Hey all, I am trying to set up a server that uses Custom Ore Generation to create veins instead of clusters. It supports IC2 but doesn't have a setting for Lead Ore, so basically I was hoping a dev could tell me EXACTLY where Lear Ore starts generating. For example: CustomOreGen has copper set to average at height 40, and span 30 blocks in either direction (this is weighted, so copper at height 70 is possible but VERY unlikely).
Lead Ore Range
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This would interest me as well.
And for Uranium, is it something like 0-48?
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copper: centered at 40, triangle-ish decreasing to +- 30 blocks
tin: 0-40, uniform
uranium: 0-64, uniform
lead: 0-64, uniformthe height values are being scaled by the map's sea level
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Thank you very much!
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uranium: 0-64, uniform
Now wait a minute... I thought that I read somewhere that Uranium Ore can spawn at any height. Was a change made? -
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I read somewhere
ofc someone knows better then developers where do uranium spawn.
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I'm fairly sure I never found uranium above sea level in any version of IC2.
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Still working on this, would like to release the config files here when they are done and I'm adding a gregtech config as well. Could I get some more info on the IC2 ore settings as well as some GregTech ores?
I need: Range, Average Frequency per Chunk, Average Size
Obviously the Range for the IC2 ores was already posted (thank you again) but I've just been winging the frequency and size and can't find something that feels right.
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I use the vanilla Spawn Algorithm for the regular Ore Veins. The Parameters for it are inside the DynamicConfig.cfg somewhere at the Bottom of the File.
The beginning of the Worldgen Config has a Master ON/OFF Switch for every type of the following Oregeneration. Some of them are OFF per default, and just for convenience. The Default Value of every Config is contained within its Name such as "_false" for a Config which defaults to false. Do not change the actual Default, only the Stuff behind the "=" when switching the Configs.
A bit more below there are the more specific Settings such as:
galena {
I:Amount_1=1
I:MaxHeight_32=32
I:MinHeight_0=0
I: Probability_3=3
I: Size_16=16
}Amount = Amount of Veins per Chunk
MaxHeight = maximum Y Value for it to spawn
MinHeight = minimum Y Value
Probability = In how many Chunks (1/Probability) it should actually generate, in this case only every 3rd Chunk
Size = the Size Parameter of vanilla Oregeneration -
I was even digging through the configs and missed this. Thanks for the point in the right direction!
Ironically the only thing I'm missing is the frequency and size of lead ore deposits.
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Alright, it's driving me nuts, Greg, can I get the internal block names for the stone and ore?
I've tried:
gregtechmod.blocks.GT_BlockMetaID_Stone1
gregtechmod.blocks.GT_BlockMetaID_Oreand variants of the above. Help would be appreciated. It's driving me nuts.
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Alright, it's driving me nuts, Greg, can I get the internal block names for the stone and ore?
I've tried:
gregtechmod.blocks.GT_BlockMetaID_Stone1
gregtechmod.blocks.GT_BlockMetaID_Oreand variants of the above. Help would be appreciated. It's driving me nuts.
S:tile.BlockMetaID_Ore.Bauxite_Ore.name=Bauxite Ore
S:tile.BlockMetaID_Ore.Cassiterite_Ore.name=Cassiterite Ore
S:tile.BlockMetaID_Ore.Cinnabar_Ore.name=Cinnabar Ore
S:tile.BlockMetaID_Ore.Cooperite_Ore.name=Sheldonite Ore
S:tile.BlockMetaID_Ore.GT_Ore.name=GT_Ore
S:tile.BlockMetaID_Ore.Galena_Ore.name=Galena Ore
S:tile.BlockMetaID_Ore.Iridium_Ore.name=Iridium Ore
S:tile.BlockMetaID_Ore.Nickel_Ore.name=Nickel Ore
S:tile.BlockMetaID_Ore.Olivine_Ore.name=Olivine Ore
S:tile.BlockMetaID_Ore.Pyrite_Ore.name=Pyrite Ore
S:tile.BlockMetaID_Ore.Ruby_Ore.name=Ruby Ore
S:tile.BlockMetaID_Ore.Sapphire_Ore.name=Sapphire Ore
S:tile.BlockMetaID_Ore.Sodalite_Ore.name=Sodalite Ore
S:tile.BlockMetaID_Ore.Sphalerite_Ore.name=Sphalerite Ore
S:tile.BlockMetaID_Ore.Tetrahedrite_Ore.name=Tetrahedrite Ore
S:tile.BlockMetaID_Ore.Tungstate_Ore.name=Tungstate Ore
S:tile.BlockMetaID_Stone1.GT_Black_Granite.name=Black Granite
S:tile.BlockMetaID_Stone1.GT_Black_Granite_Bricks.name=Black Granite Bricks
S:tile.BlockMetaID_Stone1.GT_Black_Granite_Bricks_Chiseled.name=Chiseled Black Granite
S:tile.BlockMetaID_Stone1.GT_Black_Granite_Bricks_Cracked.name=Cracked Black Granite Bricks
S:tile.BlockMetaID_Stone1.GT_Black_Granite_Bricks_Mossy.name=Mossy Black Granite Bricks
S:tile.BlockMetaID_Stone1.GT_Black_Granite_Cobble.name=Black Granite Cobblestone
S:tile.BlockMetaID_Stone1.GT_Black_Granite_Cobble_Mossy.name=Mossy Black Granite Cobblestone
S:tile.BlockMetaID_Stone1.GT_Black_Granite_Smooth.name=Smooth Black Granite
S:tile.BlockMetaID_Stone1.GT_Red_Granite.name=Red Granite
S:tile.BlockMetaID_Stone1.GT_Red_Granite_Bricks.name=Red Granite Bricks
S:tile.BlockMetaID_Stone1.GT_Red_Granite_Bricks_Chiseled.name=Chiseled Red Granite
S:tile.BlockMetaID_Stone1.GT_Red_Granite_Bricks_Cracked.name=Cracked Red Granite Bricks
S:tile.BlockMetaID_Stone1.GT_Red_Granite_Bricks_Mossy.name=Mossy Red Granite Bricks
S:tile.BlockMetaID_Stone1.GT_Red_Granite_Cobble.name=Red Granite Cobblestone
S:tile.BlockMetaID_Stone1.GT_Red_Granite_Cobble_Mossy.name=Mossy Red Granite Cobblestone
S:tile.BlockMetaID_Stone1.GT_Red_Granite_Smooth.name=Smooth Red GraniteIf those doesnt match, then i don't know.
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Tried those and similar variants and got nothing. I need the internal names that he registered them as with Forge and I cannot guess or find them to save my life.
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So if "tile.BlockMetaID_Ore.Bauxite_Ore" , for example, didnt work... hmm, sadly, thats something i can't avoid leaving to greg.
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I don't think I need a path, just a blocks internal name. I was using blockID:meta and that works just fine, but would break if the blockID needed to be changed.
Finally got it.
The ores are: BlockMetaID_Ore
The granites are: BlockMetaID_Stone1 -
copper: centered at 40, triangle-ish decreasing to +- 30 blocks
tin: 0-40, uniform
uranium: 0-64, uniform
lead: 0-64, uniformthe height values are being scaled by the map's sea level
This would look fantastic on the new wiki