the only thing i think that is complicated here without explaining it is the security station. the rest is easy to understand because their name implies what they do. if you don't want to watch slow mod spotlights then try to know what each block does by yourself, and i think that way is much slower.
Posts by metalearza
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No I don't think so and there is no file of sdk mod in the mods file
i guess thats the old SDK, i dont have any idea on that coz im using the forge version.
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whats the total defense of the full set?
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All the files say mod at the beginnging
is that the modernwarfare version of SDK? if it is, its config is in the mods folder
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But how when I open one of sdk and all the others in the config they give me this
#MLProperties: name (type:default) min:max -- information
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#Wed Aug 15 05:22:07 MDT 2012
checksum=0The other sdk config that doesnt have 'mod_' at the beginning of the filename
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change to 10.000 Eu Default in 2.0.6
and Lapback > 60.000 EUyes and use for debug ForceField blocks
will by change in next version thx
alright, thx
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in the MFFS Projector V2 GUi:
Typ-Mod should be Type-Mod
and some other upgrades that has Typ.MFFS Generator Injektor <EU> should be MFFS Generator Injector <EU>
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in 2.0.6.* add option for use
but only have 60000 EUs and the default value required to transport on shields is 100000 EUs.
how about the "shift click wont pass through shields" feature? -
thanks
it works nowFirst thing I did trap myself in a 3-4 blocks thick sphere of radius 64
Can’t get out can’t turn it of cant kill myselfSame thing happens to me, i 'contained' myself on a containment field because my sync capacitor ran out of energy
I guess this mod is perfect if you wanna imprison someone on SMP
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I can't use this because this use the same id of sdk gun mod or most of it so can you fix this?
Both this mod and the sdk mod have config files where you can change the conflicting ids
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by the way, the projector field modulator <strength> controls the thickness of the shield right? why does it to do what the projector field modulator <range> do when i put it on the projector module <adv.cube>? reversed?
and i got this error when i removed the security card from the projector and change the accessibility settings to the generator icon. my force power gen doesnt have any security card when i did these.
java.lang.NullPointerException
at chb.mods.mffs.ForceFieldOptions.DefenseStation(ForceFieldOptions.java:201)
at chb.mods.mffs.TileEntityProjector.n_(TileEntityProjector.java:1068)
at xd.n(World.java:2082)
at net.minecraft.client.Minecraft.k(Minecraft.java:1871)
at net.minecraft.client.Minecraft.x(Minecraft.java:825)
at net.minecraft.client.Minecraft.run(Minecraft.java:753)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 6a8c819f ----------and can you add a 'shift+click wont pass through shields' function? so that its easy to build a nuclear reactor inside the containment field..
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Yes
i plan add mod blocks from Redpower, Buildcraft,.. in the near future but first debug SMP and work on port to 1.3.1
Alright, thanks and goodluck.
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while using the camo upgrade,and not using any blocks to 'camo' into. the shield is invisible. is that a feature?
and can you add something in the config like we can specify mod block ids that the camo can use?
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Ah good at least its not me being stupid and missing something also known as i found a bug
I also wanted to say that i miss the nuclear reactor stuff is it planned to be back or is it lost foreverAlso another bug the id tools wont take the textures somehow the textures in the mod are overriding the ones on the external texture sheet
What nuclear stuff? If your talking about the temperature checking thingy, well i guess it wont come back because another ic2 mod handles it and its very reliable.
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a promise that has never been delivered huh?
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Hy guys! I just found a solution for java.lang.NoClassDefFoundError with IC2 1.95b / RocketScience v0.89 for MC 1.2.5 !
Go to your .minecraft\mods folder, and open RocketScience.jar with WinRAR, 7zip ecc..., now go in rocketScience folder and delete mod_ZZZMissile.class.
It should work! -
The server owner's going to update the mods to latest tekkit version. The server's mods are 3.1.1 and I'm on 3.1.2, Could that be it?
yeah, a version mismatch, probably.
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Oh, what shall i do then? i cant right click and open the core or projector.
i don't know, never played this mod on a server before. just be sure that the MFFS version and config file installed on the server are pretty much the same as on the clients. that's the usual cause of the bugs you mentioned.
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first ist not a Bug ChangeLog Beta 5
use MFFS Card on Generator/SecurityStation to get MFFS Card / MFFS Card
Gui coding slot in Generator and SecurityStation.because of the config .. delete the file ...a new clean will be created</power></blank></add>
the bottom line is, you have to hold the MFFS blank card and right click it on a generator or on a security station to encode it.