Will my RP2 stuff stay or vanish into the void?
Posts by Peter110
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What about RedPower2?
It's only 1.2.5 and 1.4.6. -
Why is it so hard to update the server this time?
It's always been piece of cake before now!
1.2.5 to 1.4.6? -
Nope, Chrome.
I figured this out, now I have bigger problems. -
I did as you said and the server managed to start.
(I also tried deleting both files and letting the server generate them again, which solved the ID conflict.)
Now the server works for a few seconds before this happens:Code
Display More---- Minecraft Crash Report ---- // Daisy, daisy... Time: 29.12.12 23:15 Description: Exception ticking world java.lang.NoClassDefFoundError: yd at yc.m(World.java:839) at yc.h(World.java:800) at yc.f(World.java:744) at yc.e(World.java:702) at aje.c(BlockFlower.java:71) at aje.b(BlockFlower.java:63) at ajq.b(BlockCrops.java:44) at in.g(WorldServer.java:418) at in.b(WorldServer.java:180) at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:668) at ho.r(DedicatedServer.java:270) at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:598) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:497) at fy.run(SourceFile:849) A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- Head -- Stacktrace: at yc.m(World.java:839) at yc.h(World.java:800) at yc.f(World.java:744) at yc.e(World.java:702) at aje.c(BlockFlower.java:71) at aje.b(BlockFlower.java:63) at ajq.b(BlockCrops.java:44) at in.g(WorldServer.java:418) at in.b(WorldServer.java:180) -- Affected level -- Details: Level name: world All players: 1 total; [iq['Peter110'/109, l='world', x=-142,97, y=20,00, z=168,64]] Chunk stats: ServerChunkCache: 814 Drop: 0 Level seed: 229746938013516781 Level generator: ID 00 - default, ver 1. Features enabled: true Level generator options: Level spawn location: World: (32,64,152), Chunk: (at 0,4,8 in 2,9; contains blocks 32,0,144 to 47,255,159), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511) Level time: 16053948 game time, 16053948 day time Level dimension: 0 Level storage version: 0x04ABD - Anvil Level weather: Rain time: 2417 (now: false), thunder time: 40934 (now: false) Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false Stacktrace: at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:668) at ho.r(DedicatedServer.java:270) at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:598) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:497) at fy.run(SourceFile:849) -- System Details -- Details: Minecraft Version: 1.4.6 Operating System: Windows 7 (x86) version 6.1 Java Version: 1.7.0_09, Oracle Corporation Java VM Version: Java HotSpot(TM) Client VM (mixed mode, sharing), Oracle Corporation Memory: 109785272 bytes (104 MB) / 193855488 bytes (184 MB) up to 259522560 bytes (247 MB) JVM Flags: 0 total; AABB Pool Size: 1107 (61992 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used Suspicious classes: FML and Forge are installed IntCache: cache: 0, tcache: 0, allocated: 1, tallocated: 63 FML: MCP v7.25 FML v4.6.12.511 Minecraft Forge 6.5.0.471 18 mods loaded, 18 mods active mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available ComputerCraft [ComputerCraft] (ComputerCraft1.481.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available CCTurtle [ComputerCraft Turtles] (ComputerCraft1.481.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available IC2 [IndustrialCraft 2] (industrialcraft-2_1.112.170-lf.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available IC2NuclearControl [Nuclear Control] (IC2NuclearControl-1.4.5.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available ModularForceFieldSystem [Modular ForceField System V2] (ModularForceFieldSystemV2.2.8.2.13.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available RedPowerCore [RedPower] (RedPowerCore-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available RedPowerBase [RP Base] (RedPowerCore-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available RedPowerMachine [RP Machine] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available RedPowerCompat [RP Compat] (RedPowerCompat-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available RedPowerWiring [RP Wiring] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available RedPowerLogic [RP Logic] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available RedPowerLighting [RP Lighting] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available RedPowerWorld [RP World] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available RedPowerControl [RP Control] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available Thaumcraft [Thaumcraft] (Thaumcraft3.0.1c.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available Profiler Position: N/A (disabled) Vec3 Pool Size: 2476 (138656 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used Player Count: 1 / 20; [iq['Peter110'/109, l='world', x=-142,97, y=20,00, z=168,64]] Is Modded: Definitely; Server brand changed to 'fml' Type: Dedicated Server (map_server.txt)
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OK, I'll try that.
Shall I copy from ic2_map.cfg to IC2.cfg or vice versa? -
Code
Display MoreSEVERE] Encountered an unexpected exception RuntimeException java.lang.RuntimeException: IndustrialCraft 2 Error === IndustrialCraft 2 Error === IC2 detected an ID conflict between your IC2.cfg and the map you are trying to load. Map: world Config section: block Config entry: blockCable Config value: 4074 Map value: 228 Adjust your config to match the IDs used by the map or convert your map to use the IDs specified in the config. See also: config/IC2.cfg world/ic2_map.cfg =============================== at ic2.core.Platform.displayError(Platform.java:26) at ic2.core.IC2.tickStart(IC2.java:1768) at cpw.mods.fml.common.SingleIntervalHandler.tickStart(SingleIntervalHandler.java:16) at cpw.mods.fml.common.FMLCommonHandler.tickStart(FMLCommonHandler.java:119) at cpw.mods.fml.common.FMLCommonHandler.onWorldLoadTick(FMLCommonHandler.java:303) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:464) at fy.run(SourceFile:849)
I've got this little problem. My first ID conflict, what do I do?
It popped up on my server console, 1.4.6.
4074 seems to be cable on both server and client
The mods installed are:
ComputerCraft 1.481
IC2NuclearControl 1.4.5
IC2 1.112.170
Forge 471
ModularForceFieldSystemV.2.2.8.2.12
RedPower2 pre6
Thaumcraft 3.0.1.cThank you!
PLEASE GO TO BOTTOM OF TREAD
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It seems that I am an idiot and did not even know the new install method of changing the extension.
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The client won't even start. It stops at "Done Loading".
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Hmm, it seems that Forge download is not available at the moment!
I found these download-links on the Forge-forum:
http://www.minecraftforge.net/…dex.php/topic,4415.0.html -
Almost 100k players use ic2 1.112 + NC1.4.5 every day. I have one bug report ("E" letter can't be used in text card), ic2 bugs can be found in the bugtracker.OK, thank you very much!
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Shedar I told you (indirectly), that this Version Number is confusing. 1.4.5 for 1.4.6?
Well, that's nice!
I second ol' Gregory here!Is it safe enough to use the beta or should I wait?
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What release? 1.4.7pre is declared as binary compatible in most cases.
But yes, Nuclear Control hasn't worldgen, so you should be OK.
P.S. Backup will be helpful.
The new IC2 release, the beta 1.112.
Should be worth it, shouldn't it? -
Hmmm, all right. Someone else (I think is was you?) told me that once.
EDIT: I looked it up; it wasn't you.
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Can I just delete the addon from my server and client, without causing everything to crash? We haven't made an reactor with it yet, but I wan't to try the new release and maybe add this back on later.
It's OK if the items disappear from the world and chests. -
I think every plants mentionned here hadn't been added as Components for Plantballs because of Automation possibilities. Cactus --> Very easy. Pumpkins/Melons --> Pistons are enough. Flax Seeds ... it belongs to RP2 ? I think it could be done for Flax ...
Yeah, Eloraam won't publish an API before RP2 is out of the pre-release state.
That's also why the tubes won't connect to geothermal generators.Also; cacti is not used because of the automation without any machines. It was stated that as long the automation required machines and redstone, it was OK. Cacti didn't need machines.
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Well, then it's not a problem, is it?
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Similar has been suggested, but we need to check what can be done and what can't, and why.
If it's too hard to implement into the code then we'll have to live with it.
Somehow the tools have to request energy, rather than getting supplemented... -
Every single time I want to move my miner to another location, I have to take down the solar panels.
When the losseless wrench mode is used one time you don't have enough charge to use it again.
(Very) Often I forget to equip my Lappack (using a JetPack instead) and I have to either use the normal wrenchmode or charge the wrench back home. The lappack won't charge it if it's not equipped while using it.
Can we somehow improve that? It's not only the wrench, but also all the other tools, especially the mining laser! -
A use for them would be nice, yeah. Personally, I don't need that much paint.