Yo mamma is so stupid, she turns all clocks one hour forward in Spring, just to turn them one hour backward in Autumn!
ʲᵉᵉᶻ ᵍʳᵉᵍ ˢᵖᵉᵃᵏ ᵉᶰᵍᶫᶦˢʰ ᵒᵐᵍ
Yo mamma is so stupid, she turns all clocks one hour forward in Spring, just to turn them one hour backward in Autumn!
ʲᵉᵉᶻ ᵍʳᵉᵍ ˢᵖᵉᵃᵏ ᵉᶰᵍᶫᶦˢʰ ᵒᵐᵍ
What exactly has Gradle to do with the time it takes to release the Mods? In my Case you can totally blame Morrowind.
Oh no, now I have to actually restart working on the 1.7 Update instead of waiting for NEI. XD
Some of Putins Anti-Gay Laws were actually good. I have nothing against Gays, but things which only happen in private (especially sexuality of any kind) are nothing you should put on the Streets at all under any circumstances.
Where is everyone these days? Now even at the busiest times, there's the number of people that we used to have when it was quietest at night.
One of the Guests might be me. I'm too lazy to log in if I don't have to reply to something.
Note: Without NEI I'm not going to release a GT Version for 1.7 anytime soon.
I think we shouldnt add Portal Mods or other free Teleportation. We have IC2 and GT, those are enough for Teleporting things.
He said twice as much Chunks, not twice as much World length/width, meaning it should still be a x2 and not more. His Problem is a completly different one.
Also the MC World is 2 Dimensional in regards of Chunks, since every Chunk has the same Height.
It almost looks like a 15x15 Texture XD
It is still possible to do Basefile Hacks in Forge. Just drop the compiled Basefile into the Mods Folder. Note that it works only in 1.6.
Some things only generate if the Player is close by, such as Ores, Trees, Structures or all the Mod related things which aren't Biome generated. This is to ensure that enough Chunks are loaded for the larger things like Caves and Mineshafts.
You should write something that generates Chunks instead by loading them for a second. This is much easier.
More Ideas:
Al Hopper,it's simple,a hopper made by Al added by GT,and you can use covers on it.
Interessting Idea, maybe.
Tin Bucket,Different form IC's,the recipe is using 3 Tin plates and a hammer to craft,using some sort like IC's universal fulid cell's logic for working to reduce item counts.
Those Cells are even though they are amazing concept wise not really reliable.
Centrifuging Lava gives bronze ingot instead of tin and copper ingot,then you can add other byproduct if you want or not want to.
Wouldnt work because of Tin Cells in this case. Since Tin Cells melt and would create surplus Tin.
More byproduct for other materials form nature
example:maybe you can have a little chance to get one more sawdust when you sawing logs in the industrial sawmill.
Is +100% Sawdust and +50% Planks not enough, Planks being worth 1 Sawdust having 7 Units of Wood from a single Log which is worth 2 Units of Wood? (when nerfed)
Only Steam smelter using molds being nerfed.
Nope. The Molds themselves are not 100% Efficient, also the Plate Mold was for Plastic Plates and Rubber Sheets, which cant be created using smashing or bending.
Using GT's Gear to craft everything instead of BC's and TE's Gear.
Aren't GT Gears at least one directionally compatible with those other Gears? According to their OreDict Entries these Mods already use them.
Magic Extractor or something like to extract the Ma out of some magic items(Ironwood etc)
How did you know the Name of that planned Machine?
mulitiblock version of all Generators,also includes IC's regular generator
I'm lazy, that's the only reason I didn't already do it. And right now I need to do a ton of Rendering Stuff before being able to release a 1.7 Update, since I rework a ton of my Machines.
generator can use coal dust,charcoal dust,coal coke dust for power generation(using dust for burning will have a small buff)
No Buff but it is otherwise already implemented in 1.7 (except for the Coal Coke Dust)
more GT cells have its own fluid form.
Those are usually added when needed.
Make a brand new crafting handler for GT use to prevent Twilight Forest's uncrafting table for uncrafting.
Nope, that would require to make a brand new NEI Handler as well and I hate working on the mess of NEI. And I say that even though I could just copy the IC2 NEI Stuff for that.
Make a support to ender chest for using hammer and wrench to it
I didn't? Oh right I forgot that.
Definetly a case of Lazy Dev since it was me.
Yeah Modpacks "should" do that, and then don't do it anyways.
Yeah, lets boycott Redpower CHAAAAAAAAARGE!!!
Is it the same Version as the one on the Server?
I prevent only crashes caused by my own Stuff, not everyones Stuff. Forge has a Config option to delete Erroring TileEntities from the World.
Are there any Problems with recording people? I wouldn't say something in the Chat, that I couldn't put on the Interwebs aswell. I'd use /tell in case something secret would be given away otherwise.
UB and PFAA have about the same Worldgen time (PFAA might be a little bit laggier, but not that much). I would disable GT Granite Spawns (and use PFAA to spawn it) to save on Worldgen Time.
We could pregenerate a ton of terrain using MC-Edit, so that everything 2500 Meters (= 5000x5000) from Spawn is already generated, and nobody causes Worldgen Lag in the beginning. Also a Rule about not discovering new Areas without asking all other currently online People before, would be good.