Note, I use Item.dyePowder.setDamage, because of a new Forge Hook, which causes massive Problems when being used. ItemStack.setItemDamage is no longer reliable because of that. And it is about 1 Function Call more Efficient than using the ItemStack variant.
Posts by GregoriusT
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That WILL create exploits mak. Guess why I De-Wildcarded the check inside the IC2 Recipes, so that the Wildcard has to be inserted manually.
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Did you add the small Ninja Updates of GT?
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Nope, because it is already translated to german, you should really check if that Localization isnt already there.
Closed.
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32768 EU/t = Ludicrous Voltage
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A fan of SmoothMcGroove I see.
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Pretty sure it has been experimentally shown that gravity does have effect on spatial dimensions.
The "Evidence" for that is Light moving around the Sun (and other stellar Objects) to a certain degree, also called Gravity Lens Effect. Also to see any Effects in bending Space or Time you need to be outside of Space and Time, since if you would bend Dimensions, everything gets affected in both Directions, meaning the Sun itself would be visually larger if that were the case (since there is more Space inside the Sun), what in turn would cancel out things behind the Sun being visible due to the Gravity Lens Effect. But the Effect is called like that because of Gravity causing it somehow, the how isn't clear yet, but it is more likely that it is just Gravity affecting the Energy around the Photons what has nothing to do with bending Dimensions at all, since Gravity is the Effect of the Higgs Field.
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Even though it is believed by many people, including many Scientists, there is actually no 100% evidence for Gravity affecting space or time at all. Thats why it is still called a Theory and not a Fact.
And with the bending of Space and Time it is actually like explaining Gravity with Gravity. It just points to itself.
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And Accelleration of Matter increases Mass, making the generic F = m * a wrong after exceeding about 10% Lightspeed, that results in Energy having a Mass by itself, what is also the reason why Light doesn't move instantaneous, but has an actual Limit. And it also results in Gravity affecting Light since the Energy moving the Light has a Mass as seen by Black Holes.
If Energy wouldn't have Mass, then the limit of Lightspeed wouldn't even exist and any Light would just move instant.
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I never said they have Mass by themselves, so why did you try to proove me wrong? I always said they have the mass of the ENERGY moving them, not that they have their own Mass.
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It takes no Energy to accellerate it, that is why it can move at Lightspeed, duh! The Energy ITSELF has the Mass (Energy = MASS times Lightspeed squared), and since Photons evidently have Energy, they have indirect Mass, even if though are weightless themselves.
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What I SAID is that the Photons have the Mass of the Energy which is moving the Photon. Not that the Photons have Mass.
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With E = mc² you can also use Light as measurement of Mass. Light does have a Mass, even though it only consists out of the Movement Energy.
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By the way, Greg, how do you update the facing of a machine (texture-wise). IC²'s API scrapped the methods for announcing block updates and synchronising tile entity fields. Do I have to write my own Packets now?
Do your own Packet Handler in 1.7, it is worth it. The Forge Wiki has a good Example for universal Networking.
I personally made a more hardcoded Version (so, minus the Packet Registry Part) of that, because I have a fixed set of Packets.
In the past I used Block Events for smaller Changes, but I changed that to use my Network Handler too.
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HOLY SHIT, how can a Random Generator be abused that much!?! It is just a generic Math Function, nothing fancy.
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You mean that the Engine doesnt go back to 0 State after switching off?
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IO Check on Disk D? What do you mean with that? And what's with the Linux and Mac Users?
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Uhhm, could you restart the Server? It is offline.
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Should I consider this Spam or useful? Wasnt it possible to put all in one Post?
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Cannot update Galacticraft due to dowloads being down.