Is there going to be an electric liquid transposer like you once said?
May i ask, do you use Fusion reactor's to Create Fusion reactor's using a mass fab?
*Perpetual Fusion reactor chamber FTW*
No, the fusion reactor generates UUM or stores power in an array of AESUs.
Depends on what reactor you use. The one which generates matter (helium-3) needs an external power source as well to increase efficiency. Like Dragon Egg Siphons. The fusion reactor in my normal world (Tritium) is partially automated and it's connected to a Mass Fab and the Mass Fab to 16 Energy Siphons (buffed 'em up so they gen 8192 EU/t all together, 512 EU/t each).
I use that UUM to make AESUs and I need to make 1 more IESU.
I could eventually make Fusionreactorception (YO DAWG, I heard you like Fusion Reactors...) machine, but it needs much more power and about 4 Mass Fabs running at 65536 EU/t each which is not a problem once you get 1 Fusion Reactor.
It's definitely easier to get saltpeter with the new RC version. I like it
@Greg: You still didn't fix the implosion ITNT amount configs. They do nothing.
What is the main Rule? Something like dont ask for Configs, which already exist?
You derped about that. The configs do exist. M'kay.
But now the real deal. The configs for the implosion comp don't work. Everything takes 16 ITNT.
EDIT: When I'm already saying that, could you fix the mmingotonlyrollingmachine config when it's false to disable ONLY the mmingot rolling machine recipe? It currently disables everything that should be made in the rolling machine.
There's still an NPE. I'm using ic2 1.115 from the support thread. I don't know what's causing this.
Okay. Somehow regenerating the config fixed the problem, I don't know how.
But the blocks are now one hit. I accidentally my turbine solar and got nothing.
Where do you change the Solar Helmet output? I tried increasing it to 8192 EU/t in the advanced solars config file but it doesn't work.
I haven't tried it yet. Is the wrenching NPE fixed?
Will you implement the EV-Transformer (QEV(8192) --> 4x Packets EV (2048)? I would really like that so I can put power straight into my IESU without having to make 4 of the HV ones.
I saw a few pages back someone complaining about lag when using the centrifuge. I can't seem to recreate the issue. I'm also using sphax 128x.
You should add Ultimate Solar Quantum Helmet from Gravi Suite.
Lets hope the Author fixes the Link, before RichardG comes along here.
But, nice Tools/Armors. Overpowerded but cool.
Greg, don't let me down. I'm expecting a recipe nerf for this one.
It actually seems it crashes when an items needs to be turned into an item entity.
Wrenching the IV transformer didn't crash as long as I didn't wrench the side the input was on.
I guess it has a problem with a function that drops the item on the ground.
It's supposed to be made using the Deuterium-Deuterium combination in the fusion reactor.
I like it the way it is, from the current amount of fusion fuel I have, I could make almost 5 IESUs worth of EU.
When's the Electric Liquid Transposer coming, I haven't seen it yet?
NOOOO! Why make the glowstone take so much to centrifuge?!?!? I now can't get helium at the proper rate, you broke my factory
Please add a config to disable the nerf as I don't really have too much time to play and 20 minutes is a whole lot of time wasted. 4 minutes is much better and I recycle gold and redstone as I have too much of it anyways. I'm always missing silver though.
Really? They dont have that? Must be a Bug of IC².
Just take the Electric Wrench at lossless Mode.
There is one thing good about that, it's that you already have a lot of power so it's no worries about using 10k EU
If it was something cheap and simple like a batbox it would be really shit.
EDIT: When you mentioned that, you could add Omni Wrench compatibilty. That wrench is always in lossless mode, costs 2 diamonds but it's totally free to remove solars and lose no materials
Why do the storage units have a wrench loss percentage? Vanilla IC2 storage units don't have that and it would really be nice if you removed that.
To agree with above posts, the double re-battery recipe needs a change. The sulfuric acid cell requires a distillation tower, which in turn requires 2 sets of 4 advanced machine blocks. That chrome is very expensive, and would probably be considered mid to late game, at which battery(s) would be fairly useless. The sulfur dust recipe was just fine as it was. please re-implement the old recipe or add two new recipes to the chemical reactor so that we can make sulfuric acid.
Finally someone supports my suggestion
They really ain't needed in the late game that much as you can make a ton of Thermals or even a fission reactor. I got a Dragon Egg Energy Siphon pretty early as I wanted to get 1 out ASAP.
I don't think I understand this part Greg.
What does that decreaseStoredEnergy do and that true var there?
EDIT: I don't understand why you would need RE-Batteries when you get the end game stuff. The 2x Battery with 1 Lead and 1 Sulfur Dust was the best thing. Distillation tower is the most expensive multiblock machine excluding the fusion reactor. You mostly need more batteries at the start. I would agree if you used Sodium Persulfate or Sulfur or something you don't get in the late/end game.