Posts by silentdeth

    The batbox gets freshly placed for test runs, so it will be empty. However I have just done a run with a Medium engine and that behaved as expected (a rate of about 12.5 EU/t before and after the pips). What was new to me this run was that the generator's liquids bar filled up. It hadn't done this with the Small engine, so I would assume the generator can't retain pressure with only a single Small engine.


    Still, now that I've got the Medium engine I'll be using that and the Small engine will be relegated to powering the pump for the Medium engine's water.

    That is correct, it need 5x the energy a small engine provides every tick. Still looking into it, haven't found the bug yet... maybe something to do with the generator's pressure storage.

    I recently set up a large quarry field powered by 10 industrial engines (which also power 10 pumps in the ocean) however 2 days later in realtime, I now have no ocean left, ok well I have a small puddle of 13 blocks. I think (and this is just a suggestion) that it would be a good idea if you were to reduce the water consumption on those engines maybe only by a small amount.

    Water pumps in ocean = bad. What you want is the water over a small 1 deep pool, like 5x5, an infinite spring... you are not meant to be pumping out oceans if you still want the ocean there.


    And 10 industrial engine can power 36 quarries and 10 pumps... do you need that many quarries?

    Well now that seems entirely different to what I just got, but it might just be a question of scale. My setup is: Small Solar Flower -> Batbox -> Small Engine -> pipes -> 1 petrochemical generator -> Batbox. The solar flower happily keeps the batbox full all day, and the single engine won't drain the box overnight. However the measured EU's from the first batbox to the engine is 2.5EU/t, while from the generator to the second Batbox the rate is only 0.75EU/t. Admittedly this doesn't say anything about what would happen if you put this system in a closed loop without the solar flower, but I wasn't expecting the rate to drop to a third

    /sigh noone post screenshots. I can't tell anything from that without a screenshot and logs.

    There is a bug with the energy pipes. I reported it on the BC forums a few days ago, but so far they seem to be ignoring it.

    Screenshot ect.

    can you make the engines be able to pull items out of automated crafting tables?


    because thats the only reason i need this mod D:


    or if you already made it compatible between each other, do you know why it doesn't work?

    If you mean what I think, it's a BC issue, they do not use the API. (It is why you can't power them with conductive pipes either.)
    If you mean something else... make sure the wooden pipe is oriented the correct way, the solid end toward the crafting table.

    The moment I place a small electric engine Minecraft Crashes. (Saving Chunks then black screen)
    As far as I know the other engines don't cause any problems, I know for sure that the medium and industrial engines can be placed and work as I am using them currently.


    Aside from that Great Job And I will Definitely be using this from now on.

    are you placeing the small engine next to a pump?

    Quick, possibly silly question:
    I see the recipes for the various engines but how much power do they need to run at full efficiency?
    Saw mention of a large electric engine for a quarry but does that need 128 to really power it? Just trying to get a bit of a comparison against the other methods, which take about 8 solar panels to run a quarry at full speed.
    I like the idea of direct electric engines a little better as they can run wooden extraction pipes but just trying to get an idea of what sorta power i'll need.
    This is assuming I can scrape up enough Block IDs to install this. (hmm... maybe if I make the teleportation system i've been meaning to do and rip out the Portal mod)

    Again the energy exchange is equivalent, based off of coal. 1 piece of coal in a IC generator produces 5EU/t for 800t and 1 piece of coal in a steam engine runs for 1600t. Thus 2.5 EU/t = 1 Steam Engine.

    Post modloader.txt as well when reporting errors. However that looks to be a Block ID error as well, with fuel.

    Looks like a block ID error, I think. Check the config file. If that's not it, make sure you are using the correct version of IC2 and have not renamed any of the zips/jars.

    Ahh so the short answer if I'm getting this right. Don't use pipes go directly to the engines and your golden?

    If you connect the engines directly to the machines, yes it should throttle the power correctly. This is based on the not inconsiderable assumption that BC handled throttling correctly before it introduced conductive pipes, I've not delved that deep into BC's code to be sure.

    Pretty much IC power to BC power and BC Power to IC Power. It sounds like your mod does that and I assume done the math and etc. Problem is if you feed a quarry with 512 EU it will eat 512 without capping and of course not speeding up like say a mass fabicator does. Or you can run like a batbox and feed it at 32EU and use the same energy. Kind of sucks in a way. So I was just wondering if yours did any kind real caps to not bleed energy or maybe your mods not even like that period hehe.

    Each engine produces a fixed amount of BC energy at a fixed rate. They consume an amount of EU based on an equal conversion. The problem you are refering to is due to BC's energy pipes, once you transmit the energy into BC's network, it is out of my hands. However, the engines are designed to power certain objects, for a quarry, a large electric engine, by itself, does a good job.


    Reading that doesn't sound like a good answer. The short version is, the engines will consume up to their rated EU, and no more.