[Addon 1.112] BuildCraft-IndustrialCraft Crossover Mod v2.0[SSP/SMP]

  • Stock BC factory blocks (quarry, filler, pump, ...) have large internal buffers, up to 100x or more the cost of an operation. Beyond that, pre 2.2 they would stop accepting power when their buffers filled (engines would begin to store excess energy and ultimately overheat/explode) while as part of the fuel/coolant code in 2.2, I'm pretty sure (haven't read it) he changed factories to continue to accept power after the buffer is full, they just discard it. The third party BC blocks I've used act like pre-2.2 factories. They'll only draw power when they're doing something, not 100% of the time that they're active and have a power source available.

    So I'm saying if my theory is correct you can attach an Industrial Engine to a pump and it'll burn 512 eu/t until you turn it off. Pick the right prime mover for the job ;)

  • I thought there schould be Electric mitors to link Industry and Buildcraft, and here i have found them :-).

    The only thing missing now for my Factory are RedPower compatible sensors, telling me when i have to refill the Furnances, ...

  • This is like Power converters but SSP and better, Make it SMP and Im sure that servers will start to use it instead of powercrystals mod (that one is good too ofc but this seems better) :)

  • I get this when booting up. No clue what it could mean :/

    Display Spoiler


    --- BEGIN ERROR REPORT fe2621bf --------
    Generated 03/11/11 10:23 PM

    Minecraft: Minecraft Beta 1.8.1
    OS: Windows XP (x86) version 5.1
    Java: 1.6.0_27, Sun Microsystems Inc.
    VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
    LWJGL: 2.4.2
    OpenGL: GeForce 9600 GT/PCI/SSE2 version 2.1.2, NVIDIA Corporation

    java.lang.AbstractMethodError
    at ic2.common.BlockMultiID.<init>(BlockMultiID.java:35)
    at BCIC2crossover.BlockCrossoverGenerator.<init>(BlockCrossoverGenerator.java:31)
    at mod_BCIC2Crossover.<clinit>(mod_BCIC2Crossover.java:71)
    at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
    at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
    at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
    at java.lang.reflect.Constructor.newInstance(Unknown Source)
    at java.lang.Class.newInstance0(Unknown Source)
    at java.lang.Class.newInstance(Unknown Source)
    at ModLoader.addMod(ModLoader.java:275)
    at ModLoader.readFromModFolder(ModLoader.java:1179)
    at ModLoader.init(ModLoader.java:824)
    at ModLoader.AddAllRenderers(ModLoader.java:186)
    at aam.<init>(aam.java:61)
    at aam.<clinit>(aam.java:10)
    at net.minecraft.client.Minecraft.a(SourceFile:259)
    at net.minecraft.client.Minecraft.run(SourceFile:629)
    at java.lang.Thread.run(Unknown Source)
    --- END ERROR REPORT ebc2e96 ----------

  • Looks like a block ID error, I think. Check the config file. If that's not it, make sure you are using the correct version of IC2 and have not renamed any of the zips/jars.

  • Get this error everytime I launch the game


    Any guess?

  • Display Spoiler

    Mods loaded: 24
    ModLoader Beta 1.8.1
    mod_BuildCraftCore 2.2.4
    mod_BuildCraftBuilders 2.2.4
    mod_BuildCraftEnergy 2.2.4
    mod_BuildCraftFactory 2.2.4
    mod_BuildCraftTransport 2.2.4
    mod_IC2_MoreTreeTaps 1.8_01
    mod_IC2 v1.23
    mod_IC2_AdvMachine v2.1 modded by CPW
    mod_PortalGun 1.8.1v1
    mod_RedPowerArray 2.0pr3b
    mod_RedPowerCore 2.0pr3b
    mod_RedPowerLighting 2.0pr3b
    mod_RedPowerLogic 2.0pr3b
    mod_RedPowerMachine 2.0pr3b
    mod_RedPowerWiring 2.0pr3b
    mod_RedPowerWorld 2.0pr3b
    mod_WirelessRedstone 1.4
    mod_WirelessRemote 0.4
    mod_zAdditionalPipes Rev28
    mod_Somnia v15 [1.8.1]
    mod_IDResolver 1.8.1 - Update 0
    mod_TooManyItems 1.8.1 2011-09-27
    mod_ZanStarter v0.10.5 (for minecraft 1.7.3)

    Minecraft has crashed!
    ----------------------

    Minecraft has stopped running because it encountered a problem.

    If you wish to report this, please copy this entire text and email it to support@mojang.com.
    Please include a description of what you did when the error occured.


    --- BEGIN ERROR REPORT dedf87c1 --------
    Generated 04.11.11 11:50

    Minecraft: Minecraft Beta 1.8.1
    OS: Windows 7 (amd64) version 6.1
    Java: 1.7.0, Oracle Corporation
    VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    LWJGL: 2.4.2
    OpenGL: ATI Mobility Radeon HD 5800 Series version 4.1.11079 Compatibility Profile Context, ATI Technologies Inc.

    java.lang.NullPointerException
    at buildcraft.energy.TextureFuelFX.<init>(TextureFuelFX.java:18)
    at mod_BuildCraftEnergy.ModsLoaded(mod_BuildCraftEnergy.java:46)
    at ModLoader.init(ModLoader.java:832)
    at ModLoader.AddAllRenderers(ModLoader.java:186)
    at aam.<init>(aam.java:61)
    at aam.<clinit>(aam.java:10)
    at net.minecraft.client.Minecraft.a(SourceFile:259)
    at net.minecraft.client.Minecraft.run(SourceFile:629)
    at java.lang.Thread.run(Unknown Source)
    --- END ERROR REPORT 29d9cc8f ----------

  • Post modloader.txt as well when reporting errors. However that looks to be a Block ID error as well, with fuel.

  • Quick, possibly silly question:
    I see the recipes for the various engines but how much power do they need to run at full efficiency?
    Saw mention of a large electric engine for a quarry but does that need 128 to really power it? Just trying to get a bit of a comparison against the other methods, which take about 8 solar panels to run a quarry at full speed.
    I like the idea of direct electric engines a little better as they can run wooden extraction pipes but just trying to get an idea of what sorta power i'll need.
    This is assuming I can scrape up enough Block IDs to install this. (hmm... maybe if I make the teleportation system i've been meaning to do and rip out the Portal mod)

  • hey silent brilliant mod i was complaining to player constantly to add the generator in your pack and the engines also i just have a question that may irritate you...

    any ETA on upgrading it to BC 2.2.5 i tried using it with 2.2.5 but i crash lol XD

    Soon(TM)

    Probably this weekend. I am testing some bug fixes and new features first.