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1

Monday, November 3rd 2014, 5:20pm

Toolbox and few ideas

Hey guys,

My few suggestions
- allow Obscurator, Crop analyzer and weed removing tool to be stored in toolbox
- remove battery requirements from crop analyzer and add 400k internal buffer
- add button to crop analyzer to toggle between 1step scan or full scan
- add advanced toolbox that can transfer power to tools inside it while standing on charge pad or by putting it inside mfe
- add redstone upgrade/ejector upgrade to crop harvester
- allow to bind special functions to one button eg. Night vision can be activated with m only, not alt+m
- allow painting of tin cables
- electric jet pack should allow for 30sec flight max or add some benefit to biogas jet pack like faster forward movement (I found higher flight limit more annoying then usefull)

I'm not sure if that's a bug or not but luminator always covers whole block when putting on cf. On any other block it looks smaller when sticking it to the side.

Thanks for the great mod!

2

Monday, November 3rd 2014, 6:05pm

- allow Obscurator, Crop analyzer and weed removing tool to be stored in toolbox <--OK

- remove battery requirements from crop analyzer and add 400k internal buffer <--OK

- add button to crop analyzer to toggle between 1step scan or full scan <--OK

- add advanced toolbox that can transfer power to tools inside it while standing on charge pad or by putting it inside mfe <-Maybe


- add redstone upgrade/ejector upgrade to crop harvester <- Why ? / already installed

- allow to bind special functions to one button eg. Night vision can be activated with m only, not alt+m <--maybe

- allow painting of tin cables <- NOK need to rewrite complete cabel class

SpwnX

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3

Monday, November 3rd 2014, 6:11pm

About the toolbox, can we have a config (and API if not existing) to add tools of other mods?
Also a configurable toolbox size.

Same would apply to the containment box.
We need people to document GregTech, help us by joining the FTB wiki team: http://ftb.gamepedia.com/GregTech_6

4

Monday, November 3rd 2014, 6:14pm

About the toolbox, can we have a config (and API if not existing) to add tools of other mods?


already in the API

Source code

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public interface IBoxable {
	/**
	 * Determine whether an item can be stored in a toolbox or not.
	 * 
	 * @param itemstack item to be stored
	 * @return Whether to store the item in the toolbox or not
	 */
	public abstract boolean canBeStoredInToolbox(ItemStack itemstack);
}

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5

Monday, November 3rd 2014, 6:17pm

Does the containment box have an API too though?
145 Mods isn't too many. 9 types of copper and 8 types of tin aren't too many. 3 types of coffee though?

I know that you believe that you understood what you think I said, but I am not sure you realise that what you read was not what I meant.


---- Minecraft Crash Report ----
// I just don't know what went wrong :(

I see this too much.

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6

Monday, November 3rd 2014, 6:17pm

right, what about manual adding (config) and size?
We need people to document GregTech, help us by joining the FTB wiki team: http://ftb.gamepedia.com/GregTech_6

7

Monday, November 3rd 2014, 6:29pm

Quoted

Does the containment box have an API too though?

Why ??

Quoted

right, what about manual adding (config) and size?


manual adding (config) maybe..i put it on my list
size .. No.. change Container Size after setup is big crash reason

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8

Monday, November 3rd 2014, 6:31pm

Quoted

Does the containment box have an API too though?

Why ??

Quoted

right, what about manual adding (config) and size?


manual adding (config) maybe..i put it on my list
size .. No.. change Container Size after setup is big crash reason
GregTech has radioactive materials, for example.

Size: add a maximum acceptable in the config.
We need people to document GregTech, help us by joining the FTB wiki team: http://ftb.gamepedia.com/GregTech_6

Chocohead

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9

Monday, November 3rd 2014, 6:32pm

Why ??

Incase another mod had a radioactive item, so that you could use the API to add it to the containment box. What SpwnX said
145 Mods isn't too many. 9 types of copper and 8 types of tin aren't too many. 3 types of coffee though?

I know that you believe that you understood what you think I said, but I am not sure you realise that what you read was not what I meant.


---- Minecraft Crash Report ----
// I just don't know what went wrong :(

I see this too much.

10

Monday, November 3rd 2014, 6:40pm

add API(interface ) for containment box + config..ok is on my list... but no Size change ( too many error sources..dynamic Gui... Item save in NBT... and lot of nullpoint crashes) BIG NO last word :P

Chocohead

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11

Monday, November 3rd 2014, 7:05pm

How long is your list now? :P
145 Mods isn't too many. 9 types of copper and 8 types of tin aren't too many. 3 types of coffee though?

I know that you believe that you understood what you think I said, but I am not sure you realise that what you read was not what I meant.


---- Minecraft Crash Report ----
// I just don't know what went wrong :(

I see this too much.

12

Monday, November 3rd 2014, 7:08pm

1-2 Parsec.... +/- 1AU ..but small thinks.. float above 8)

Chocohead

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13

Monday, November 3rd 2014, 7:10pm

Seems you are far from out of ideas at the moment then ^^
145 Mods isn't too many. 9 types of copper and 8 types of tin aren't too many. 3 types of coffee though?

I know that you believe that you understood what you think I said, but I am not sure you realise that what you read was not what I meant.


---- Minecraft Crash Report ----
// I just don't know what went wrong :(

I see this too much.

14

Monday, November 3rd 2014, 8:20pm

- add redstone upgrade/ejector upgrade to crop harvester <- Why ? / already installed
Redstone upgrade so i can turn it on/off with lever. For now I use eu-splitter cable :)

SpwnX

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15

Monday, November 3rd 2014, 8:26pm

Aw, I wanted something like 3 sizes, small (current) , medium (x2 small) and large (x3 small) sizes.
We need people to document GregTech, help us by joining the FTB wiki team: http://ftb.gamepedia.com/GregTech_6

Chocohead

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16

Monday, November 3rd 2014, 8:43pm

- add redstone upgrade/ejector upgrade to crop harvester <- Why ? / already installed
Redstone upgrade so i can turn it on/off with lever. For now I use eu-splitter cable :)

The redstone upgrade doesn't do that, all it does is invert the current received redstone signal a machine has.
145 Mods isn't too many. 9 types of copper and 8 types of tin aren't too many. 3 types of coffee though?

I know that you believe that you understood what you think I said, but I am not sure you realise that what you read was not what I meant.


---- Minecraft Crash Report ----
// I just don't know what went wrong :(

I see this too much.

17

Monday, November 3rd 2014, 8:57pm

Yeah i know, but with upgrade I can run machine all the time without applying redstone. Advanced miner will run with just upgrade and mass fab will stop when i put it in. Useful in tight spaces and for aesthetic reasons :P

18

Tuesday, November 4th 2014, 7:29pm

Yeah i know, but with upgrade I can run machine all the time without applying redstone. Advanced miner will run with just upgrade and mass fab will stop when i put it in. Useful in tight spaces and for aesthetic reasons :P


The crop harvester *already* runs with no redstone signal.

19

Tuesday, November 4th 2014, 8:49pm

Yes it does.
I have two of them. One runs all the time to feed the recycler, the other one I run once in a while. And the only way to stop harvester no2 is to cut the power with splitter cable.
Running all the time is not a problem, running only when needed is.

20

Wednesday, November 5th 2014, 7:55pm

Yes it does.
I have two of them. One runs all the time to feed the recycler, the other one I run once in a while. And the only way to stop harvester no2 is to cut the power with splitter cable.
Running all the time is not a problem, running only when needed is.


Why would you want to stop it? Keep it running and feed the recycler.

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