Posts by GregoriusT

    Pro:
    Computercraft is installed, yay
    Electricity for Houses


    Contra:
    Wiring visible (place it under the ground)
    Solarenergy (lags like hell)
    Worst setup for Solarenergy (lags even more!)
    Creative Mode (cheating)
    Flatlands (if not megahardcoresurvival then cheating too)


    All in all, a not so good rating, from my very effective and noncheating point of view.
    Now i will add a Solarpart to my Anti-Lag-Tutorial-Thread.

    All this makes me thinking of a Cropnalizeraddon for Computercraft. Just put it next to the Computer, add E-wiring for energy and insert a Disk to save the Data of ALL the Seedbags onto, to list all the Crops you have produced, like in real science. Oh, and it would scan the Seedbag like a normal Cropnalizer.


    Edit: Dont misunderstand it, theres no known Cropnalizeraddon for CC but it would be a cool Addon.

    3.0.0 Limiting Energy for the Massfab to produce UUM (nearby) only from Scrap
    You want to produce UUM Efficiently and only with Scrap? Then the MISEL (Massfabricator-Input-Scrap-Energy-Limiter) is the right choice. It limits the Energy to the amount of Scrap passing through the Pneumatic Tube, and makes Massfabricating much more efficient, HAYO!


    But its not really explainable with Words, so i will just put a few Pics of it (see Attachments) here.


    The Picture contains MISEL-MK-III, its Itemdetector is in stuffed Mode. (Output via Retriever)



    3.1.0 recursive Autocraftingsystems only with Redpower and Tubestuff. (Now i killed Logisticspipes finally!)
    You ever wanted to automatically craft things on demand? Those components for the Logicgates, are a pain in the Ass to craft? You dont have BC installed and so you cant have Logisticspipes for that? I HAVE YOUR SOLUTION!!! The autocrafting Factory! Now you can do all those things, without Buildcrash or Logisticpain, with my new simple and modular Setup! HAYO!!!


    You can see the Setup i made a few numbered Rectangulars around the Maincomponents



    1. The Autocraftingmodule consists out of the ACT2, a Retrievulator and a Retriever. You cant place them adjacent to each other because of the strong Redstonesignal, which is emitted by the Retrievulator, but i suggested Immibis a way to fix that. But for now, you have to place them in a Checkerboardpattern, with Glass and blutric Wires inbetween. An example for the GUI's of these 3 Devices, can be found in the 3rd Picture (It's autocrafting Logs to Planks)


    2. These are THREE Restrictiontubes, which are ALL THREE needed to control the Itemflow.


    3. The Outputchest. Setup the Retrievulator behind the Chest, to buffer certain requested Items inside the Chest. Then grab the Item you need, and it will refill the Chest automatically, as long as there are enough Resources.


    4. An empty Retriever and a Relay, together with ONE Restrictiontube, are sending all the overflown Items back, to the Sortingmechanism of your Storage.


    5. These TWO Restrictiontubes are marking the Way to the Storage. So it has, a higher Itemgrabbingpriority for the Retrievers, as the Autocrafteroutput, and a lower Itembacksendingpriority, as the Retriever+Relay.


    6. This is the (probably sorted) Storage. Design it however you want, as long as you connect every Storagechest, to the two Restrictiontubes of '5.' and the Retriever+Relay, to the Sortingmechanism.



    3.2.0 advanced Bluticitygeneration with Solarpanels! ("exploiting" a Bug of Redpower)
    You want to make blutric Solarpanels, but you dont want, to make them in a large horizontal Panel? Then the Solartower is the right choice! This Towerdesign generates large amounts of blutricity, by wasting less horizontal space. Yes, the Solarpanels below are also generating blutricity!



    You can ofcourse replace the Batboxes with Blutric Wiring



    3.3.0 simple and fast Snowballproduction with IC²-Pumps and Compressors
    You want to make Snowballs using IC²-Pumps, but the Compressors are taking a break after every single Snowball? You tried using 2 Pumps per Compressor to solve that, even when one Pump is theoretically fast enough? this Setup using 4 Compressors and 4 Pumps is especially for YOU, not for that Guy right there, i mean YOU!!!




    Visit Page 5

    Due to popular demand (more than one person), i will make a short Basictutorial about CC-Programming, so you can program your Factory better than with Redpower (until Eloraam releases her Computertechnology). I hope you know the CC-Recipes, because i will not show them.


    Direwolf20 has made a Videotutorial for CC.


    The CC-Folder for programs you use in every Savegame/SMP-game is ".minecraft\mods\ComputerCraft\lua\rom\programs", the folder "Turtle" should contain only turtleprograms, and the Folder "Computer" should contain only Computerprograms. All the other Programs, which are for Turtle and Computer can be put directly in the "programs"-Folder.


    You can edit all these Files with Notepad or something similar even if they have no ending. And if they have an ending (if you downloaded it from here for example), then you should remove the ".txt" on the end of the File so you dont have to Type "Programname.txt" to run the program.


    If your program stucks then you can use "Ctrl + T" to terminate it (you must hold them for a moment). Holding "Ctrl + R" restarts the Computer.


    1.0 Disclamer for generic Commands
    "help" will display help for you.


    "apis" will list all the things with helpthemes (sometimes they are not very helpfull)


    "help 'Programname' " or "help 'API_Name' " will display the help for the Program/API.


    "programs" will list all the programs in this Computer.


    "edit 'Programname' " will edit the Program you have selected or will make a new one.
    when you are naming a File "startup" then the Program will be started together with the Computer.


    " 'Programname' " will start the Program, simple as that.


    "exit" shuts the Computer down until you rightclick it.


    "dj" if you have a Musicdisc in an adjacent Diskdrive then it will played.


    1.1 Setting Redstonesignals and other Basic commands
    Now you need your first non-Hello-World-Program, therefor you need to type "edit InsertYourProgramNameHere" in the Computer. You can also use Notepad if you find the Folder in your Savefile or the CC-Mainfolder (explained above where it is).
    _
    "rs.setOutput("left",true);" sets the Redstonsignal on the Left side of the Computer ON ("true").
    "rs.setOutput("left",false);" the "false" sets it OFF.
    _
    You can use the following other directions instead of "left":
    "right", "front", "back", "top" and "bottom".
    _
    "os.sleep(5);" stops the program for "5" Seconds (100 ticks).
    You can use this for Timers



    1.1.2 Syntax


    "while 'Condition' do
    'Insert Code Here'
    end"


    the Code between the "do" and the "end" will be processed as long as the condition is true.
    if you write "while true do" then it becomes an endless Loop, which is used for Timers.


    I know theres a for-Loop but i don't use it, because of it's diffrent behaviour in diffrent Programminglanguages
    _
    "if 'Condition' then
    'Insert Code Here'
    end"


    It will do the lines of code once if the condition is true.
    _
    "
    'Condition A' or 'Condition B' "
    will output "true" if ONE of the conditions is met.
    _
    "
    'Condition A' and 'Condition B' "
    will output "true" if BOTH of the conditions are met.
    _
    "not 'Condition' "
    will output "true" if the condition is NOT met.
    _
    "not ( 'Condition A' and 'Condition B' )"
    will output "true" if NOT BOTH conditions are met.


    1.1.3 Turtle your friend and helper
    Now we come to the mobile Computers with Miningabilitys (if crafted together with a Diamondpick).
    I've attached some good Turtleprograms i use myself so feel free to use and don't forget to delete the ".txt"-ending for easier use.


    What functions are available (copied from turtleAPI):


    turtle.forward()
    turtle.back()
    turtle.up()
    turtle.down()
    turtle.turnLeft()
    turtle.turnRight()
    turtle.select( slotNum ) // 1 - 9 are valid
    turtle.getItemCount( slotNum )
    turtle.getItemSpace( slotNum )
    turtle.dig()
    turtle.digUp()
    turtle.digDown()
    turtle.place()
    turtle.placeUp()
    turtle.placeDown()
    turtle.detect()
    turtle.detectUp()
    turtle.detectDown()
    turtle.compare()
    turtle.compareUp()
    turtle.compareDown()
    turtle.drop()
    turtle.drop( quantity )


    The most important ones are selfexplaining. The drop/place-commands are placing the stuff of the SELECTED Slot.


    1.2 The attached programs for your Turtle


    "chop" place in front of a 1x1 Tree and activate (The turtle must look at the trees everytime).
    "chop2" place in front of a 2x2 Tree and activate (left aligned frontside of the tree, maybe i will change that).
    "chop3" used to harvest the stem of a 3x3-RP-Rubbertree (place middly in front of it).
    "shaft" place 3 Cobbles in the first Slot and a few torches in the Last and it will mine a 3x1-Shaft for you.
    "Direwolf20_House" builds a larger Direwolf20-11x11-Standardhouse for you (the program will list everything what is used to build)



    I hope this explains the basics of CC, so you can build the Factory you maybe imagined.


    Edit: Forum failed at using ">" and "<" as normal letters (accidently thinks its HTML-Code).
    ">" and "<" should be used for smileys and such, so they would be less bugged like :Solar Panel: or :Personal Safe:


    Ask if you're not understand something, that's not a shame and my explainingskills are not the best (for people with social life).


    And never forget: Don't use Internetexplorer! :D

    2.5.2 Waterbucket-CASUCs:
    You want to use your Uranium very efficienty? You want to have 1840 Eu/t Output? Then you should build a CASUC-Reactor!!! But not a random Ice-Eater, i'm talking about a much more efficient Waterbucket-CASUC, HAYO! Basicly you need 8 Deployers, 16 Filters, 88 Buckets, 8 endless Watersources, Redwiring, a complete Six-Chamber-Reactor and a 0.550sec Timer (theres no other way, we must use that Intervall).


    In my five attached Pictures, you can see my Reactorsetup, including the CC-Programs to safely run it.


    It is a symmetric Blueprint so that you can easyly guess what where belongs. The Filters connected to the Deployers having full Waterbuckets and the ones connected to the Reactors are having empty Buckets, to be sure that its refilled with the right Coolantbuckets.


    jppk1 was the first one who built that Reactor: http://forum.industrial-craft.net/index.…d&threadID=5704


    Snyke gave me an easy understandable Explaination of the Explosioncode, so now you can easyly calculate the amount of RF-Stone (Blastprooflevel = 150) around your Reactor.



    Warning: if you build the RF-Wall too close to the Reactor, then parts of the Wall can vanish into flowing Lava, creating nonexplosionproof holes in the RF-Innerwall. So just build the Wall a few meters away from your Reactor.


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    You know that you can use Energycrystals since all these stuff uses NBT-Tags instead of Damagevalue, or?


    A Cropnalizerblock can not move so you have to place more then one of these Cropcomputers next to ALL your crossingpoints.


    But it would increase Difficulty if it replaces (normal one offswitchable in config) the normal Cropnalizer and that's in my opinion an improvement, because: [quoting notch] "if i could beat it at all, it's too easy".[/quoting]

    Edited all a bit:


    Yes, a small CC-Tutorial is coming soon, with a new Thread.
    It got deleted, not IC²-enough. I noticed it, if i wanted to add a simple Nuclearreactorcontrolsystem to it.


    I'm using Filters too, because the Sortingmachine doesn't outputs stacks.


    If the Input of the Filter is connected to the Tube, then you never need Redstone or any other effort to use it, simply toss an Item in the Tubesystem, and it will find it's way through it, to the next valid Filter.


    Filters cannot suck up items out of the Tubesystem, therefor are Retrievers, but if you mean items, which are laying around the Filter/Transposer, then it will suck up a 3x3-Area in front of it (on top and on bottom are also possible), if you apply a single Redstonesignal. But that is only uselfull in Mobgrinders to collect the loot.


    I've posted a small Factorydesign in my Tutorialthread (link actually in my signature) to show how to do it the right, lagfree way.


    Exams? this month? Wow, i thought only January/February and June/July are valid for exams. A difference between Berlin and Bavaria (Bayern).

    BC came before RP2, you know. So RP2 'kinda like copied' BC's item transport in a way- but that's all old news and shouldn't be brought up again.

    BC 3 came after IC² and it goes more and more in Industrial direction (and i know RP copies BC-item-Transportsystems) and adds Logical Gates like RP before.


    Edit: ff255away: All these great ideas are already suggested and so defined as "gone". :(

    This idea sounds like a clonemachine. Cloningexperiments as the new Agriculture of IC². Food, Mutants, Medicine, every organic structure is possible. I thinks that's already on Al's long list if it does not have to do with the lagfactor of breeding huge amounts of Animals.

    The good ideas are mostly gone.


    Embrace yourself


    the Lightningrodsuggesters are coming back.


    (And will be killed with Al's legendary Shotgun)


    I mean whats remaining? RP only needs the Frames and Computers to be complete, BC is kinda like copying RP and IC², and CC is already kind of finished.


    Alblaka has a huge list of considered Suggestions to implement, now we ran out of Ideas and only have to report some Bugs and comment some bad Ideas or Ideas, which are not fitting to IC².

    well if a large battery is implimented then i wouldn't really need this, but if not then i'd need a wire better then the current EV wire wouldn't do so well to transfer energy 3,000-5,000 blocks.

    [Shorten the Quote]
    3000-5000 Blocks!!! Thats impossibru without chunkloadingblocks. Nuclear doesn't explode so much that you need a so long wire.



    My only EV-Wire is that from the Reactor to the HVT, an thats only 2 - 3 Blocks. If theres a MMFSU which is outputting EV than i might consider EV-Wires and then use HVT->Glassfibre to transmit over very long distances (to my Massfab, which is maybe 20 Blocks away).

    For the record, Expensive recipes does jackshit for balance in minecraft were every single resource its highly renewable. The only purpose of Expensive recipes is so people dont make those things 3 minutes after they start a brand new world

    That's the ONLY point, why EE is cheating. You can make EVERYTHING out of EVERYTHING. The magic stuff is pretty cool if you could get that without Transmuting but with normal work (extreme-mining).

    Silver is a very ductile, malleable (slightly harder than gold), monovalent coinage metal, with a brilliant white metallic luster that can take a high degree of polish. It has the highest electrical conductivity of all metals, even higher than copper, but its greater cost has prevented it from being widely used in place of copper for electrical purposes.


    Quote from Wikipedia: Electrical resistivity and conductivity


    In ordinary conductors, such as copper or silver, this decrease is limited by impurities and other defects...
    ... Gold is commonly used in electrical contacts because it does not easily corrode.


    I found the link to it in your Wikiarticle. i found out that Tungsten is very conductive, maybe i should suggest Tungstenwires.
    You are partly right, but under normal environment Gold is much better because it's chemical nearby indestructible.


    Edit: Whoah, i needed a lot of time to read the important part of that article.

    Sounds like you need Chargingbenches for all these Players. It's updated to 1.2.3 like most other mods.


    In your case that makes sense to use Lapotrons but they don't need to be stackable for it. And if i would be on your Server whats actually not possible, because of Internetlag, then i would build my own Base with ALL what i need, and add a Tradingoutpost somewhere far away from my secret Base, but close to the Spawnarea.


    Oh, and i would steal all these lagging Solarpanels with my Miningdrill. 8)

    back to the OP: it would be nice to have empty crystals stack to 16-64, but it would also be nice to have a much larger or stackable fully charged battery unit. primarily used to move power from one Enat system at one base to another. like if i had been using a huge solar,geothermal,wind turbine array. and decide to completely abandon that facility and move on to a nuclear base 3,000 blocks away, or even in the nether, then it would be nice to be able to drain my base of it's 192 million stored EUs.

    192 MegaEU? Why not carrying as UUM so you have a amount between 192 and 1152 UUM (depending on scrap?). And every UUM is worth a Lapotron. so its cheaper.


    The Teleporter is the only other device, to waste that Powersurplus and i don't expect the use of a Terraformer with more than 1 or 2 MegaEU.