(my apologies if this is not posted in the right place)
Well to try and sum up what advice Im looking for: I found FTB and started playing it, but after months of playing I felt it was too easy. I posted on their forums months ago about this and... that started a few months of people there constantly attacking me. "Minecraft isn't hard, its a building game!' IMO it's also a resource gathering and survival game. But the way FTB packs are set up, you quickly move to it only being a building game, survival and resource gathering are not an issue not long after starting a new world.
i saw on Direwolf20s videos of Forgecraft3, where Player (he is a dev here, correct?) said "instant item transportation ruins the game". it was a comment he posted while playing, i read it on direwolf's screen. it was not him talking to direwolf or anything. I like this idea, i think teleportation should come with a cost, like the IC2 teleporters.
Also this being where gregtech is, and from things Ive read here< im thinking this forum is my only hope to try and make modded minecraft have more 'struggle'. honestly, i dont know if I could do real hardmode gregtech, as I have kids and a wife and really... Im not sure that I could get a world to be stable for a long enough time to even get to end game if things were set to what I hear the new gregtech is about.
So I thought I might toss out what im trying to do, and see if others have any suggestions. I use FTB at the moment becaue it is easy, and id rather not spend my few free hours messing aroudn with ID conflicts. Is there a better way than FTB that isn't too hard to set up?
These are the ideas I have on how to adjust 'common' modpacks, ftb, technic, etc. Im playing DW20 1.5 right now on ftb and ... it's ridiculous.
Removing MFR
Setting Forestry to 'normal', although not sure how to do that, I just looked at forestry configs today. Amazed to find out forestry defaults to 'easy' in FTB packs.
Remove computer craft
Install gregtech for harder quarry. Id like to make quarries require more power, but I dont see anything in the buildcraft config. Id like to find a way to make other automining options more viable, and not have people just jump to quarries as the default way of automining.
Either remove EE3, or what I am trying now is to set the minium stone durability to 15, instead of 1521. nice in a pinch, but you aren't going to be making stacks and stacks of ender pearls with them anymore.
Use gregtech MPS recipes, or just increase the power consumption of the MPS jetpack by a LOT and use IC2 recipes. maybe reduce the armor effectiveness, making it better than a nano suit, but not Godmode. Cant say I enjoy even a Quantum suit. no risk = no fun.
Thermal Expansion? Not as bad as MFR, but still very powerful and easy mod. Lemming told me once that he had Steel recipes but they were 'for masochists'. I liked the idea. Im thinking that using TE steel recipes might be ok, but I dislike 4 mj/t getting you ore doubling, so I think using TE at all kind of kills balance. Even the macerator with gregtech installed seems too easy. Althought... the pack im playing also has very high ore gen, so maybe it wouldnt be as bad if ore gen were more 'normal'. Thought about disabling macerator and only allowing Railcraft Rock Crusher, and then the Gregtech Industrial grinder? Ore doubling should be, to me, a big milestone. Also makes the cost of the Industrial grinder worthwhile.
Thaumcraft... seems more balanced than most mods. But golems are pretty strong once you get them with farming. No power, etc. Does anyone use it, but just adjust the research configs so taht it requires more resources to get through the research. I have one player on my server who loves TC, but Im thinking that if I adjust forestry and install gregtech, etc. that thaumcraft will be too OP.
Also.. i have no experience with forestry, ive read that Binnies addons make forestry too strong? Anyone have thoughts on this?
Anyway if anyone has any advice or thoughts on this, I would appreciate hearing it.