Posts by SM84CE

    How do I add a block cutter blade recipe that only accepts a *custom* blade hardness or lower?


    I know there's these two "addRecipe" methods, but which one to use and where do I sepcify the required hardness?

    Code
    1. Recipes.blockcutter.addRecipe(input, output, metadata, replace);
    2. Recipes.blockcutter.addRecipe(input, metadata, replace, outputs);

    OK, so it finally built, without me having to do any brute-force, so that's nice!


    All that's left is testing the mod in a non-dev environment. Hopefully it'll work with version xx.2755 of forge, since that's what most of my mods work on. Also, when I upgrade, Minecraft just refuses to load completely... :(

    Got tired of digging for docs, so I've decided to remove the filing cabinet, and prep this thing for release. But. as usual, my n00bish-ness got in the way...


    I've run ./gradlew build (in PowerShell), and I've gotten these errors many times.


    I've included "industrialcraft-2-2.8.109-ex112-dev.jar" for my nuclear thingies, which made the mod run properly. Including the API along with the dev jar doesn't fix it, and having just the API breaks the nuclear fuels...

    Дробилка не дробит кварц от AE2


    Как исправить?Железная пыльЖелезная пыльЖелезная пыль

    Google Translated:

    Crusher does not crush quartz from AE2 How to fix? Iron dust Iron dust Iron dust


    Fixable by adding the recipe to the macerator.ini file (find the configs from the IC2 JAR, and COPY them into config/ic2 and make the necessary changes)

    Charging crystals: Right click MFE (red crystals), MFSU (blue crystals), pop them in and out of the top slot ONE AT A TIME. You could charge 4 at a time with Advanced Solar Panels...

    well, I'd just let the IC2 team know about your enthusiasm, and let them do this on their free time, because I'm pretty sure that they have other things in life that are more important, and that they'll work on IC2 when the resources and time are available. Another thing that you could do is learn how to mod, and offer to help port IC2?


    If that option is available, I might be able to help...

    So I finally got back to this, but my filing cabinet's acting up: the textures on each side show up correctly, but the model in the hand/ inventory aren't. I added an inventory variant, but that doesn't seem to fix anything...


    Code: filing_cabinet.json
    1. { //block model
    2. "parent": "block/orientable",
    3. "textures": {
    4. "front": "fm:blocks/filing_cabinet_front",
    5. "side": "fm:blocks/filing_cabinet_side",
    6. "top": "fm:blocks/filing_cabinet_top",
    7. "bottom": "fm:blocks/filing_cabinet_bottom"
    8. }
    9. }