Posts by GregoriusT

    OK Thanks Greg. My Game is working now without ID Resolver AND WITH your Mod.
    Didn't know i doesnt need the Resolver.....
    Much better now ^^ quicker startup, less Mods...always better.

    Added an Error-Message explaining why ID-Resolver is bad

    One of your Mods causes Problems. Do you have ID-Resolver? If yes than its your Problem.

    http://paste.ubuntu.com/1331693/
    Crash on world load.
    EDIT: Ninja'd

    Remove your invalid Forestry-NEI-Plugin and try again. Those other ClassDefNotFoundErrors are normal and just printed out.


    Would it be possible to disable machines or receipts in total if set to false in the config file?
    Examples: I disabled the generation of silver in the world. I would like to replace the silver in receipts in this mod with the silver from other mods.
    I think this is no problem using the ore-dictionary which i think is already used.
    But i would like to kick out the silver implemented by this mod totally. It should not be available and shown in NEI anymore and can not be cheated in.


    Is there a possibility you can implement that?

    Oredict is no Problem, but disabling the Block itself for cheating causes too many Problems to implement it.

    Greg, what about making (if you didn't already, I'm still on 1.3) Na+Cl(Cell)=Saltpeter.

    Saltpeter consists out of KNO3 and its already a Recipe in the 1.3.2-Version.

    ID-Resolver is no longer needed and integrated into Forge. And now i know what the damn Error is! I use the BlockID, which is in MY Config to generate the Ore and ID-Resolver just changes the ID inside the BlockList, so that MY ID is invalid => Damn NullPointer. I will adjust the Exception thrown when a nullpointer occurs to mention ID-Resolver, and i will use the BlockID inside the Block instead of my Configvalue.


    And for the GUI-API, why should one need something like that?

    Wow i should be more often awake at 2am. A whole Page filled up.

    When you mine the ores that yield experience with a silk-touch pickaxe or the rock cutter, they dont. Could you add the same amount of experience to their macerator recipes?


    sincerly

    Nope. Thats the price for Resources.

    I forgive after one hour trying to make the rock breaker work. As i can see it do nothing... lava on left, water on right, 32Eu/t on the back, i've put redstone in the slot....


    I most probably have missed something very simple for the moment.

    Screenshot? My Rockbreaker works fine with a Lava on the Side (or the Top for Smoothstone *hint*) and Water on another Side (but not the Bottom or the Top!). I usually edit the Wiki, when i have a break at University and no Videos to watch then.



    buttonsinpjs got permission to do an unofficial Wiki with a bit more indepth Informations.


    My working Setup: Forge 354, NEI 1.4.1.1 and CodeChickenCore 0.6.6.1. Unbelievable how Codechicken and the Forgeteam break all the Stuff with each new Version. That the Chunkprovider returns null is also a good thing, when asking for newly created Chunks, and if a GUI-thing broke then its most likely Codechickens fault as he messes around with that Stuff.

    that behavior are normal in the electry buffer and the block breaker ?


    1) in the block breaker need two slot with something for activated the redstone signal (i think in some option for chose what slot emit the signal (both or indivudual)

    Its ROCK-Breaker not BLOCK-Breaker. Blockbreaker is a Trademark of Redpower.


    The second Slot in the Rockbreaker (that pile of grey Dust) is for inserting Redstone. You may know the trick which converts Redstonedust into Obsidian (in VanillaMC). This can also be done with the Rockbreaker (hence the Diamond in the Recipe).

    2) the electry buffer dont show correctly the value of internal energy storage (info panel)

    The Infopanel of Nuclear Control, when using the Energydisplay? It works fine. The Scanner you use just displays the exact amount of EU, while the Infopanel can only retrieve the maximum Value of EU, to make sure that people arent annoyed by too large Numbers.

    3) is normal spend energy when have behavior of red stone active when they do nothing ? ( the wiki say (Slotcount*1 EU/sec) but the machine dont do nothing and spend energy )

    The Buffer needs small amounts of Energy to scan for empty Slots. That is turned OFF by default.

    4) i noticed the signal behavior need minumun of Eu for work 550 (that no exactly )

    Exactly. The amount depends on the Machine itself. No Energy => No Automation.



    KammerSc: Awesome! Thats why i made that kind of Automation.


    Gucky: NEI Problem. I dont know what Chickenbones does to crash it.


    Thutmose: Industrial Electrolyzer is already on my List (together with the Freezer).


    Ok. I hope that "Highly Advanced Machineblock" will be Tier 4 in next version.

    Next Version? Oh yes i just uploaded it a minute before you said that. XD


    After seeing a random Modspotlight, i added Electrum Ingot/Dust. Crafted out of Gold and Silver Dust. Electrum is now used instead of Gold inside my Machinerecipes and instead of Silver in the cheaper Circuitry. That was the use for Gold i was looking for.

    How about exposing its entire inventory to the pipes. In theory it should be possible to act like a regular chest to pipes, and drop any item that shouldn't be in it. Like the way ic2 nuclear reactors do (or used to, im not sure - never touched reactors since 1.3.2)

    Lol, that what the Pipes see IS THE ENTIRE INVENTORY! Yes it has only 4 Slots inside. Two for filtering incoming Items, one for Output and a last one for the GUI-Input. Anything else is just a Number.

    Not sure about the exact components, but i assume it would be some sort of semiconducting material, so probably silicon/germanium/aluminium oxide + impurites. The aluminium oxide would be the main component for rubies, so rubydust / chromedust / aluminium dust would make sense. maybe include a silicon cell instead of the endereye?

    Endereye-Dust is only because of the "pseudo-magic" stuff from the Redstone itself. Aluminium-Dust is not an option as Bauxite should be the Mainsource of it. Ruby-Dust is because its RED and to make Chrome a bit easier to get. Siliconcells are a good Idea, they will replace some of the Calcite. Pyrite consists out of Iron and Sulfur, so that makes also a bit of sense.


    Edit: http://files.minecraftforge.net/

    Greg, do your ores spawn in custom flat?

    No Idea. Try it

    I think that using "Hardened Casing" instead "Highly Advanced Machineblock" is too cheap. Maybe better it should replace "Advanced Machine Block"?


    P.S.: dustAsh.


    Ahh good. Didnt remember it (as i have no old Oredict-Logs from 1.3.2).


    Highly Advanced Machineblock is now Tier-IV instead of Tier-III. hardened Casing is still Tier-III (what is currently useless).


    Edit:


    Little graphic error with shape of the silver dust is a mistake or intended ?

    Bug RichardG about that. I told him to fix it and he agreed.

    I have crash with NEI: log. It happened if i change power output bahaviour in Rock Breaker.

    Tested it, but didnt crash. But since its Line 33, i know what most likely failed. That Block had no MetaTileEntity, i've added a check for that.


    Edit: My Dropbox finally decided to upload Version 2.02b.
    Fixed mistaqurs Problem probably
    Added Mortar to make Dusts out of Ingots/Coal. Not all Ingots are possible, some are too dense.

    Buil

    Buildcraftfree... So about the quantumchests and logistics pipes....

    I tried to find a hook in the Logisticspipes-"API" for that, but the mass of special Code for every single Case inside it made it unfindable.



    V2.02a:
    Added ElectricSorter. Works similar to the Translocator, but has a variable second Outputfacing for the sorted Items.