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IC2 Experimental builds (jenkins):
v2.0/2.1/2.2 / 2.3 / 2.5 / 2.6 (For Minecraft 1.6.4/1.7.2/1.7.10 / 1.8.9 / 1.9.4 / 1.10)
IndustrialCraft² recent version: v1.117! (For Minecraft 1.5.2 → topic)

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Monday, January 23rd 2012, 11:42am

[MC 1.1] IC² v1.64 SSP/SMP

The IC²-Developement team proudly presents:
Industrial Craft ²
Version 1.64 SSP/SMP


If you want to support IC²'s developement, or want to thank the team in a more materialistic way, feel free to drop us donations:


Return (String) System.getMostRecentPieceOfValuableInformation();
This is it. IC², the future of IC.
While playing it, you will feel right at home again, rediscovering most of the stuff known from IC. However, once you get your machines running, you will quickly notice how smooth and well-designed everything works now. Wiring is easier, batterys aren't as twosided (on/off) anymore, new cables, rubber stuff, new machines, EVERYTHING was added.
Create obstacle courses of Metal Poles and Rubber-Sheets, explore the Nether with an Electrical Jetpack or blow up whole landscapes at once by using the Dynamite-O-Mote. Or discover the much more complex mechanisms of Nuclear Engineering, blow up your hut or burn your hands. Or grab the rusty ol Composite Vest, and start hunting Creepers with the new, allmighty NanoSaber.

It's up to you, it's MINEcraft after all.


How to install, how to report errors, how to NOT bug the IC² developers:

What do i need to install IndustrialCraft / Prerequisite ?
  1. Risugami's ModLoader 1.1
  2. Flan's ModLoaderMP Client 1.1
  3. SpaceToad's/Eloraam's MCForge Client 1.3.1

It's strongly recommended to install these prequesite mods in the listed order onto a freshly downloaded minecraft.jar for optimum results.
Do not forget to delete the META-INF folder if you didn't delete it already.

How to install the Mod itself:
DOWNLOAD
You can (and actually, must) install IC² by dropping the downloaded JAR-file into your mods-folder. If there is none, install ModLoader and just start-up minecraft once for it to be automatically created. It is located inside your .minecraft directory.

If you get any sort of crashes or errors, consider first reading the FAQ, before bugging the Support section:

If you want to report Bugs; we got a Bug-Section for that purpouse.


If you got questions, considere browsing through the official IC wiki.
Note: It's the official wiki, nontheless coders of IC² are not actively updating it. Any information found/provided there can be incorrect or entirely false.

You can download a artificially generated Recipe-File here!

Or pay the Dev-Team's official YT-PR-Manager's a visit:

Yes, you've heard right, now we got two specialists for promoting IC on the web. I'm sure you already heard of and watched
Direwolf20's Youtube Channel.



How to setup your own IC²-Server:
First of all, you'll need to download and setup a normal MC-server. Once that's all working and you tested whether other people can connect, proceed to downloading the necessary components:
  1. Flan's ModLoaderMP Server 1.1 v2.1
  2. SpaceToad's/Eloraam's MCForge Server 1.3.1

Then grab your IC²-server files, HERE.
As with the client, just drop it into the mods-folder of your server directory.
Done :D
You may now want to start up the server once to generate the config file and then proceed to build awesome Industrial Worlds with your friends.


If you're looking for a server, check out the Server-Section of this forum.
Or just directly grab your reserverd slot on
Industrial Rage


IC² now provides are more or less well documented API.
If you're a modder yourself and want to create a mod implementing IC²s features, download THIS file, and add it's contents to your source-setup (MCP ned). By using the provided classes and interfaces you can in this manner create a mod using IC² features without requiring the whole IC² sourcecode.


LAST BUT NOT LEAST, CREDITS
Firstly, we would like to thank the whole MCP team. Without their work, modifying Minecraft would be MUCH more complicated and time-consuming.
Additionally, thanks go to Risugami, Flan and the MCForge team, a big mod like IC² just can't live without all these base-modifications.
As well, i would on this spot thank my developer team personally:
  • Player - Coder & Co-Leader of IC²
  • alexthesax - Coder
  • Drashian - Coder
  • elementalist - Coder
  • RichardG - Coder
  • Feanturi - Spriter
  • tahu44 Modeller
  • Lurch1985 Sound Artist
  • The whole set of Beta-Testers, who i constantly annoyed by throwing buggy new versions at them while smiting every of their bugreport with a casual "It's not a bug, it's a feature".



COPYRIGHT:
IMS-License (It's my stuff!)
Everything seen on this website/thread and directly related to the content of this post is copyright'd by the respective author of this mod (IC² Dev-Team, names mentioned above). Any sort of files associated with this content (= the Download) may only be used for it's actual purpouse (installing and playing IC²). You may modify any or all of the content, but are NOT allowed to public any of it.
As well, noone besides the author and persons elected by the author are allowed to provide any download links. Everyone else is NOT allowed to public any sort of download, though he/she may hand out links to this website/thread instead.
Exspecially it is EXPLICITELY NOT allowed for anyone besides the author to earn any money by using this content's existence. This includes adfly, site advertisment and donations.
Any of the limitations above can be nullified by an explicite permission of the author.


Addendum I:
Trivially, all sites associated with and/or hosted by Alblaka or any member of the IC²-Dev-Team are allowed to provide content and/or links to content freely.
This addendum mainly refers to any downloads hosted via the IC² wiki.

Addendum II:
Any individuum is allowed to showcase this mod in form of screenshots and/or videos on any platform/website/forum under following restriction:
-A link to this thread must be provided, clearly visible under/next-to the media element(s).

Addendum III:
Any sort of modifications to the original IC² code may be created and published within the Addons-Section of this forum. The addon download must not contain any IC² files except the ones modified and of course the new files themselves.
Greetz,
Alblaka

2

Monday, January 23rd 2012, 11:47am

Changes v1.45 -> v1.50:

Source code

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- Storage blocks don't emit redstone power anymore by default due to interference with nearby transformers. The plan is to add a button to the GUI which allows different modes. Currently, only a "emit redstone if full" mode is implemented, but disabled by default. You can enable it via config. Watch for Transfos sitting next to your dear storages.
- New config setting to disable ore and rubber tree generation
- Major internal changes, outsourcing item references into the API
-Overhauls regarding the system of energy storing of items via NBT Tags. This will deplete all your current save's items to 0 EU, but provide faster and more accurate access in future.


This update will deplete the energy levels of all items! Recharge them by normal means to get them back to functionality.
Greetz,
Alblaka

3

Monday, January 23rd 2012, 11:48am

Changes v1.50 -> v1.51:

Source code

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- Add the first set of the new Crop System
- Fix Miner crash
- Fix CF Pack recipe (hopefully)
- Fix Machines not reducing the input ItemStack
- Fix scanner area calculation for negative coordinates


Check out the new AGRICULTURAL ENGINEERING section! It includes guides and stuff.
Greetz,
Alblaka

4

Monday, January 23rd 2012, 11:48am

Changes v1.51 -> v1.60:

Source code

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- Port to MC 1.1.0
- Add Achievements
- Add overclocker, input transformer and energy storage upgrade modules (item sprites missing atm)
- Increase default operation length for simple el. machines by 30%
- Add mushroom TFBP (item sprite missing atm)
- Add recipe handler to allow crafting electric items from partially charged ingedients
- Add BC 2.2.x and BC 3.1.x integration sub mods for geothermal piping and blueprint support
- Add NEI and CraftGuide integration sub mods to display the new recipes
- Add lossless el. wrench mode (hold M to toggle), 10k EU/op
- Add horizontal mining laser mode
- Redo low focus mining laser mode
- Add el. wrench mode to rotate the target similar to rp2's screwdriver (hold ALT or ALT+shift)
- Combine all mode switch buttons (mining laser, hover mode) to a single key
- Better integration of our items into the creative mode list
- Configurable auto-refill option for painters
- Deprecated industrial diamonds, the process yields normal diamonds now
- Add a crafting recipe to convert ind. diamonds to normal ones
- Painters can now paint wool
- Increase EU detector cable loss to 0.5 EU/block
- The Electrolyzer works differently depending on the adjacent storage block
- More crop enhancements
- Allow HV transformers to accept arbitrarily large packets
- Make the explosion code ignore very high resistance blocks
- Lots of bugfixes
Greetz,
Alblaka

5

Monday, January 23rd 2012, 11:49am

Changes v1.60 -> v1.61

Source code

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- fix lossless wl. wrench mode not working
- fix Batpack/Lappack not working properly
- fix slotClicked crash in the simple el. machine gui (macerator etc.)
- add charged and discharged items to the creative inventory
- fix crash when opening CraftGuide
- fix unreliable upgrade module detection in smp
- fix mining laser mode setting
- fix ElectricItem damage value allocation
- fix nano/quantum suit damage distribution
- fix ind. diamond -> diamond recipe
- fix el. jetpack
- fix BC blueprint bugs
Greetz,
Alblaka

6

Monday, January 23rd 2012, 11:49am

Changes v1.61 -> v1.62

Source code

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-Fixed CropSeed-Naming
Greetz,
Alblaka

7

Monday, January 23rd 2012, 12:14pm

Thread release :3
Greetz,
Alblaka

8

Wednesday, January 25th 2012, 9:48am

Changes 1.62 > 1.63

Source code

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-Fix for multiple NPEs
-Fix for droprates of a few crops
-Added ToolBox with pre-sprite. Crafting recipe is 5 RefIron and a chest
-Added ElectricTreetap, i assume you can guess the recipe yourself. It's a / shape.
-Fixed a few recipes
Greetz,
Alblaka

9

Wednesday, January 25th 2012, 12:08pm

v1.64 fixes SMP issues, lever placement and redstone on CF walls.

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