Whats about Waste-Land-Sand from EBXL, Soulsand, digging out a Desert, macerate Cobble into Sand or Railcraft-Saltpeter to get the Stuff?
I don't use EXBL
BTW, still no alternate chrome source...???
Whats about Waste-Land-Sand from EBXL, Soulsand, digging out a Desert, macerate Cobble into Sand or Railcraft-Saltpeter to get the Stuff?
I don't use EXBL
BTW, still no alternate chrome source...???
Fixed your Sandstone Exploit.
Nooooooooo!!!! Add something to make potassium other than ender pearls.
I also noticed that the boost key (control) doesn't work with this mod installed.
Please remove your mode switch key, I already asked for that.
I accidentally downloaded Atomic Stryker's for 1.2.5 and I wanted to automate my factory and it didn't work so I got these and never went back to Atomic Stryker's. Also these are better since they accept 128 EU/p.
IC2 without this mod is simply not enough.
Desert biome, or just use pulverizer-compressor exploit to make saltpeter out of sand-sandstone..
Thanks. Does that mean I need Thermal Expansion? I haven't used it since 1.3.2. And how do you do that?
Hey Greg, where does saltpeter from RC generate? I need potassium to make the NaK cells.
However, I would want to be able to extract all the cells into empty cells, as Water Cells are a nuisance to empty.
There was a tool from rocket science addon which allowed to put water like buckets do but the addon is outdated. I don't know how you even do it except putting them in a machine like a grinder.
Got a suggestion: Make a tool which is able to put down liquids from Cells (like lava and water) just like a normal bucket would. For example if you have this tool in your inventory and right click somewhere with a water cell, it would place the water and convert 1 water cell into an empty cell. This would be really nice for carrying stackable lava (or water).
Metallurgy adds way too much Stuff to Worldgen, I think the unintended nerf is good for that sake.
No, it isn't. I use it just to make platinum in the world gen, so please remove this recipe. In 1.4.5 that recipe was loaded after GregTech's and it wasn't causing problems. I disabled it in the config but it still works
Metallurgy configs are bugged as fück.
Can you remove the Metallurgy Electrum recipe? It is added before GregTech's and only gives 1 dust.
This is getting outdated .......
Can you do another texture for the thermal gen. It looks like a quantum chest.
Ah, that's why. I think I overlooked that post.
The expensivemacerator config is I think broken, it seems to do nothing.
Lithium Pack does not work with the mining laser. Unsure if this is intended or not.
It is intended. It's tier 1 so it shouldn't work with the nano saber either.
@GregTech Duping bug: Sounds like someone's gonna dupe some fusion coils........ and wrench-lost superconductors...........
Right, some of the Machines (Superconductor) shouldnt have Wrench loss. Buffers and other simple Automation Devices, already have said Functionality of being lossless wrenchable. If you wrench a lossless (100%-Chance) Object with lossless Wrench Mode, you dont loose the EU for the useless lossless operation, as it would've been lossless anyways, btw.
There are more cables than machines so it would be definitely nice. Taking down 64 superconductors in lossless mode would take 640 000 EU which is really crazy. So... adding a config in the next version? Too bad 100% wrench addon isn't updated. I also tried making it myself but source won't decompile due to hundreds of errors so yeah... I'm stuck with wrench loss (which is totally shitty if you ask me). I agree that machines should be removed with a wrench but to make the wrench occasionally lose your hard-made machines is just bollocks and I call shenanigans for that.
Can you add a config for the wrench loss? Just to disable loss whenever you're using a wrench, if you use a pickaxe that it drops machine parts. I lost a few pieces of superconductor and it really pissed me off. It was much better before you put this in.