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TurtlecraftSMP

Hosted by Minespan

Posts: 1

Location: Tampa, FL

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981

Thursday, September 10th 2015, 1:48am

3rd Party FTB Pack

Hello Player,

We are using your Mod Fastcraft in our Turtlecraft SMP Private Modpack. You or FTB stated that you be notified of any modpacks with your mod. Any Questions can be send to the server owner at Contact@Turtlecraftsmp.com.

Thanks,

Turtlecraft SMP Modpack Creation Team :)
Contact@Turtlecraftsmp.com
http://turtlecraftsmp.com

982

Sunday, September 13th 2015, 11:47am

Hello Player,

We are using your Mod Fastcraft in our Turtlecraft SMP Private Modpack. You or FTB stated that you be notified of any modpacks with your mod. Any Questions can be send to the server owner at Contact@Turtlecraftsmp.com.

Thanks,

Turtlecraft SMP Modpack Creation Team
Contact@Turtlecraftsmp.com
http://turtlecraftsmp.com

983

Monday, September 14th 2015, 9:27pm

Hello Player. I will be using FastCraft in my modpack. It is an unlisted public pack on FTB launcher under 3rd party modpacks. You may use the packcode "RBSlurpie" without quotes to find the pack. Thank you for your time and an amazing mod.

984

Tuesday, September 15th 2015, 10:05pm

So FastCraft. May I use it for my clunky laggy FTB modpack. I am new to this in fact It is just minecraft that I am not new to. mods, packs ,and a list of a lot more asking that you will grant my permission, I will not use config in this modpack at all including your mod, Other than biomes o, plenty if I am aloud. My pack is ConnectPack aka Big Bird.

This post has been edited 1 times, last edit by "Bigdbigd03" (Sep 16th 2015, 12:16pm)


985

Thursday, September 17th 2015, 8:53pm

Modpack Notification

Hello Player,

I'll be including Fastcraft in my modpack Mechanical Automata on the FTB launcher.

986

Friday, September 18th 2015, 5:45pm

Pack request

Hi,

I'd like to include fastcraft in my pack "SkyMyst". Thanks making a great mod!

987

Monday, September 21st 2015, 9:42am

Can someone move all this "Included in modpack" canned spam to its own thread so we can actually keep an eye on this to see actual posts?

Chocohead

Drowning in mods.

  • "Chocohead" is male
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Posts: 5,981

Location: Badly generated chunks.

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988

Monday, September 21st 2015, 4:29pm

That would probably involve moving ~45 pages over. No idea if the mods can be bothered to do that (or if there's an easier option than one post at a time).
145 Mods isn't too many. 9 types of copper and 8 types of tin aren't too many. 3 types of coffee though?

I know that you believe that you understood what you think I said, but I am not sure you realise that what you read was not what I meant.


---- Minecraft Crash Report ----
// I just don't know what went wrong :(

I see this too much.

989

Monday, September 21st 2015, 6:00pm

Could someone familiar with Sampler and its output help me find the source of the frequent lag spikes from my server? I've got a pingspike output, but I'm not really sure if it's all that helpful since just about every field is 100%. If you want me to run anything specific, just tell me what to do. 10000 ms spikes every minute are not fun to play with.

Spike output

EDIT: If a mod list would help, I am running the Revolution Pack , latest version

This post has been edited 1 times, last edit by "TwistedPhoenix" (Sep 21st 2015, 7:33pm)


SpwnX

IC² Creative Content Inventor, GT Public Relations Manager and your lovely forum moderator

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  • Brazil

Posts: 8,359

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990

Monday, September 21st 2015, 8:06pm

That would probably involve moving ~45 pages over. No idea if the mods can be bothered to do that (or if there's an easier option than one post at a time).

Its not hard to move posts, but doing them in a bulk is just a bit bothersome. It involves selecting them all first (one by one tho) and then its easy.

I may be up to the work should player decide to have all those "fastcraft will be used on modpack X" posts on another thread.
We need people to document GregTech, help us by joining the FTB wiki team: http://ftb.gamepedia.com/GregTech_6

Chocohead

Drowning in mods.

  • "Chocohead" is male
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Location: Badly generated chunks.

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991

Monday, September 21st 2015, 8:21pm

You'd have to go through every page and make sure that you're just moving requests over, which is what would slow it down.
145 Mods isn't too many. 9 types of copper and 8 types of tin aren't too many. 3 types of coffee though?

I know that you believe that you understood what you think I said, but I am not sure you realise that what you read was not what I meant.


---- Minecraft Crash Report ----
// I just don't know what went wrong :(

I see this too much.

992

Monday, September 21st 2015, 10:02pm

Hi Player,

I'm hoping to use your mod in a quest based modpack called waterworld on the FTB launcher.

Seanbeag

993

Tuesday, September 22nd 2015, 5:12am

Private Pack Inclusion

Hey there, I'm looking to put Fastcraft into a private FTB pack for my friends and myself. Your post said you would like to be notified.

ajthemacboy

Tree Cutter

Posts: 24

Location: Tennessee, US

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994

Wednesday, September 23rd 2015, 3:06pm

FastCraft plus Cauldron

Hello, Cauldron and KCauldron are still disabling FastCraft on launch. There have been multiple issues reported about this to the KCauldron devs, but they refuse to acknowledge that FastCraft has any optimizations that will help on top of Spigot.

Personally, I don't believe this, as I've heard that FastCraft is using 1.8 worldgen code to speed things up, and I doubt Cauldron or Spigot devs thought of that.

Second, I've heard that FastCraft 1.2.2+ will support KCauldron.

That said, I've been trying all morning to disable this in Cauldron and KCauldron, as there is no config option, with no success. I have, however, identified the source code which does.

In the source code:

Source code

1
2
*/patches/cpw/mods/fml/relauncher/CoreModManager.java.patch
*/patches/cpw/mods/fml/common/discovery/ModDiscoverer.java


In the compiled code:

Source code

1
2
*/cpw/mods/fml/common/discovery/ModDiscoverer.class
*/cpw/mods/fml/relauncher/CoreModManager.class


If anyone can successfully modify these for KCauldron, I'd be interested in how you do it. Until then I guess we're waiting on KCauldron devs for support of FastCraft 1.2.2+.

Finally, I have a question for Player: Will you be backporting the massive performance improvements in 1.9 to 1.8 and/or 1.7? There are particle improvements, chunk gen improvements, and lots more, and more are added in each snapshot.

Thanks!

Chocohead

Drowning in mods.

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Location: Badly generated chunks.

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995

Wednesday, September 23rd 2015, 3:31pm

I've been trying all morning to disable this in Cauldron and KCauldron, as there is no config option, with no success.
Have you tried this Java argument?

Source code

1
-Dkcauldron.fastcraft.disable=false

If anyone can successfully modify these for KCauldron, I'd be interested in how you do it.
The commit that added the code (or at least allowed it to be disabled, that was first added here) is here .
145 Mods isn't too many. 9 types of copper and 8 types of tin aren't too many. 3 types of coffee though?

I know that you believe that you understood what you think I said, but I am not sure you realise that what you read was not what I meant.


---- Minecraft Crash Report ----
// I just don't know what went wrong :(

I see this too much.

This post has been edited 2 times, last edit by "Chocohead" (Sep 23rd 2015, 3:42pm)


ajthemacboy

Tree Cutter

Posts: 24

Location: Tennessee, US

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996

Wednesday, September 23rd 2015, 3:36pm

Wow, should've figured there was something simple like that. Does this go after -jar cauldron.jar or before?

My question about 1.9 backports still stands, though.

EDIT: I can't launch KCauldron 1448 or 1492 now with FastCraft 1.22 test 14. Here's the error:

Spoiler Spoiler

[10:40:38] [main/ERROR]: Unable to launch
java.lang.ClassNotFoundException: net.minecraft.server.MinecraftServer
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191) ~[launchwrapper-1.12.jar:?]
at java.lang.ClassLoader.loadClass(ClassLoader.java:424) ~[?:1.8.0_60]
at java.lang.ClassLoader.loadClass(ClassLoader.java:357) ~[?:1.8.0_60]
at java.lang.Class.forName0(Native Method) ~[?:1.8.0_60]
at java.lang.Class.forName(Class.java:348) ~[?:1.8.0_60]
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131) [launchwrapper-1.12.jar:?]
at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?]
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_60]
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_60]
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_60]
at java.lang.reflect.Method.invoke(Method.java:497) ~[?:1.8.0_60]
at cpw.mods.fml.relauncher.ServerLaunchWrapper.run(ServerLaunchWrapper.java:43) [cauldron.jar:1.7.10-1492.155]
at cpw.mods.fml.relauncher.ServerLaunchWrapper.main(ServerLaunchWrapper.java:12) [cauldron.jar:1.7.10-1492.155]
Caused by: java.lang.RuntimeException: asm error net.minecraft.server.MinecraftServer 3fc4ef13 dr 1b66d761 7 6
at fastcraft.G.transform(F:373) ~[fastcraft-1.22-ctest14.jar:?]
at net.minecraft.launchwrapper.LaunchClassLoader.runTransformers(LaunchClassLoader.java:279) ~[launchwrapper-1.12.jar:?]
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:176) ~[launchwrapper-1.12.jar:?]
... 12 more
[10:40:38] [main/INFO]: [java.lang.Throwable$WrappedPrintStream:println:748]: java.lang.reflect.InvocationTargetException
[10:40:38] [main/INFO]: [java.lang.Throwable$WrappedPrintStream:println:748]: at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
[10:40:38] [main/INFO]: [java.lang.Throwable$WrappedPrintStream:println:748]: at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
[10:40:38] [main/INFO]: [java.lang.Throwable$WrappedPrintStream:println:748]: at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
[10:40:38] [main/INFO]: [java.lang.Throwable$WrappedPrintStream:println:748]: at java.lang.reflect.Method.invoke(Method.java:497)
[10:40:38] [main/INFO]: [java.lang.Throwable$WrappedPrintStream:println:748]: at cpw.mods.fml.relauncher.ServerLaunchWrapper.run(ServerLaunchWrapper.java:43)
[10:40:38] [main/INFO]: [java.lang.Throwable$WrappedPrintStream:println:748]: at cpw.mods.fml.relauncher.ServerLaunchWrapper.main(ServerLaunchWrapper.java:12)
[10:40:38] [main/INFO]: [java.lang.Throwable$WrappedPrintStream:println:748]: Caused by: cpw.mods.fml.relauncher.FMLSecurityManager$ExitTrappedException
[10:40:38] [main/INFO]: [java.lang.Throwable$WrappedPrintStream:println:748]: at cpw.mods.fml.relauncher.FMLSecurityManager.checkPermission(FMLSecurityManager.java:25)
[10:40:38] [main/INFO]: [java.lang.Throwable$WrappedPrintStream:println:748]: at java.lang.SecurityManager.checkExit(SecurityManager.java:761)
[10:40:38] [main/INFO]: [java.lang.Throwable$WrappedPrintStream:println:748]: at java.lang.Runtime.exit(Runtime.java:107)
[10:40:38] [main/INFO]: [java.lang.Throwable$WrappedPrintStream:println:748]: at java.lang.System.exit(System.java:971)
[10:40:38] [main/INFO]: [java.lang.Throwable$WrappedPrintStream:println:748]: at net.minecraft.launchwrapper.Launch.launch(Launch.java:138)
[10:40:38] [main/INFO]: [java.lang.Throwable$WrappedPrintStream:println:748]: at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
[10:40:38] [main/INFO]: [java.lang.Throwable$WrappedPrintStream:println:748]: ... 6 more

This post has been edited 1 times, last edit by "ajthemacboy" (Sep 23rd 2015, 3:42pm)


Chocohead

Drowning in mods.

  • "Chocohead" is male
  • Korea, Democratic People's Republic of United Kingdom

Posts: 5,981

Location: Badly generated chunks.

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997

Wednesday, September 23rd 2015, 3:42pm

Wow, should've figured there was something simple like that. Does this go after -jar cauldron.jar or before?
Never tried, but I doubt it matters.
145 Mods isn't too many. 9 types of copper and 8 types of tin aren't too many. 3 types of coffee though?

I know that you believe that you understood what you think I said, but I am not sure you realise that what you read was not what I meant.


---- Minecraft Crash Report ----
// I just don't know what went wrong :(

I see this too much.

ajthemacboy

Tree Cutter

Posts: 24

Location: Tennessee, US

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998

Wednesday, September 23rd 2015, 3:49pm

I updated my previous post with a startup error, if you can take a look at it

Chocohead

Drowning in mods.

  • "Chocohead" is male
  • Korea, Democratic People's Republic of United Kingdom

Posts: 5,981

Location: Badly generated chunks.

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999

Wednesday, September 23rd 2015, 3:55pm

I updated my previous post with a startup error, if you can take a look at it
Well that's a new one. You'll have to wait for Player to get his response most likely.
145 Mods isn't too many. 9 types of copper and 8 types of tin aren't too many. 3 types of coffee though?

I know that you believe that you understood what you think I said, but I am not sure you realise that what you read was not what I meant.


---- Minecraft Crash Report ----
// I just don't know what went wrong :(

I see this too much.

1,000

Wednesday, September 23rd 2015, 4:26pm

vlrtm12: This looks like Fastcraft hasn't detected cauldron, which leads to it not enabling the compatibility features. I'd need a copy of the server jar to investigate (PM only).

TwistedPhoenix: This lag spike looks like it's could be one of those:
- a bug in MobiusCore that I've found and reported a few months ago, try updating or removing the mod
- a huge amount of ticking tile entities, check "/sampler counts" and "/sampler counts <dimid>" to check the quantities
- another currently unknown tile entity leak
Fastcraft has some mitigation for this scenario, but it isn't installed or something conflicting renders it useless.

ajthemacboy: Fastcraft isn't actually using any 1.8 code, but it has several optimizations that aren't to be found in Spigot. The particle improvements are client side and look like a compatibility nightmare to backport, others don't seem to be of much significance or even as revolutionary as you think. E.g. after claims on reddit regarding Mojang having fixed multiple superfluous chunk decorator invocations, I've verified if that's actually the case in 1.7.10 and all I observed was a single run per chunk - no bug to be seen. Either Forge fixed it already, the problem was introduced in 1.8/1.9 or it only affects some minor side aspect. If you have a concrete performance problem just generate a sampler report and send it to me so I can have a look.
Now that there's apparently a way to run KCauldron with Fastcraft I can look into fixing the remaining compatibility issues :D

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