Threads by BrickedKeyboard

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    2. Replies
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    1. Whoa : new idea or old one : Wrench Casucs 4

      • BrickedKeyboard
      • January 9, 2013 at 1:47 PM
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    3. Thepowdertoy +Bleach

      January 9, 2013 at 1:47 PM
    1. Pick Apart this Proposed Energy Generation Overhaul 8

      • BrickedKeyboard
      • October 13, 2012 at 2:00 PM
    2. Replies
      8
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      3.9k
      8
    3. MatLaPatate

      October 13, 2012 at 2:00 PM
    1. [1.106] Nuclear Reactor changes were poorly thought out and are now useless for skilled players 7

      • BrickedKeyboard
      • October 7, 2012 at 10:29 PM
    2. Replies
      7
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      4.9k
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    3. Rick

      October 7, 2012 at 10:29 PM
    1. Refueling reactors is tedious, annoying, and far too frequent. Boost the fuel life. 13

      • BrickedKeyboard
      • September 29, 2012 at 8:02 AM
    2. Replies
      13
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      6.8k
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    3. mcmz4e

      September 29, 2012 at 8:02 AM
    1. Support Request : snippet of code to hotfix the cropnalyzer duping bug 1

      • BrickedKeyboard
      • June 12, 2012 at 12:50 AM
    2. Replies
      1
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      1.3k
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    3. RichardG

      June 12, 2012 at 12:50 AM
    1. Typo91's Frames Wonderland : Tubestuff/RP2/IC2/Railcraft/Backpack and Better ore distribution. New Map! 1

      • BrickedKeyboard
      • May 10, 2012 at 5:37 PM
    2. Replies
      1
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      2.1k
      1
    3. RichardG

      May 10, 2012 at 5:37 PM
    1. [1.95b] Frames Bug Thread 13

      • BrickedKeyboard
      • May 8, 2012 at 4:11 PM
    2. Replies
      13
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      7k
      13
    3. Ook

      May 8, 2012 at 4:11 PM
    1. Is this close to the optimum wind layout for 1.95? 9

      • BrickedKeyboard
      • May 27, 2012 at 9:34 PM
    2. Replies
      9
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      5.5k
      9
    3. Draco18s

      May 27, 2012 at 9:34 PM
    1. I'm an idiot. Lock this thread. 4

      • BrickedKeyboard
      • April 30, 2012 at 7:55 AM
    2. Replies
      4
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      2.7k
      4
    3. GregoriusT

      April 30, 2012 at 7:55 AM
    1. Wind mills : what is the optimal height with the new limit? 17

      • BrickedKeyboard
      • May 9, 2012 at 5:30 PM
    2. Replies
      17
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      28k
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    3. Flameanatorx

      May 9, 2012 at 5:30 PM
    1. IC2 [1.95] Miner does not recognize the new RedPower 2 Relay as a valid inventory 16

      • BrickedKeyboard
      • June 27, 2012 at 10:56 PM
    2. Replies
      16
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      11k
      16
    3. RichardG

      June 27, 2012 at 10:56 PM
    1. Slow Tick Rate Compensation : Nuts and Bolts of Implementation 6

      • BrickedKeyboard
      • April 16, 2012 at 1:36 AM
    2. Replies
      6
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      5.1k
      6
    3. Krid

      April 16, 2012 at 1:36 AM
    1. Suggestion : Renewable Energy Drawback and Server Efficiency Overhaul 14

      • BrickedKeyboard
      • March 27, 2012 at 4:36 PM
    2. Replies
      14
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      11k
      14
    3. passinglurker

      March 27, 2012 at 4:36 PM
    1. What are the new storage values for an electrolyzer next to an MFSU? 2

      • BrickedKeyboard
      • March 24, 2012 at 11:22 AM
    2. Replies
      2
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      1.3k
      2
    3. RichardG

      March 24, 2012 at 11:22 AM
    1. Suggestion : God Mode for Quantum Suits 7

      • BrickedKeyboard
      • March 13, 2012 at 9:19 PM
    2. Replies
      7
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      3.9k
      7
    3. RichardG

      March 13, 2012 at 9:19 PM
    1. Is the Force Field Addon likely to be added to main IC2 anytime soon? 1

      • BrickedKeyboard
      • February 16, 2012 at 11:43 PM
    2. Replies
      1
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      1.5k
      1
    3. ultimate_omega

      February 16, 2012 at 11:43 PM
    1. Quantum Suit Bugs Found : (from review of source and experimentation) 4

      • BrickedKeyboard
      • January 11, 2012 at 8:28 AM
    2. Replies
      4
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      2.7k
      4
    3. Kane Hart

      January 11, 2012 at 8:28 AM
    1. Bricked Technology : Portal Linked to Industrial War! [BC][IC2][RP2][PC][Railcraft][Nether Ores][Force Fields][IC2 Adv Mac][Forestry][IC2/BC Crossover][WW2 Guns][Planes][Tree Axe]. Custom Coding and Game Rebalance! Fight hordes of monsters or Factions! 14

      • BrickedKeyboard
      • January 28, 2012 at 12:14 PM
    2. Replies
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      8k
      14
    3. XFmax-o-l

      January 28, 2012 at 12:14 PM
    1. Wind Generators : is this math for production rate correct? 4

      • BrickedKeyboard
      • December 15, 2011 at 9:16 PM
    2. Replies
      4
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      2.7k
      4
    3. Cadde

      December 15, 2011 at 9:16 PM
    1. Bug : Wind eventually becomes fixed forever at a high or low value 20

      • BrickedKeyboard
      • December 19, 2011 at 10:38 AM
    2. Replies
      20
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      8.5k
      20
    3. Cadde

      December 19, 2011 at 10:38 AM