Posts by hoho

    Btw, you can't get Platinum from quarries\turtle, because it require "Iridium Ore" which can be obtained only with Silk Touch.

    You can if you use some other mod that adds it to the world. E.g metallurgy allows you to turn on and off individual ores that it adds and it does add platinum that seems to have roughly similar rarity to iridium.

    Mining maybe cheaper that UU, but it prevent creating quantum chest from air (sun or another infinity source of energy).

    Now that I can understand and this is exactly why I've been playing with infinite water removed since 1.2 and have never used either solars or EE for making things out of nothing. I also think that GT fusion plant is waaay-OP but I haven't got anywhere near getting enough resources to build one.


    Though I'd still say that creating UU-matter is not quite taking it from thin air as you'll need a lot of energy and scrap. To get that scrap you'll generally either build some kind of a farm or stripmine junk to burn into scrap. Having the mining operation take place in a different dimension with a chunkloader + portals + railcraft (or underground/over ocean if you don't like mystcraft) is pretty close to the same as "out of thin air" to me. I'd even dare to say that actually mining the stuff for a chest would be cheaper + faser than using UU to make it.

    Why i want made quantum tank expensive? You can run single pump and drain lot of chunks of water from ocean or lava in Nether. Before you limited by maximum capacity of tanks.

    I actually have built a full 9x9x8 RC tank without cheating anything in relatively short amount of time. It can store a little over 10k buckets worth of water. For pratical purposes this is pretty close to same as infinite assuming you have a way to automatially fill it and actually use it for something.



    Did you know you can already disable individual UU recipes from Gregtech config? Iridium is one of them. Disable that and magially everything is much more balanced :)



    [edit]
    Then again the point pcmaster160 made about there being far fewer liquids (for now) than blocks is quite valid. On the other hand building a diamond chest is relatively cheap as well and each holds 108 stacks. That is close to 7000 items assuming stacks of 64. Similarly size railcraft tank for liquids costs a LOT more and also takes signifiantly more space in world. It does look much better, though. That's for sure :)


    So perhaps making the liquid "chest" more expensive is a good idea but I don't think it should be that much more expensive. For one thing there is a quite limited amount of pipes you'd be able to connect to it compared to railcraft meaning you won't be able to input/output all that much liquid.

    I talk about quantimchest. And i ask add config option to use alternative recipe for it.


    From what I understand we started talking about storing liquids. Greg said you use a quantumchest to create that infinite liquid "chest" and some people said it's too cheap and should be more expensive. You said using UU to create iridium for the chest is too easy and mining would be harder and more balanced. I disagreed and told mining is both faster and cheaper than using UU.


    Did I misunderstand anything there?

    And it fine, you must run lot of quarries to get quantintum chest, if you don't want mine it manually or build lot of Scrapboxinator.

    I don't really understand the difference considering going automated mass-mining way is both faster and cheaper than using UU matter. Or is this simply an aestheti problem that it can store tons of liquid in tiny amount of space instead of requiring tons of multiblock structures?


    Also note that not everyone are actually using mods that add platinum to the game in the first place and to get the very basic UU-mater production going you'll need at minimum 8 iridium. Not an easy thing to get (~40 chunks completely stripmined).


    Also, if it's "cheap" then simply don't use it. No one is forcing you to.



    If you have enough of that "super valuable fuel" that you feel that investing 4 iridium into it and regular RC tanks aren't cutting it then I think it's not all that valuable or you would be using it up, not storing endless amounts of it :)

    If you play on server, you can automate producing of UU-matter and leave it for few days, and you will be have enought UU-matter to craft anything.

    If you are on server you can also set up a ton of turtles/quarries and get all the iridium/platinum directly without wasting tons of time and EU on making UU matter. In addition you can get the system up and running a lot faster than getting your first UU-matter production line up.

    it will also be much much more expensive than a RC tank so probably still best to use one of them.

    Exactly. By the time you have the resources to spend on a liquid tank you probably don't really care too much that it's infinite


    though practically probably "only" around ~40M buckets assuming Greg stores stuff in millibuckets and doesn't use 64bit ints for whatever reason like with his current chests

    In my oppinion it's the end-users who decide how they play their game. If they don't like integration between mods they simply don't install those mods or use config to turn it off.
    Mod authors enforcing other modders to not add features is an incredibly stupid thing to do and only lessens the options their own "clients", the send-users, can have.

    About NEI stuff, I'm running things just fine with NEI 1.4.2.7 and NEIPlugins-1.0.2.2 with every other one of my 53 mods using their latest versions that got released about 12-ish hours ago. I've yet to encounter any crashes and using NEI on interdimensional energy unit worked just fine as well.


    I'd like to also reiterate this as well: it's very annoying to have a single add-on change EVERY attribute of the other mods you come into contact with, and altering their game mechanics without prior config.

    Most mods build ontop of vanilla in order to completely change the way you play MC. Greg simply goes one level higher to do the same. Users do not have to install mods if they don't want to, it's purely their own choise.

    This is their work after all, and they have first rights to their mods and developmental direction.

    XYcraft's current form is pretty much completely useless for players. Greg makes it do something at least. Just as XY will change in future so can/will GT.

    I know that Way of Energygeneration. Nether is much better than that.

    Yes, of course it's better. No doubt about that, I just said that there is a ton of lava available on the overworld as well. It's just not as easy to get.

    Btw: I autoadd Lava to the IC²-Miner-List as well as any registered Ores, so you can pump out the Nether using IC²-Pumps + Miners, and you get your Netherores (Pyrite is very abundant under those lakes) from there.

    Wasn't lava there already? Pretty sure I was able to pump it out in the range that IC2 pump (or more accurately, mining scanner) since at least 1.2.5 of MC without your addon.


    Though I do believe that water is not on the list so it makes the pump be a rather bad way to get water cells. Of course I can just use thermal expansion's liquid transposer to get it into cells but that requires water in pipes/tanks.


    Though the reason I don't like IC2 pump for lava that much is that it has non-existent range compared to BC (and redpower2) one 9x9 vs something like 64x64 is pretty huge difference. Though now that I can actually get back those cells via industrial centrifuge or thermalexpansion liquid transposer I might reconsider.

    I will very likely remove Iron from the List of things you get from centrifuging Lava. Not because i think its OP, its just because you can already get tons of it from Pyrite Ore, and I want to make the Nether a bit more self sustaining, so I will change it probably to Copper Ingots.

    You can get iron from lava somehow? I've got a ton of mods but I can't see it in the NEI anywhere. Industrial centrifuge shows me only one recipe with lava (64 of it to 6 electrum, 8 tin, 1 tungsten dust and 32 pyrite dust). Or did you mean electrolyzing the resulting pyrite dust?
    Though I'd say iron is one thing I'm constantly running out of. Railcraft and your own multiblock structures need a HUGE amounts of it. I'm saving it by using bronze for everything else but still I'm constantly hunting for more.

    Not hard at all, but i have a Limit of 16 Diffrent Ores (8 already used), so things like Titanium or Platinum will not directly get added.

    Understandable but are there any mods that don't generate some 20+ other ores just to get titanium and platinum?



    I asked this once earlier but got no reply, trying again :)
    I think IC2 miner is a bit underwhelming for end-game. With best current scanner it covers less than one third of a chunk. So to get a single iridium ore I'd need to perform 16 mining operations on average (either moving it around or having several run in parallel). Looking at the amount of stuff needed in later game it seems to be a pretty major bottleneck. Of course I could just go with other mods that have OP-ish mining* but that isn't all that fun, at least for me. I'd like to have a more expensive sanner (and/or drill) that would inrease the miner's range to something more end game worthy. Alternatively you could just provide your own version of a highly-advanced miner :)



    *) In the order of OP-ness:
    1) computercraft turtles - extremely cheap to make, fire&forget, mines at around 2 blocks per second with any decent mining program. Can go to 3 with more advanced ones (ab)using enderchests
    2) steve's charts - somewhat balanced resource-wise but once you have a decent miner it takes no time to excavate big areas. Needs a bit of babysitting to mine in an area
    3) BC quarry - with your mod it's a bit more expensive now but still pretty much fire&forget. I believe in 1.4.5 version it is now significantly faster too as it is allowed to take in MUCH more energy than before.
    4) IC2 miner - several tiers through drills and scanners. Needs some babysitting to move it around, doesn't give you too much useless resources
    5) RP2 frame quarry - extremely advanced setup but once it's running it can be anywhere from nearly useless to insanely OP.
    6) regular railcraft tunnel bore - I've actually never used it as it seemed so inefficient.

    Yeah but you can stack them on top of each other to make even bigger containers. Theoretically you could put 32 of them ontop of each other from bedrock to maxheight. Of course it would be far easier to just have them next to each other instead :)



    I know they are rather OP-ish but then again so are plain-old charcoal using generators. You'll just need a treefarm.
    Though I'd say if you want to see OP then GT's fusion plant is a prime example. Sure, it's ludicrously expensive but once you have it you'll have pretty much infinite energy. At least geothermals use up some kind of resource, even if it is quite abundant in nether.



    Actually there are HUGE lava lakes underground as well. I remember once pumping about 15k buckets worth with a single buildcraft pump. Basically I'd say geothermals are OP anywhere you use them. You'll just need some kind of a pump that has decent range on it. Not that I'm complaining though. I'm having fun either way.

    I'm not quite sure how infinite it is and therefore I plan on building a tower of 7x7x8 railcraft lava tanks and see how I can empty out an ocean of lava :)



    Also I bet I'd run out of it quite fast if I plan on making a power system rivalling fusion plant :)

    So Nether Ores are OP. They are easier to find and give 4 Dusts instead of 2. My Pyrite-Solution is much better than that.

    Kinda, yeah. The reasoning behind that was that it's more dangerous to mine in Nether thus the rewards should be greater. Though that doesn't really hold in a game where I only need to go there to set up a 64x64 quarry+railcraft portal+train and only return to move the quarry around :)



    How hard would it be for you to add additional ores? I'd like to use titanium but I really don't want to install metallurgy and litter all kinds of stuff everywhere that I don't really need/want to use.

    It worked just fine without having to smelt it before.



    Indusrial grinder gives me one full diamond + 6 small dusts per nether diamond block. Regular macerator shows me two recipes. one giving two diamonds other two big diamond dusts but so far I've only gotten the regular diamonds when I throw them to macerator.



    Macerating nether ore blocks in regular macerator generally gives twice as much dusts as the overworld version of the stuff. In industrial grinder some blocks give as much as normal overworld ores, some give more. E.g nether iron ore in ind. grinder: 2 iron dusts + 1x tiny nickel + 1x tiny tin. In regular macerator I get four iron dusts. Throwing the nether ore block to a furnace gives only one overworld ore block. Similar things seem to happen with nether gold/copper/tin. With Lapis and Redstone I get 10 redstones +2x tiny glowstone dusts vs 6 redstone dusts in macerator. With lapis I get 12 lapis +12 tiny lapis dusts vs 8 lapis in macerator.

    Nice how all complain about Diamond Ore Maceration. These Guys forget, that without my Addon, it wouldnt even be possible to macerate it at all.

    When I was looking into macerating nether diamonds in either regular macerator vs industrial grinder I initially thought the grinder to be more effective due to it basically giving 2.5 diamods per block. Luckily I checked that diamond dusts don't really behave like nearly all other dusts (can't make into real item) so I knew what to expect.



    Though to be honest I agree with your decision that re-making diamonds from dust would be kind of weird. It's not a metal you can smelt back together and just compressing it won't re-build the crystal structure. Though using the dust in some recipes makes perfect sense. E.g all those drills and grinders that basically would use dust anyway instead of full diamonds. Using dust for e.g in various laser items isn't logical at all.



    Basically what I'm trying to say is not being able to make diamonds from dusts is good but it would be nice if people wouldn't have to find out about it the hard way. How to actually make people know about it is a mystery, though.