upgrade completed
Updated:
ExtraCells to 1.7b
Forestry to 2.3.1.1
gregtech to 4.07t
industrialcraft exp to build #376
ironchest to build #696
Backup:
A full backup has been made
upgrade completed
Updated:
ExtraCells to 1.7b
Forestry to 2.3.1.1
gregtech to 4.07t
industrialcraft exp to build #376
ironchest to build #696
Backup:
A full backup has been made
I pushed the new unidye version so you can update it this week, if you want to. Proxy bug should be fixed
I pushed the new unidye version so you can update it this week, if you want to. Proxy bug should be fixed
Hi Linus,
I will try it out next update round !
Invultri
Update
Gregtech to 4.07u - Dupe bug with tiny dusts
Carpenter's Blocks has fixed adventure mode compatibility for it's 2.0 version.
Carpenter's Blocks has fixed adventure mode compatibility for it's 2.0 version.
Nice!
I will make sure to upgrade it next slot
Invultri
Update:
Gregtech to 4.07x (including the 2 ninja updates!)
Industrial craft exp to build #379
The oil has been removed from the world.
Config:
crudeoil id has changed to 3376
Oil completely removed; so the only way to get oil is oilberries?
And Soulsand
Edit: Please wait for 4.08b before updating GT, I will release it within the next Hour.
And Soulsand
Edit: Please wait for 4.08b before updating GT, I will release it within the next Hour.
I am assuming this is due to the pipe problem ? Since I was actually planning to wait for that fix
Fixed just now.
Edit: Yesterday the Connection Lag decreased from ~120kBit/sec to 60kBit/sec, I think that was because the Chunkloader of someone ceased to Function (ran out of Fuel and therefor causing the Lagsource to be unloaded), could you confirm the offswitched Chunkloader?
Hello All
Update completed
Update:
Carpenters blocks to 2.02 (yay adventure mode fix)
Extra cells to 1.6.7d
Unidye to 1.4.0
gregtech to 4.08b
industrialcraft to build #380
ironchests to build #700
Backup:
A full backup has been made
Fixed just now.
Edit: Yesterday the Connection Lag decreased from ~120kBit/sec to 60kBit/sec, I think that was because the Chunkloader of someone ceased to Function (ran out of Fuel and therefor causing the Lagsource to be unloaded), could you confirm the offswitched Chunkloader?
I would if I knew how to do that
Config:
Added galacticraft copper / tin / iron ore to the oredict. This will take effect next server reboot.
Added gregtech granites to the forestry backpacks
Invultri
I have atm some connection problems provider side, it looks like im offline for a week.
I have atm some connection problems provider side, it looks like im offline for a week.
Good luck getting it fixed!
[minecraft@Kirara ~]$ grep "Possible Lag Source" ForgeModLoader-server-0.log | grep "2014-02-06" | cut -d ":" -f 4 | cut -d " " -f 6,7,8,20 | sort | uniq -cd | sort -n --key=1,7 -r
144 [430, 67, 512] gregtechmod.common.tileentities.pipes.fluids.GT_MetaPipeEntity_Bronze
56 [139, 76, 113] gregtechmod.common.tileentities.machines.GT_MetaTileEntity_Centrifuge
52 [142, 79, 108] gregtechmod.common.tileentities.machines.basic.GT_MetaTileEntity_Canner
36 [158, 73, 108] gregtechmod.common.tileentities.automation.GT_MetaTileEntity_ElectricAutoWorkbench
20 [376, 67, 505] gregtechmod.common.tileentities.automation.GT_MetaTileEntity_TesseractTerminal
17 [377, 67, 504] gregtechmod.common.tileentities.automation.GT_MetaTileEntity_TesseractTerminal
13 [142, 76, 108] gregtechmod.common.tileentities.automation.GT_MetaTileEntity_ElectricRegulatorAdvanced
10 [-358, 48, 848] gregtechmod.common.tileentities.automation.GT_MetaTileEntity_ElectricAutoWorkbench
10 [141, 81, 120] gregtechmod.common.tileentities.automation.GT_MetaTileEntity_ElectricRegulatorAdvanced
9 [-18, 32, -14] gregtechmod.common.tileentities.automation.GT_MetaTileEntity_ElectricAutoWorkbench
9 [142, 77, 108] gregtechmod.common.tileentities.machines.GT_MetaTileEntity_ChemicalReactor
7 [140, 77, 108] gregtechmod.common.tileentities.machines.GT_MetaTileEntity_ChemicalReactor
6 [-130, 79, 31] gregtechmod.common.tileentities.machines.GT_MetaTileEntity_Centrifuge
5 [1118, 60, 779] gregtechmod.common.tileentities.pipes.items.GT_MetaPipeEntity_Brass
4 [-483, 127, 7088] gregtechmod.common.tileentities.energy.production.GT_MetaTileEntity_MagicEnergyConverter
4 [-478, 116, 7062] gregtechmod.common.tileentities.machines.GT_MetaTileEntity_Centrifuge
4 [-462, 69, 7092] gregtechmod.common.tileentities.automation.GT_MetaTileEntity_Translocator
4 [-455, 66, 7085] gregtechmod.common.tileentities.energy.storage.GT_MetaTileEntity_LargeCharger
4 [446, 85, 505] gregtechmod.common.tileentities.machines.multi.GT_MetaTileEntity_FusionInjector
4 [443, 86, 511] gregtechmod.common.tileentities.machines.GT_MetaTileEntity_Electrolyzer
4 [437, 86, 511] gregtechmod.common.tileentities.machines.GT_MetaTileEntity_Electrolyzer
4 [435, 86, 497] gregtechmod.common.tileentities.machines.GT_MetaTileEntity_Electrolyzer
4 [-400, 59, 842] gregtechmod.common.tileentities.pipes.fluids.GT_MetaPipeEntity_Steel
4 [-400, 58, 842] gregtechmod.common.tileentities.pipes.fluids.GT_MetaPipeEntity_Steel
4 [-388, 58, 853] gregtechmod.common.tileentities.machines.GT_MetaTileEntity_Electrolyzer
4 [-382, 49, 832] gregtechmod.common.tileentities.automation.GT_MetaTileEntity_ElectricRegulatorAdvanced
4 [-373, 56, 857] gregtechmod.common.tileentities.frames.GT_MetaPipeEntity_Frame_Iron
4 [-371, 73, 849] gregtechmod.common.tileentities.pipes.fluids.GT_MetaPipeEntity_Steel
4 [-260, 76, -88] gregtechmod.common.tileentities.automation.GT_MetaTileEntity_ElectricAutoWorkbench
4 [142, 75, 108] gregtechmod.common.tileentities.machines.GT_MetaTileEntity_ChemicalReactor
4 [141, 82, 109] gregtechmod.common.tileentities.machines.multi.GT_MetaTileEntity_Grinder
4 [138, 77, 108] gregtechmod.common.tileentities.machines.GT_MetaTileEntity_ChemicalReactor
Wait, a Lag Message can only happen 10 times per Chunk Load. I bet 430, 67, 512 is part of the Steam Pipe System of Nonotan, right? I bet that Fluid Pipe goes over Chunk Boundaries (z axis) and causes Lag that way, even though that shouldn't be possible due to Anti-Orphan-Chunk-Technology.
Edit: Found another new Solution. "getTileEntityAtSide(byte aSide)" is getting called by almost every crossblock Function in GT. Buffering the Result of that Function and just checking if the TileEntity is still valid (just a !isInvalid() and a Coordinate Check) would reduce the Access to the TileEntity Mappings and increase the CPU Efficency at the cost of a little bit of Memory (not much, just 6 Object Pointers aka Longs per GT TileEntity). Since all vanilla GT Covers, Automation Blocks and the Pipe Network use that Function to determine connections to adjacent Blocks, this would reduce a ton of Server load.
Wait, a Lag Message can only happen 10 times per Chunk Load. I bet 430, 67, 512 is part of the Steam Pipe System of Nonotan, right?
Those are water pipes pumping from RC rain tanks to forestry multifarms.