Adding insanity to server now!
Posts by DZCreeper
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At least they are legit users (hopefully) and not someone who's nabbed the source to the Anon's HOIC and is pissed off at Forge for whatever reason. THAT would be scary as hell.
Its LOIC btw. Low Orbit Ion Cannon, no idea why that name was chosen, but damn is it cool sounding. I once downloaded LOIC just for fun. Turns out that shit works. I targetted by own website, needless to say it worked. I am glad that Forge is getting all that traffic, and that the changelogs are still available, I need to read those things to see when bugs get fixed.
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Why would you ask, I thought it was fun playing version mix and match? I did that yesterday with NEI and CodeChickenCore.
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No wonder I saw him as a viewer of your profile, thats great. BTW, thanks for the help with the capes thing. Donation should have gone through, let me know if it did.
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What I mean is that in actual Minecraft code, a wooden pick is Teir 0, stone and gold tier 1, iron is tier 2, and diamond pickaxe and diamond drill are tier 3. So perhaps the osmium drill should be tier 4, to allow for mining of things like adamantine from Metallurgy 2.
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Why? Using that and apples from Forestry tree farms, you can make a completely closed loop system for all the Forestry farms.
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Feel free to ignore this but here is my suggestions for this mod. First off, you need to add a diamond chainsaw, that is a middle teir chainsaw. Crafted much like the diamond drill, 3 diamonds in a triangular pattern with the original chainsaw. I don't know the exact amount, but whatever percentage the diamond drill is improved over the original drill, the diamond chainsaw percentage boost needs to match. For your tools, they need to be crafted using 1 lapotron below the tool, 2 circuits on either side of the lapotron, and 3 osmium plates in a triangular pattern on top like with the crafting of the diamond drill. These tools should store 1 million EU, be 50% faster and use 100% more power, by default, but be changeable in the config. They should also be teir 4, I think diamond drill is teir 3 mining tool? There are some Metallurgy 2 ores that can't be mined using a diamond drill for this reason.
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Small problem with that crash, and it's not the fact thats it crashing. Its the fact that the main error line mentions Denoflions. He created Custom Machine Recipes and Plugins for Forestry. Its some of his stuff that appears to be crashing based on that log.
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Last time I checked that would produce over 6000eu/t. I personally use windmills and solars. Windmill towers are insane when spammed.
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Possible suggestion, I thing scaffolds burn for the same length as wooden planks, but are cheaper in terms of amount of logs required for a stack. That would make your farm more effcient. Also, in terms of space, why not make that line of biogas engines vertical?
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Or, you know, EVER! Asking when or if _____ mod will be updated is counter productive due to the whole, it pisses people off thing. Now that that was made clear, have a nice day!
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Being new is no excuse for not using the search bar. Ignorance is not an excuse, its very easy to see the search bar.
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I have been toying with the idea of a tree farm based upon a logger and filler combo for my 7x7 tree farm. This just convinced me.
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For you its as easy as just putting down the players name in your code? 1 stinking line?
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Can I decompile your code? I just want to make some changes to the speed and EU usage of the tools. Also, Olivoin alloy has no uses according to NEI, is that true?
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Ok, so its actually 4 individual lines? Thanks for the help. Time to get down to business.
Just so I can can come back for a refresher:
Line 1 tells the recipe its input
Line 2 tells the recipe how many inputs are needed
Line 3 tells the recipe its output
Line 4 tells the recipe how many outputs are givenEdit: This might take more than 1 day, I have decided Forge is worth it in the end, I don't want to have to distribute a server and client package, just 1 clean bundle. Plus with Forge I can make less base edits.
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Ok, thanks for the help. So the following code is what the macerator recipe should look like correct? addMaceratorRecipe (mod_weaponizedmetals.oreTungsten, mod_weaponizedmetals.dustTungsten 2)
I will try it tommorrow, if all goes well I will have a beta version out with world gen. One of the main features is that it adds nikolite and tungsten to world gen for 1.32, allowing people to collect that stuff before RP2 is released. -
I have already alerted the coroner and bought a plastic tarp. Here's how this will go down. Kakermix will get word that Gregtech is awesome. Kakermix will try to add it to the ******* pack. It will not work and users of that pack will pound sand until they install it themselves. Users who don't want to spend time on doing it themselves come here and complain, because we all know that its quicker to complain, wait for reply, and then still not get it. Finally, numerous people from IC2 forums will get pissed at person who alerted Kakermix to the existence of this addon. This results in death by various extremely methodical means. I will then wrap corpse in tarp and tell the coroner that it will have to be closed casket funeral.
******* = Censored to due to extreme vomiting upon site of word
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Long existing problem, there is no way to fix it, that I know off. If the Minecraft jar detects its modified, it resets the achievments.
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What the author said isn't entirely correct. EE basically blocks the fly function of other mods, so they will work together, but you will have to use the Swiftwolfs Rending Gale from EE if you want to fly. A whiles back someone created a patch that allowed fly functions from both mods, but he took the files down. Maybe if you find him and shoot off a pm, he might be able to help you.