Posts by GregoriusT

    I think an additional Slot for Backpacks in the Steve-GUI would be a good idea, BUT Alblaka will not add any Slot to that GUI or any other Vanilla-GUI, because it would make IC² incompatible with all the other Mods, which are changing that. So we must wait for Jeb adding a Backpackslot. :(


    Who needs Quantumsuitchestplate and Lappack at the same time? Oh yes, N00bs who are afraid of Lava.


    And Rick, RP-Quarries are not good, because they are vertical.
    A horizontal constantly forwardmoving Landscapeeater with Onboard-Autoproduction is much better, Muahahahaha.


    Wasn't the Suggestion Super-RE-Batteries? In that case:
    No we already have enough mobile Energystoragedevices!

    It's simply a GUI which can be opened with the Freqtrans, to call another teleporter than the actually selected one.


    What is if you set up a frequency like with Wireless Redstone (10000 Frequencys) in the GUI. You will be able to set the transmitterfrequency AND the receiverfrequency of a teleporter in that GUI.


    The teleporter will send you to the next (by Distance) teleporter with the same receiverfrequency.
    This way you can "hack" other teleporters by placing another one between the transmitter and the receiver.
    And it will also give you a reason to keep you teleporters secret. 8)


    If Alblaka is very evil, then the Teleporter will kill (dematerialize) you if you try to connect to a not used receiverfrequency. :D


    With english is not your mother, you meaned "native language" instead of "mother". ;)

    Quote


    I remember alblaka saying in the solar array suggestion post, that particular funtion call its not resource intensive at all. The problem is with the interaction between the solar panels and the Enet.

    Really? Then all that lag didn't came from that. Then why the nether are these Solarpanels even causing lag if there is NO cable!

    Alblaka (or at least the IC²-Wiki) is/was thinking about sixpacks of batterys.


    Miningdrills, Chainsaws and that stuff are charged by a Batpack/Lappack if weared like a Chestplate.


    Energycrystals and Lapotrons are good for itemized Energytransfer between MFEs/MFSUs and are with Transformerupgrades also usable in normal Machines.


    So seriously, what do you want more?


    P.S. use the Chargingbench-Addon if you have not enough material for MFEs/MFSUs.


    ..................... you really wasn't reading my post huh? you can put 8 FM into cell and put into extractor or put FM cell into MFU to generate pure energy :>(or MSFU)

    Sorry if i missunderstood some parts of your post. I only wanted to put my knowledge to it to make it better/more realistic (or what i thought its better). And you meaned MFSU.


    If you want to make your post better readable, than insert an empty line between the diffrent parts of your post, because i've overreaded one line. ;)


    Oh and the part with pumping kinetic energy into Atoms sounds a bit annoying, because that is the same as an explosion, but in "extreme-slowmotion". Other realistic descriptions for the damage could be Betaradiation (electrons) or Antimatterparticles, because there is no "kinetic radiation" defined as a strong physical force. :(


    But all that doesn't count, because no one of us is producing IC² and Alblaka will make anything diffrent. :P

    ability to remove bedrock blocks expect blocks on level 0 is fine - levering is always funny and may be usefull for deep farms.

    removing Bedrock, which is not at 0 or max layer nor adjacent to the End-to-World-Portal-Block is maybe good for some buildingprojects, BUT on a server it is still a very bad Idea to break bedrock, which is for example used as Spawnjail (All the Griefers can get out of it, if they can find someone who releases them!!!).

    A receiver in RL wouldnt be as small as a block (1m²) but about 1Km diameter (1000 blocks) which are insanely big to build.
    And if alblaka wants to maintain space requirements a big rectenna does it , but the energy received is sent from only one block below it (in the center).
    the rectenna would be made of Machine blocks and use a space of 101x101 , with the middle block being the "magic" receiver.

    I meant a receiver for small EV Transfer, but yes, for a thing like a Satellite you would need at least a 31x31m² receiver (per Satellite), which is still pretty large. Oh and you can still see the whole thing without switching the Rendering to Normal or Far.


    I hate those magic blocks like the BC-Stuff nearby as much as i hate Equivalent Encheat.

    Ehhhm, Quantumsuit is Lavaproof but the damageanimation is a bit disturbing.


    If i want to swim in Lava, i'm drinking a Potion of Fireresistence, because i have no real use for Slimeballs and Blazerods.


    Maybe removing the Damageanimationpart if you don't really get damage, but that is a suggestion for vanilla MC.


    P.S. Had the same Idea before knowing that the Quantumsuit is Lavaproof.

    Drilling through Bedrock?!? That's reserved for very "creative" people and hackers. Search for another way to kill people or to dump items.


    It is intended that Bedrock is UNBREAKABLE!!!


    Notch (or Jeb) will make the Nether simply a bit higher to compensate it


    In case you meaned a new Miningthingy.
    We got already a Mininglaser and IF eloraam releases Frames we can build giant Miningdrills.


    Sorry, but that is a bad Idea.

    UU matter is pure matter-stable
    Fould matter would be full of energy matter which is unstable and pumps energy into other atoms making them move faster , destroying matter and killing ya :>

    Oh, in that case it's not more unrealistic as the UUM itself. That with the energytransfer speeding up electrons and making them emmiting Betaradiation, is very dangerous to normal living.


    But it would still need a way of extracting the rest of UUM in it, or to make it somehow back to energy, just to make a bit profit.

    Chainsaw + Timber!
    Good, had the same Idea but didn't suggested it.
    It would cost 50% more Energy as manually cutting the whole tree down and works automatically if you chop a treesegment with Dirt under and another Log over it, so if you want to save energy you can still chop it manually down if you hit the second Treesegment first.


    - :Rubber Log: <-- Chop this to manually get the wood.
    - :Rubber Log: <-- Chop this to get all the wood with 50% more energycost.
    [Dirt]


    It would not work on large 2x2 or Eloraams 3x3 Trees, because they are too huge (You can easyly use Mininglaser + Explosivemode for them).



    4 Plantball + 5 Dirt = 2 Fertilizer, so Al don't have to add a new item for "low-end-fertilizer".

    I tested 1M EU/t with tons of HV solar panels from advanced machines mod.
    Simple to do:
    get TMI or NEI, spawn a HV solar array + glass fiber cable, and place them.
    Copy them 2000 times (40x50) square by using MC edit and link them to a mass fab.
    Actually about 50-60 solar panels wont be working due mass fabricator maximum input.

    I couldn't test that because of my too slow computer. I have NEI and Advanced Machines but not MC-Edit to place the stuff (too much lag).


    Thank you for testing it, i didn't know a maximum input cap for the Massfab so i have to produce more Massfabs later.


    With 50-60 solar panels you meaned HV-Arrays so 25600 EU/t, right?

    Teleport Energy: Only possible with a Player, Lapotrons and a Teleporter. Why not a Teleporterchest, which was suggested by several people here. But that would only remove the Playerpart and only if you have other Mods like BC or RP.


    A Powertransportlaser can be a good idea, if it works like a (Wireless) Cable that loses the same amount as the uninsulated Steelcable and can also carry up to EV. Oh and did i said that this laser is deadly and invisible. ;)


    Now to the Solarpart: if Solar produces more Energy on higher layers (between 0.5 EU/t at Bedrock and 2.5 EU/t at Sky), then the most players want to use them at a very high layer, which reduces much of that damn SolarIteratingToSky lag. :thumbup:


    With all that you can build Satellites yourself without "Magic" Blocks like a Satelliteenergyreceiver.


    Edit: Dafuq happened. You have posted at the same Time as me but it displays 12:48 for you and 11:48 for me. But my post is after yours? Oh you're form Australia, that explains everything. :D

    Lightningrods? Thats why Mr. Kenny really died. :whistling:


    Energyore? Uranium! :huh:


    Foulmass? First i thought was Fuelmass or Foolmass. Than i looked in a Dictionary and found it out. :D


    But a kind of failed UUM sounds intressting, maybe craft 4 of them to one large Foulmassblob and put it into the DejuicerDeviceOfDoom to get one UUM. The damagingpart sounds a bit unrealistic for Foulmass.

    Thanks for the reply and good feedback we have since rebuilt this. to answer your questions i didn't have buildcraft at this time so the automated workshop is a no no.

    You can use Redpower (i saw on the pics you've installed it) to automate your workshop. It's much better and lagfree-er for that than Buildcraft (except the lack of automated craftingtables), which i only use for powering geothermals with pumped lava.


    Sorry for that, if you didn't install full Redpower or if that was an older Version of it.


    And if Jew and Toasty are your nicknames you shouldn't write 'em next to each other. :P (Edit: or write an "&"/"AND" between it)


    Edit: The next house is not legit because you are using Equivalent Encheat.

    Good Idea, need that for recycling my golden helmets from Scrapboxing, recycling found Ironarmors/tools in Strongholds/Mineshafts and in 1.2 for the rare drops. Because of the percentage of every item, i think Alblaka will simply block these used items (easier to code), but if not you could get small piles of Irondust instead of full Irondust for more precision by Macerating (maybe he will add small pile of Golddust).


    But you would get only 50-66% of the stuff back!


    Here a list of all the maybe added new macerateables:


    Ironarmor
    Goldarmor
    Bronzearmor
    Irontools/weapons
    Goldstools/weapons
    Bronzetools/weapons
    Woodtools/weapons*
    Minecarts
    Buckets**
    Irondoors
    Wooddoors/Trapdoors*


    * = if wooddust will added
    ** = if the Tinbucketrecipe will be removed



    All in all a good Idea everyone could need.

    That is a good Idea for Rocketscience-Addon.


    But what about making Solarpanels more efficient in higher areas (like windmills), so if you put 'em onto top layer (after 1.2 it's 255) it produces 2 EU/t AND is not affected by weather (over the clouds) AND it is much less lagging than on sealevel (after 1.2 it's still 64).


    And oh my nonexistent god, each solarpanel iterates to sky even after 1.2!!! That triples the amount of lag from a normalplaced Solarpanel!!! :cursing:


    So what's about that?

    Actually Massfab maximum input is 1.000.000 EU/t being able to effectively produce 1 UUM per tick, which are machines' maximum updates per second (20 updates)

    I dont think a wire can hold up so much EU. I didn't tested that but i heard there was a hard limit about 8192 EU/t before it glitches. So with a wire on every Side we have unbugged 49152 EU/t which is still pretty much for one Massfab. In my next base, which will be located a bit nearer to the End-Portal of my world, i will try to break the 8192 mark.


    Maybe that hard limit is only for HV-Transformers, but i will test also that.


    So if nothing of that applies than 1000000 EU/t is maybe the maximum, but i think the Massfabricator can update more than once per tick, because of the simple fact that every single EU-Packet updates the Massfabs percentage like it updates the wire. 1000000 EU / 512 per packet = 1953.125 Updates per tick. So we got back to the potential INFINITE 64 part. Edit: whoops, there is a Stacklimit for UUM.


    P.S. with updates i didn't mean complete Blockupdates, only updates of the internal EU-Storage of all the IC²-Stuff.


    Edit: Oh thats a Timemachine-post, is that not contained in Equivalent Encheat?