And gow I schould learn it? (I can't even speak perfect english)
Posts by hoho
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I Agree with you, and I think RS is much better than Gregtech. And its NOT OP!
How can you compare two completely different mods with completely different content and claim one is "much better" than the other?
I'm clever and yung (13 years) and I speak german! And I don't want to invest 4-9 years only for learn MODIING!!!!!! But if someone could help me out and lern it to me so that I can update RS to MC x.x.x I would do it!(because I'm nearly waiting for 2 years!and three modders gave it up! (So RS is dead and I want to revive it! but I can't do it alone!)
If someone would be ready to learn it with me, she or he schould telll me how to decompile and recompile... MC
Just to simply port the mod you can probably get by with just a few months of learning. Years are needed to be capable of actually making a half-decent mod from scratch. You are at pretty good age to start learning programming and as an added bonus it'll give you pretty much guaranteed work until the end of your life (or the end of world as we know it, whatever comes first)
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For all of these you first need to have some "seed" water to get the production going.
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Since when does quarry consume 500 EU/t? 0_0. Maybe GT?
I said it accepts up to 500, not that it consumes as much. It has 15000 MJ internal storage
I'm not quite sure how exactly the speed of the quarry is determined but I know that it depends on the amount of energy stored in the quarry block and to get to the maximum speed one needs to keep the internal storage as close to full as possible. -
1. Range 32x32
It's far easier to make it symmetrical if you use odd numbers, unless you plan on making the drill "pipe" be sized at even blocks as well.
2. Energy consumption 256 EU/t (or some other big number). BC quarry's max Mj/t = 50, so it should be 50 * 2.5 = 125 EU/t, so ideally Adv Miner should consume 128 EU/t
Quarry accepts up to 500 MJ/t and uses 60 MJ per block mined (assuming I read the code right).
3. Speed: 1 block per tick. (might be too fast, we'll see, maybe i'd decrease it to 2 or 3 ticks per block).
Have it be overclockable with modest starting speed with power usage of 60*2.5=150 EU per-block. More overclockers = more speed = higher energy used per-block. Perhaps similar to GT of doubling speed and quadrupling power use per-tick giving twice the power used per operation.
4. MUST USE ENHANCED DRILL AND ADV SCANNER (i should review recipe for adv scanner, because it requires UUM, making it instantly endgame, however i want it to be mid-game item)
Have several tiers for either drill and/or scanner giving different speeds, energy usage and coverage.
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and in which map do i place it at %appdata%?
Depends on if you are using technic launcher or vanilla-launcher.
( I've placed in in the tekkit folder / mods, but there is a older version of Nuclear control, do i need to replace the new one and delete the older one? Will it work then or do i need to use mcpatcher then?
Yes, you can't generally have two different versions of the same mod co-existing.
As for mcpatcher, you should be asking in it's thread. Or better yet, read the OP of that thread. -
Make the head have chunkloading properties (when it is working), while the main block is loaded by you, then you won't have problems with chunkloading.
What happens if someone drops a nuke on the middle section of the pipe that isn't loaded by either head or miner?
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Why you need water? Are you a plant or something?
You can't grind everything with mercury.
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So if the API is a separate mod then how would IC2 itself interact with it?
What if the API needs to change to support a feature? -
There should still be a reasonable limit to not run into chunk loading problems.
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Install it the same way as every other Forge mod - copy to mods folder
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Btw ... MOBILE MINER! Because the IC2 version isn't worth the time you need to set it up IMO.
Actually with advanced scanner the miner digs out bigger area faster than default-sized quarry.
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Gregtech easier? I would like to see that
tooeasymode config. UUM from dirt (or was it cobble?! -
And who is an modder who can write a mod like RS?
Wait, you actually expect people to just jump up and spend ages coding mods on your command? There are plenty of modders/coders out there who are capable of doing it. Most of them just have better things to do.
Why not learn it yourself? All it takes is a few years to get competent. Looking at your writing style you seem to be quite young so you have plenty of time.
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As I said in another thread, spambots are becoming increasingly more capable in passing the turing test
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Because at some point, if you run this long enough, each and every one of your cooling towers will have a cooling cell cooling down in it.
+ the reactor itself would need to have a full set of cells at all times. I'd say safest would be to fill the reactor + all cooling towers with cells + have a few extra for the lag in moving them around. -
How hard would it be to make an in-game version or a version that parses your config files? As it is it doesn't really help all that much if you have mods that give alternative ways of producing items. Then again I also don't know how to manage to create something that would be capable of handling it
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We get it, you want easymode crative-in-disguise and you are not part of GT target audience.
So why not stop whining about it and go pester people that create mods that you like so they'd include the stuff you want?
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Actually seems like the experimental IC2 has NEI stuff working mostly fine. At least the bit of browsing I did last night didn't show me any major errors. Only things I noticed were misaligned textures in one place and missing NEI support in couple of machines. The latter could have been caused by mechanics of those machines not being implemented, yet.