in load, and it was fixed.



    Basically it must be done this way:
    preload: get Values from Config
    load: initialize Blocks and Items

    Crafting paper should be a more complex operation that putting three sugar canes next to each other.


    How about adding a pulp mill and paper machine to GregTech? Maybe a multiblock that requires water, chemicals and EU to turn any kind of cellulose material (sugar cane, wood, wool, etc) into a new material, pulp. Then a paper machine to turn the pulp to paper. Just an idea.

    Sawmills are already planned to be added soon. Including Wood Pulp as byproduct and the requirement of Water.

    Block ID error, it's a simple fix, look at the first line

    specifically Slot 4095 is already occupied, then check the mod that errored

    In this case IC2, this means that you go into the config file of the block that is occupying the space (buildcraft) and you change it to something under 4096. Repeat until the errors stop.

    if its always Slot 4095, which is occupied (seen it a couple of times), then Buildcraft has a SERIOUS BUG. I'd suggest to bug its maintainer and not the IC²-Forum.


    The Bug is the wrong usage of the Forge-ID-Resolver. Since Buildcraft is the first Forge-Mod its a shame that its bugged like that.

    Yes I downloaded from importantstuff, from the dropbox, for mc version 1.4.5. I just checked the modinfo, it says for minecraft 1.4.5. I have minecraft 1.4.5, forge 6.4.1.409, and the gregtech from this link: Drop the https://dl.dropbox.com/u/88825306/Mods/gregtechmod.zip (most recent and for MC1.4.5)


    I redownloaded everything multiple times. I still get the Unknown Dust!!!! message for all Metallurgy dusts.

    What? It worked fine with 1.4.2.


    I will install Metallurgy again on my Computer to fix that.

    I think that The problem is the mods. All this technical mods make diamonds not valuable using the electrical tools and armours.

    Did I say that this Diamondcount was in Vanilla-MC and with Mods?

    I agree with that. You should add a very useful components needing diamonds. Actually, the things in your addon that makes diamond useless are: Ruby, Sapphire. In Vanilla-IC², diamond is very used because it's the only way to get energy crystal, lapotron --> Storage, advanced technologies all need some diamonds. By the way, Ruby and Sapphire also makes LESU useless. Maybe combining it with Lithium Battery could increase their Storage ? (That would be in the same mind, thinking LESU are "cheap" because Lapis is often useless, i.e "free" --> Lithium isn't "free", but easy to get from common ressources if you've enough energy and time to get it.)
    Irrelevant: What do you think about adding LESU blocks as Machine Casing blocks ? It could improve internal EU-storage, if you want to implement some way of using (advanced one, of course ^^) Overclocker Upgrade.

    LESU-Blocks cause Machine-Casing-Updates, when placed/removed. But as an Upgrade? Maybe.

    Lemme ask you something Greg. Is it possible to switch Tritium cells with He3 cells in a fusion reactor while it's Making Fusion(TM) so it doesn't use up 60kk EU for start?

    Yes it is.

    EDIT:Industrial Grinder recipe for gold ore and mercury takes longer than NEI says. It lasts longer than 5 seconds.

    Impossible. The Grinder has a fixed speed. Are your TPS fast enough?


    It's much easier to get it from asteroids, even though it's technically rarer. I thought the default config was supposed to make it hard to get end-game stuff?
    It's also not about the rarity of sheldonite, it's about how long it takes to find and harvest it.

    Even with creative I wasnt able to really find much Asteroids.

    Edit: Greg, no comment on sheldonite ore being OP?

    I thought the Code is enough, so that I dont have to comment it.

    So when I run mc, Gregtech says there's unknown dust and that I should report it so they can add it for compatibility. The dust it's talking about is from Metallurgy: http://www.minecraftforum.net/topic/7449…k-in-minecraft/


    Thanks

    Do you use an old Version? AND WHY DONT YOU TELL ME THE DUST!?!

    So, Sheldonite is the new prize for killing the ender dragon! In 1.2.5, it was a enderegg for a enderegggen for a lot of EOPMC, know you get small amounts of a pecial ore.

    Who says you need to kill that Dragon? And the Dragon Egg + Sand Duplicator = Infinite EMC.



    And its called Sheldonite, cause its IRL Name is Cooperite.